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General Tabletop Discussion
*TTRPGs General
The proliferation of core and prestige classes
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<blockquote data-quote="whydirt" data-source="post: 2121744" data-attributes="member: 3275"><p>I think it's important to remember that a large portion of DnD's target audience is rather young compared to most regulars here and veteran roleplayers anywhere. Certainly when I was younger I was much more likely to take the rules more literally, at least in good part due to having friends who I couldn't trust to bend the rules in a way that was balanced in terms of the group.</p><p></p><p>For example, when I was still playing ADnD 2nd Edition, one member of our regular gaming group made a custom class that took the fighting and hit points of the Fighter along with the percentage skills of the Thief and then just averaged the experience charts of the two classes together. If you played much of 1st or 2nd edition ADnD you'd realize this was not a very fair way to handle such a situation.</p><p></p><p>To answer your topic question, I don't worry about having tons of extra classes around. I find it's much easier to ignore things you don't like than have to make up your own material from scratch when you find things missing. I might worry more if the PHB suddenly contained 30 core classes, but it doesn't.</p></blockquote><p></p>
[QUOTE="whydirt, post: 2121744, member: 3275"] I think it's important to remember that a large portion of DnD's target audience is rather young compared to most regulars here and veteran roleplayers anywhere. Certainly when I was younger I was much more likely to take the rules more literally, at least in good part due to having friends who I couldn't trust to bend the rules in a way that was balanced in terms of the group. For example, when I was still playing ADnD 2nd Edition, one member of our regular gaming group made a custom class that took the fighting and hit points of the Fighter along with the percentage skills of the Thief and then just averaged the experience charts of the two classes together. If you played much of 1st or 2nd edition ADnD you'd realize this was not a very fair way to handle such a situation. To answer your topic question, I don't worry about having tons of extra classes around. I find it's much easier to ignore things you don't like than have to make up your own material from scratch when you find things missing. I might worry more if the PHB suddenly contained 30 core classes, but it doesn't. [/QUOTE]
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The proliferation of core and prestige classes
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