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Community
General Tabletop Discussion
*TTRPGs General
The proliferation of core and prestige classes
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<blockquote data-quote="Jraynack" data-source="post: 2123659" data-attributes="member: 13894"><p>I agree with the original poster, however I do like some of the new core classes that have recently sprung up in the WOTC books. As a DM, I like the power of offering my players a variety of options - there is very little I restrict (very little). I feel the player is there to have fun - and what is more fun then playing what you want?</p><p></p><p>However, with that said, I do run a tight campaign world. Unless, the characters are exploring the orient - when a player playing a samurai walks into a village (Medieval Europeon) he is going to find it hard getting a drink at the tavern or move about without curious looks. A half-drow or a half-orc would also find it hard going to the same town and getting supplies before being run out. However, the players know this when they play exotic core classes or races - it also allows them to come up with an interesting background as to why they are playing these characters and offers numerous role-play situations.</p><p></p><p>Although, there was a few before, but when Monte Cooke came out with his Arcana Unearthed I told my friend and business partner, Cameron, that there will be a surge of new core classes (with third party products and eventually WOTC) as there was with the new concept of prestige classes emerged. However, this was not any different years ago, when D&D was still young (1st Edition), you had Dragon magazine publishing alternative classes ever month. Same thing happened with character kits (2nd Edition).</p><p></p><p>As a DM, however, with the already insane amount of monsters there are roaming the land - I am finding it hard to keep up with all of the crowding organizations that make up the prestige classes. The new core classes are refreshing - however, as long as they keep with a simple concept and mirror the core rulebook in playability and power.</p><p></p><p>Though I perfer my players to have a variety of things to play, I am more interested in alternatives that feed off of the original core class while giving players the ability to hone into a more specific feel:<a href="http://www.rpgnow.com/product_info.php?products_id=4504&" target="_blank">the subclass</a>. And as a company, we prefer making these instead of additional core classes. </p><p></p><p>I do find the Ninja core class a little humorous - as a small historical sidenote: a ninja trained their entire life to each the echelons of their abilities, however when finally sent out on a mission, if successful, they returned back to their employer and master, celebrated, then committed seppuku (ritual suicide) dying with honor on a job (and just one job) well done. Drop that tidbit when a player comes to you wanting to play a ninja. </p><p></p><p>Cheers,</p><p>Josh</p></blockquote><p></p>
[QUOTE="Jraynack, post: 2123659, member: 13894"] I agree with the original poster, however I do like some of the new core classes that have recently sprung up in the WOTC books. As a DM, I like the power of offering my players a variety of options - there is very little I restrict (very little). I feel the player is there to have fun - and what is more fun then playing what you want? However, with that said, I do run a tight campaign world. Unless, the characters are exploring the orient - when a player playing a samurai walks into a village (Medieval Europeon) he is going to find it hard getting a drink at the tavern or move about without curious looks. A half-drow or a half-orc would also find it hard going to the same town and getting supplies before being run out. However, the players know this when they play exotic core classes or races - it also allows them to come up with an interesting background as to why they are playing these characters and offers numerous role-play situations. Although, there was a few before, but when Monte Cooke came out with his Arcana Unearthed I told my friend and business partner, Cameron, that there will be a surge of new core classes (with third party products and eventually WOTC) as there was with the new concept of prestige classes emerged. However, this was not any different years ago, when D&D was still young (1st Edition), you had Dragon magazine publishing alternative classes ever month. Same thing happened with character kits (2nd Edition). As a DM, however, with the already insane amount of monsters there are roaming the land - I am finding it hard to keep up with all of the crowding organizations that make up the prestige classes. The new core classes are refreshing - however, as long as they keep with a simple concept and mirror the core rulebook in playability and power. Though I perfer my players to have a variety of things to play, I am more interested in alternatives that feed off of the original core class while giving players the ability to hone into a more specific feel:[URL=http://www.rpgnow.com/product_info.php?products_id=4504&]the subclass[/URL]. And as a company, we prefer making these instead of additional core classes. I do find the Ninja core class a little humorous - as a small historical sidenote: a ninja trained their entire life to each the echelons of their abilities, however when finally sent out on a mission, if successful, they returned back to their employer and master, celebrated, then committed seppuku (ritual suicide) dying with honor on a job (and just one job) well done. Drop that tidbit when a player comes to you wanting to play a ninja. Cheers, Josh [/QUOTE]
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The proliferation of core and prestige classes
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