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General Tabletop Discussion
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The problems in Designing a High Magic Campaign.
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<blockquote data-quote="dren" data-source="post: 930014" data-attributes="member: 5176"><p><strong>High Magic</strong></p><p></p><p>Although I'm certainly partial to a low magic type of campaign, I don't like to say I DM a low magic world. Mages and sorcerors exist, and somewhere there are high level ones...not that any of them have a high degree of recognition like Elminster. </p><p></p><p>Wizards are reviled in my world, usually they are killed on sight in most of the rural places. Most congregate in small secret societies who take what they call the Oath of Neutrality, a promise they won't mess around in governments if the rulers do the same to them. You might wonder why mages would listen, because most good/lawful wizards treat the oath as gospel and make sure that nobody breaks the delicate balance.</p><p></p><p>I dislike ethnocentric views that somehow justify monotheism in fantasy worlds. Guess what, most of the world we live in today isn't monotheistic, why should the fantasy worlds be? Although PC clerics/paladins worship one god, common people don't think of it as worship so much as respect, and they give small sacrafices to any of the gods with temples in the area. Even good pcs usually throw a few silvers in a road side shrine to an evil god, this isn't worship, it's, well, respect. </p><p></p><p>Wizards and sorcerors work as officers in armies but they don't cast fireballs or lightning bolts in combat, as this is considered uncouth and uncivilized. What they do instead is protect the generals from magical assassins monsters, like the invisible stalker, and advise. Some may create items, but only for 2-3 people, not the whole army. Likewise, potions and wands are known of, but rather rare, and only high ranking officers (read mostly PCs) have access to anything but the most simplest of magic items. </p><p></p><p>Magic exists, for everyone else it's mysterious and wonderous, but it's all around them in small forms pretty much all the time. No one knows how or why, and few trust it but that's why the heroes are heroes.</p><p></p><p>guessmith</p><p>game on!</p></blockquote><p></p>
[QUOTE="dren, post: 930014, member: 5176"] [b]High Magic[/b] Although I'm certainly partial to a low magic type of campaign, I don't like to say I DM a low magic world. Mages and sorcerors exist, and somewhere there are high level ones...not that any of them have a high degree of recognition like Elminster. Wizards are reviled in my world, usually they are killed on sight in most of the rural places. Most congregate in small secret societies who take what they call the Oath of Neutrality, a promise they won't mess around in governments if the rulers do the same to them. You might wonder why mages would listen, because most good/lawful wizards treat the oath as gospel and make sure that nobody breaks the delicate balance. I dislike ethnocentric views that somehow justify monotheism in fantasy worlds. Guess what, most of the world we live in today isn't monotheistic, why should the fantasy worlds be? Although PC clerics/paladins worship one god, common people don't think of it as worship so much as respect, and they give small sacrafices to any of the gods with temples in the area. Even good pcs usually throw a few silvers in a road side shrine to an evil god, this isn't worship, it's, well, respect. Wizards and sorcerors work as officers in armies but they don't cast fireballs or lightning bolts in combat, as this is considered uncouth and uncivilized. What they do instead is protect the generals from magical assassins monsters, like the invisible stalker, and advise. Some may create items, but only for 2-3 people, not the whole army. Likewise, potions and wands are known of, but rather rare, and only high ranking officers (read mostly PCs) have access to anything but the most simplest of magic items. Magic exists, for everyone else it's mysterious and wonderous, but it's all around them in small forms pretty much all the time. No one knows how or why, and few trust it but that's why the heroes are heroes. guessmith game on! [/QUOTE]
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