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The problems in Designing a High Magic Campaign.
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<blockquote data-quote="Hackenslash" data-source="post: 934779" data-attributes="member: 11770"><p><strong>I am really glad I started this thread and generated all this positive feedback.</strong></p><p></p><p>Hello All,</p><p></p><p>Many, Many thanks to all of you, who have contributed such brilliant and well thought out ideas on how to handle a High Magic campaign. I am so very glad that I started this thread and hope to take full advantage of the information contained within it. My printer has been working over time to keep up with all the responses. One thought that has sprung up in my reading and digestion of the posts, is that most of you feel that "Clerics" and "Mages" (and sorcerors I supose) would dominate the backbone of a High Magic society, and while this may be true in the most part, I feel that I would like to explore the Meta-Phyisical aspect of High Magic. In other words, why not have a campaign, where you are in a magic world, island, city....whatever !! but it's the actual rock, land, environment, place, etc... that is highly magical not just the inhabitants. What would be facinateing to explore is how the inhabitants of this "place" would interact with the, for example "Magical tree of spell storing" or the "Burial ground of sanctuary and preservation" or maybe even the "Stones of Power, Might, Truth or Knowledge" etc....This came to me as an idea based on the David Gemmell novels about "Jon Shannow" and the "Sipstrassi Stone Tales" where "Magic" so to speak is created thru a special material whose limits of power are only exceeded by ones own imagination. Now although this in itself would not work in a DnD world as the Stones or Material would be way too powerfull, and would count as probably "stones of multiple wish" it did spark an interest in Magic being contained in all the surrounding area's materials and characters have to learn how to manipulate it to get their desired effect and eventually control it when things go wrong. So therefore a Fighter would not have a very good chance of manipulation, but could still maybe manage a spark of power, however a spell caster class would have a greater degree of control as they went up in levels etc... Any other suggestions on this type of magic use in a High Magic campaign would be most welcome....Cheers All <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 934779, member: 11770"] [b]I am really glad I started this thread and generated all this positive feedback.[/b] Hello All, Many, Many thanks to all of you, who have contributed such brilliant and well thought out ideas on how to handle a High Magic campaign. I am so very glad that I started this thread and hope to take full advantage of the information contained within it. My printer has been working over time to keep up with all the responses. One thought that has sprung up in my reading and digestion of the posts, is that most of you feel that "Clerics" and "Mages" (and sorcerors I supose) would dominate the backbone of a High Magic society, and while this may be true in the most part, I feel that I would like to explore the Meta-Phyisical aspect of High Magic. In other words, why not have a campaign, where you are in a magic world, island, city....whatever !! but it's the actual rock, land, environment, place, etc... that is highly magical not just the inhabitants. What would be facinateing to explore is how the inhabitants of this "place" would interact with the, for example "Magical tree of spell storing" or the "Burial ground of sanctuary and preservation" or maybe even the "Stones of Power, Might, Truth or Knowledge" etc....This came to me as an idea based on the David Gemmell novels about "Jon Shannow" and the "Sipstrassi Stone Tales" where "Magic" so to speak is created thru a special material whose limits of power are only exceeded by ones own imagination. Now although this in itself would not work in a DnD world as the Stones or Material would be way too powerfull, and would count as probably "stones of multiple wish" it did spark an interest in Magic being contained in all the surrounding area's materials and characters have to learn how to manipulate it to get their desired effect and eventually control it when things go wrong. So therefore a Fighter would not have a very good chance of manipulation, but could still maybe manage a spark of power, however a spell caster class would have a greater degree of control as they went up in levels etc... Any other suggestions on this type of magic use in a High Magic campaign would be most welcome....Cheers All ;) [/QUOTE]
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