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The problems with 3.5?
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<blockquote data-quote="moritheil" data-source="post: 4129511" data-attributes="member: 30610"><p>Well, certainly the disparity between players is yet another angle. The amount of math ranges from trivial to laborious depending largely on how accustomed your players are to doing calculations on the fly.</p><p></p><p></p><p></p><p>Certainly different levels of knowledge between players can be problematic, though I haven't personally seen the problem as much as the "veteran players, non-veteran DM" problem.</p><p></p><p></p><p></p><p>Yup. To answer a post made by another poster concerning this point, obviously a DM can tone down the encounters if he or she wants, but IME that tends to lend an unrealistic feel to the fights.</p><p></p><p></p><p></p><p>Yeah, this is really par for the course in a lot of games I see. It's quite common to have up to 7 classes by 12th level. You can argue that that's "twinky" or "abusive" but I have seen quite a few very well thought-out and coherent background stories for all that class dipping. Where multiple PrCs are concerned, usually all the feats and skill points are taken up qualifying for those, which means the builds do not have the feats/tricks that make a straight-classed build as effective. (A paladin/sorc/prestige class build has better saves and BAB, but does not have room to take all the combat feats a paladin would normally get or the metamagic feats a sorc needs to shine. The problem only gets worse when more classes are involved.) </p><p></p><p>There actually is a trade-off in each case, and the decision to add each class is not a no-brainer (one does not profit by blindly adding classes.)</p></blockquote><p></p>
[QUOTE="moritheil, post: 4129511, member: 30610"] Well, certainly the disparity between players is yet another angle. The amount of math ranges from trivial to laborious depending largely on how accustomed your players are to doing calculations on the fly. Certainly different levels of knowledge between players can be problematic, though I haven't personally seen the problem as much as the "veteran players, non-veteran DM" problem. Yup. To answer a post made by another poster concerning this point, obviously a DM can tone down the encounters if he or she wants, but IME that tends to lend an unrealistic feel to the fights. Yeah, this is really par for the course in a lot of games I see. It's quite common to have up to 7 classes by 12th level. You can argue that that's "twinky" or "abusive" but I have seen quite a few very well thought-out and coherent background stories for all that class dipping. Where multiple PrCs are concerned, usually all the feats and skill points are taken up qualifying for those, which means the builds do not have the feats/tricks that make a straight-classed build as effective. (A paladin/sorc/prestige class build has better saves and BAB, but does not have room to take all the combat feats a paladin would normally get or the metamagic feats a sorc needs to shine. The problem only gets worse when more classes are involved.) There actually is a trade-off in each case, and the decision to add each class is not a no-brainer (one does not profit by blindly adding classes.) [/QUOTE]
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