Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Profession skill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5089775" data-attributes="member: 710"><p>My issue with the Profession skill has always been that it overlaps with other skills. If all it gets you is a +2 synergy bonus, it is awesome for powergamer to squeeze his extra bonus out of it, but actually using the skill itself is difficult.</p><p></p><p>The standard case is "Profession (Sailor)". Shouldn't I know stuff about knots and hence have some benefit with Use Rope?</p><p>On the other hand, if I have Use Rope, Swim, Knowledge (Nature) and Balance, shouldn't I be decent sailor material? </p><p></p><p>I think it would make more sense to create a list of Profession and list skills that might be linked to it. You can then create a feat that gives bonus ranks or skill bonuses to the skills of a Profession. In d20 Modern, you can directly use the rules for occupation. Of course, profession works differently there anyway. </p><p></p><p>A 3.x compatible write-up might be: </p><p><strong>Professions</strong></p><p>A profession consists of a list of linked skills and an ability score representing your general ability in the profession.</p><p>You can use any of the skills listed for the profession or any of the abilities listed for it to earn money. The result equals the number of silver pieces you earn each week. </p><p></p><p><strong>Profession - Sailor</strong>: </p><p>Ability Score: Dexterity</p><p>- Balance</p><p>- Knowledge (Nature)</p><p>- Use Rope</p><p>- Swim</p><p></p><p><strong>Profession (Baker)</strong></p><p>Ability Score: Wisdom</p><p>- Alchemy (if we assume it's not just magical application of chemicals)</p><p>- Diplomacy</p><p>- Knowledge (Nature)</p><p><strong></strong></p><p><strong>Profession (Blacksmith)</strong></p><p>Ability Score: Strength</p><p>- Diplomacy</p><p>- Handle Animal</p><p>- Knowledge (Architecture and Engineering)</p><p></p><p>Feat: </p><p><strong>Professional Training</strong></p><p>Benefit: You gain 6 skill points to distribute among the skills of one of your chosen professions, and a +2 bonus to all checks made to determine how much money you earn when working in that profession.</p><p></p><p></p><p>In 4E (which lacks Craft and Profession skills), I tend to approach it using existing skills and explain how they apply to it. Blacksmithing for example could involve: </p><p>- Athletics (or generally strength, having the strength and controlling it well enough)</p><p>- Endurance (for doing it all day)</p><p>- History (the techniques you use have been developed in the past. Crafting an axe according to the ancient traditions taught to the first Dwarves by Moradin himself.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5089775, member: 710"] My issue with the Profession skill has always been that it overlaps with other skills. If all it gets you is a +2 synergy bonus, it is awesome for powergamer to squeeze his extra bonus out of it, but actually using the skill itself is difficult. The standard case is "Profession (Sailor)". Shouldn't I know stuff about knots and hence have some benefit with Use Rope? On the other hand, if I have Use Rope, Swim, Knowledge (Nature) and Balance, shouldn't I be decent sailor material? I think it would make more sense to create a list of Profession and list skills that might be linked to it. You can then create a feat that gives bonus ranks or skill bonuses to the skills of a Profession. In d20 Modern, you can directly use the rules for occupation. Of course, profession works differently there anyway. A 3.x compatible write-up might be: [B]Professions[/B] A profession consists of a list of linked skills and an ability score representing your general ability in the profession. You can use any of the skills listed for the profession or any of the abilities listed for it to earn money. The result equals the number of silver pieces you earn each week. [B]Profession - Sailor[/B]: Ability Score: Dexterity - Balance - Knowledge (Nature) - Use Rope - Swim [B]Profession (Baker)[/B] Ability Score: Wisdom - Alchemy (if we assume it's not just magical application of chemicals) - Diplomacy - Knowledge (Nature) [B] Profession (Blacksmith)[/B] Ability Score: Strength - Diplomacy - Handle Animal - Knowledge (Architecture and Engineering) Feat: [B]Professional Training[/B] Benefit: You gain 6 skill points to distribute among the skills of one of your chosen professions, and a +2 bonus to all checks made to determine how much money you earn when working in that profession. In 4E (which lacks Craft and Profession skills), I tend to approach it using existing skills and explain how they apply to it. Blacksmithing for example could involve: - Athletics (or generally strength, having the strength and controlling it well enough) - Endurance (for doing it all day) - History (the techniques you use have been developed in the past. Crafting an axe according to the ancient traditions taught to the first Dwarves by Moradin himself.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Profession skill?
Top