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The problems with 3.5?
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<blockquote data-quote="Drowbane" data-source="post: 4127131" data-attributes="member: 23396"><p><strong>Imo...</strong></p><p></p><p>Right off the top of my head...</p><p></p><p>Random character creation & leveling: While I don't mind rolling for stats... it is abit of an out-dated practice compared to "modern RPGs". Point buy for stats and a set # of HP per die (often Max or Half, just for simplicity).</p><p></p><p>Feats: Not enough per character. Too damn many options. Several examples of imbalance.</p><p></p><p>Skill points: Not enough points per class (both of my groups toss each class +2 per lvl... so that fighters get 4 + Int, etc).</p><p></p><p>Class Skills: silly and outdated. Smacks of 2e's proficiencies. I run it so that anybody can take whatever skill they want. And why the hell not? Rogues still rule in the traps-area and wizards still tend to be the biggest 'know it alls".</p><p></p><p>Skills, part III: Oh, and I combine skills down into groups. Example: Acrobatics (tumble & balance) and Athletics (jump, climb & swim)...</p><p></p><p>edit: and of course... Power creep / borken suppliments. Arcane Thesis (PHB II) & Shivering Touch (Frostburn), to name two examples.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 4127131, member: 23396"] [b]Imo...[/b] Right off the top of my head... Random character creation & leveling: While I don't mind rolling for stats... it is abit of an out-dated practice compared to "modern RPGs". Point buy for stats and a set # of HP per die (often Max or Half, just for simplicity). Feats: Not enough per character. Too damn many options. Several examples of imbalance. Skill points: Not enough points per class (both of my groups toss each class +2 per lvl... so that fighters get 4 + Int, etc). Class Skills: silly and outdated. Smacks of 2e's proficiencies. I run it so that anybody can take whatever skill they want. And why the hell not? Rogues still rule in the traps-area and wizards still tend to be the biggest 'know it alls". Skills, part III: Oh, and I combine skills down into groups. Example: Acrobatics (tumble & balance) and Athletics (jump, climb & swim)... edit: and of course... Power creep / borken suppliments. Arcane Thesis (PHB II) & Shivering Touch (Frostburn), to name two examples. [/QUOTE]
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