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The problems in Designing a High Magic Campaign.
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<blockquote data-quote="Sir Whiskers" data-source="post: 934908" data-attributes="member: 6941"><p>nikolai, whether assuming an average of 10 in npc stats, or that 10 is the median, you will still have a significant portion of the population with one or more stats above 10. This would mean that a LOT of people could be taught basic (1st-2nd level) spells. The rarity would be on the high end, with very few able to master anything above 4th-5th level spells. I was just thinking that this would change the lot of the "unwashed masses", if/when mass education becomes available. Such a world could be taken in numerous directions, including some form of slavery (no education), or a magical version of a technological society (universal education).</p><p></p><p>Hack, one thing I've been experimenting with in my current campaign is similar to what you ask. All magic comes from the world and, more importantly, how that magical power is used affects the world. If it's used for evil, the magic of the world is slowly corrupted and the effects of that corruption become more common (disease, famine, evil hordes, etc). If, OTOH, the power is used for good and healing, then the blights of the world are healed. If nothing else, this would place some limits on how such great power is used in a high-magic campaign: use it too often for evil and destruction, and you may make a world in which mankind cannot survive. Think of it as MAD (mutually assured destruction), but with magic instead of nuclear weapons.</p><p></p><p>PS: I agree that this is great stuff. I'm copying most of the posts into a file for use in a future campaign. Thanks all!</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 934908, member: 6941"] nikolai, whether assuming an average of 10 in npc stats, or that 10 is the median, you will still have a significant portion of the population with one or more stats above 10. This would mean that a LOT of people could be taught basic (1st-2nd level) spells. The rarity would be on the high end, with very few able to master anything above 4th-5th level spells. I was just thinking that this would change the lot of the "unwashed masses", if/when mass education becomes available. Such a world could be taken in numerous directions, including some form of slavery (no education), or a magical version of a technological society (universal education). Hack, one thing I've been experimenting with in my current campaign is similar to what you ask. All magic comes from the world and, more importantly, how that magical power is used affects the world. If it's used for evil, the magic of the world is slowly corrupted and the effects of that corruption become more common (disease, famine, evil hordes, etc). If, OTOH, the power is used for good and healing, then the blights of the world are healed. If nothing else, this would place some limits on how such great power is used in a high-magic campaign: use it too often for evil and destruction, and you may make a world in which mankind cannot survive. Think of it as MAD (mutually assured destruction), but with magic instead of nuclear weapons. PS: I agree that this is great stuff. I'm copying most of the posts into a file for use in a future campaign. Thanks all! [/QUOTE]
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