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General Tabletop Discussion
*TTRPGs General
The problems in Designing a High Magic Campaign.
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<blockquote data-quote="RangerWickett" data-source="post: 932703" data-attributes="member: 63"><p>If you have a suitably high-magic world, you might end up with a world not too different from modern Earth. How many invading orcs do we see, or even rabble armies of disgruntled Canadians trying to conquer Wisconsin? None. But in modern fiction we do have alien invasions. So while the Orcs sit and stew in their homes (and maybe cause trouble for outlying villages), the demons and outsiders are the things that trouble society as a whole.</p><p></p><p>War is an issue, but really big wars don't happen very often because everyone would get killed. Instead you have skirmishes and battles through proxy nations, which give adventurers something to do without having to be part of a 1000+ group of warriors (try fitting those onto a battle mat).</p><p></p><p>In local affairs, you've got all manner of government conspiracies, secret societies trying to overthrow the government and rule the world, obscure cults that corrupt innocent people into slavering murderers, mad scientists who create abominations. Basically think of the X-Files, crossed with every Hollywood action flick you ever saw, throw in a little Buffy the Vampire Slayer (if you want your PCs to be the chosen ones), and give everyone swords and spells instead of guns and cel phones.</p><p></p><p>It's not that hard to imagine a high-magic setting where most cities are pretty much safe from threats, with the only real dangers coming from big bad plots. If you want to challenge low-level PCs, have them deal with personal issues and local problems, instead of trying to let them save the world at 1st level. I mean, even Will Smith and Jeff Goldblum were at least 5th level by the end of Independence Day.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 932703, member: 63"] If you have a suitably high-magic world, you might end up with a world not too different from modern Earth. How many invading orcs do we see, or even rabble armies of disgruntled Canadians trying to conquer Wisconsin? None. But in modern fiction we do have alien invasions. So while the Orcs sit and stew in their homes (and maybe cause trouble for outlying villages), the demons and outsiders are the things that trouble society as a whole. War is an issue, but really big wars don't happen very often because everyone would get killed. Instead you have skirmishes and battles through proxy nations, which give adventurers something to do without having to be part of a 1000+ group of warriors (try fitting those onto a battle mat). In local affairs, you've got all manner of government conspiracies, secret societies trying to overthrow the government and rule the world, obscure cults that corrupt innocent people into slavering murderers, mad scientists who create abominations. Basically think of the X-Files, crossed with every Hollywood action flick you ever saw, throw in a little Buffy the Vampire Slayer (if you want your PCs to be the chosen ones), and give everyone swords and spells instead of guns and cel phones. It's not that hard to imagine a high-magic setting where most cities are pretty much safe from threats, with the only real dangers coming from big bad plots. If you want to challenge low-level PCs, have them deal with personal issues and local problems, instead of trying to let them save the world at 1st level. I mean, even Will Smith and Jeff Goldblum were at least 5th level by the end of Independence Day. [/QUOTE]
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