Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The problems in Designing a High Magic Campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 932688" data-attributes="member: 9990"><p>You are right about the lower level critters becoming a non-issue normally. They have to live very far from your setting if they want to survive, and it's these 'mildly' threatening critters that low level PCs are sent to fight off. However, in the high level/high magic town, undead are still present, as are all the other unpleasantries, just in a more subtle manner or of higher power. Zombies won't be skulking around the streets at night, but they may be penned up in someone's basement with a lot of magical pine-scented evergreen trees to hide them away. </p><p></p><p>I wouldn't consider high level monsters as more mundane, just that perhaps people are more aware of them and what they can do. They are certainly not disposeable, as no high level critter/NPC should be, but the magic they all bring can influence how prosperous a town can become. </p><p></p><p>Disease and such becomes more powerful as well, and lots of diseased people(~1000) become a big hassle for high level clerics, not to mention trying to contain an outbreak in a typical city. </p><p></p><p>IMC, high magic means that the public is aware of the amazing things magic can do, and sometimes they expect too much from the casters to solve everyone's problems. Look at it like technology... how much has it helped with everyday things, and what hurdles are we expecting to jump with it that still haven't been solved yet? For my campaign, magic still doesn't work for communication that well, nor for travel, and having information at the right time is often a key to success in many adventures, whether a murder mystery or a larger battle. </p><p></p><p>As far as details, I would think about how clean the streets would be, how farming techniques may have improved, how cities and towns have grown because of safer trade, how the arts have flourished through magic, and how other lands beyond affect one another via trade, i.e. bringing rare materials that make new spells possible. Of course with all of that exposure brings new villans to exploit others and/or steal magical resources to their own devious ends. </p><p></p><p>Some other challenges would be critters that can get along with a higher magic society, such as Rakshasa or polymorphed lesser dragons, and they try to muscle their way into power or promote a certain quasi-evil group to lead the city/nation. Also keep in mind that just because someone holds a prominant position, like sherrif, doesn't mean they are high level. Perhaps the town council are all just Rogue1/Aristocrat 12. What if the new mayor was a lich that had means to prevent true sight? I think a lot goes into appearances and deception with higher magic, and trying to balance it with the fighter-types (or a forsaker) can be a tough balancing act.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 932688, member: 9990"] You are right about the lower level critters becoming a non-issue normally. They have to live very far from your setting if they want to survive, and it's these 'mildly' threatening critters that low level PCs are sent to fight off. However, in the high level/high magic town, undead are still present, as are all the other unpleasantries, just in a more subtle manner or of higher power. Zombies won't be skulking around the streets at night, but they may be penned up in someone's basement with a lot of magical pine-scented evergreen trees to hide them away. I wouldn't consider high level monsters as more mundane, just that perhaps people are more aware of them and what they can do. They are certainly not disposeable, as no high level critter/NPC should be, but the magic they all bring can influence how prosperous a town can become. Disease and such becomes more powerful as well, and lots of diseased people(~1000) become a big hassle for high level clerics, not to mention trying to contain an outbreak in a typical city. IMC, high magic means that the public is aware of the amazing things magic can do, and sometimes they expect too much from the casters to solve everyone's problems. Look at it like technology... how much has it helped with everyday things, and what hurdles are we expecting to jump with it that still haven't been solved yet? For my campaign, magic still doesn't work for communication that well, nor for travel, and having information at the right time is often a key to success in many adventures, whether a murder mystery or a larger battle. As far as details, I would think about how clean the streets would be, how farming techniques may have improved, how cities and towns have grown because of safer trade, how the arts have flourished through magic, and how other lands beyond affect one another via trade, i.e. bringing rare materials that make new spells possible. Of course with all of that exposure brings new villans to exploit others and/or steal magical resources to their own devious ends. Some other challenges would be critters that can get along with a higher magic society, such as Rakshasa or polymorphed lesser dragons, and they try to muscle their way into power or promote a certain quasi-evil group to lead the city/nation. Also keep in mind that just because someone holds a prominant position, like sherrif, doesn't mean they are high level. Perhaps the town council are all just Rogue1/Aristocrat 12. What if the new mayor was a lich that had means to prevent true sight? I think a lot goes into appearances and deception with higher magic, and trying to balance it with the fighter-types (or a forsaker) can be a tough balancing act. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problems in Designing a High Magic Campaign.
Top