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The proper Fireball
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<blockquote data-quote="Norfleet" data-source="post: 878167" data-attributes="member: 11581"><p>Disintegrate also says that it affects the first object or creature struck. Since rays, by definition, are straight, in the case of somebody sealed inside a spacesuit, the spacesuit is going to be the object struck first.</p><p></p><p>The question then becomes, so how does one define "creature" and "object"? If the items worn by a creature are considered to be part of the creature for these purposes, then clearly, the entire package disintegrates, like a victim of a Star Trek phaser. If the objects are considered seperate from the creature, then only that object is affected, as it's clearly the first object struck, and thus, equipment worn by a character effectively provides "cover" against disintegration.</p><p></p><p>It seems kind of strange otherwise, that a suit of armor, if free-standing, provides a character with protection against disintegration as cover, but when worn, the armor suddenly becomes useless.</p><p></p><p>Plus, which makes for a more entertaining and playable encounter? To be hit by a disintegrate, and left standing in your underwear, or to be disintegrated, effectively ending the game on a single die roll, leaving only a pile of equipment?</p><p></p><p>I've never entirely understood 3E's spell design philosophy: Apparently, it's considered acceptable to force individuals, or even entire groups, to save or die, a result which hinges entirely on a single die roll, and is nearly predetermined from the outset, since saving throws are blatantly rigged such that a character will effectively always fail a "bad" save and always pass "good" ones, but it is not acceptable to have a spell which inflicts a wholesome chunk of damage to one or more targets with a satisfying amount of collateral damage all around.</p><p></p><p>I don't get it.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 878167, member: 11581"] Disintegrate also says that it affects the first object or creature struck. Since rays, by definition, are straight, in the case of somebody sealed inside a spacesuit, the spacesuit is going to be the object struck first. The question then becomes, so how does one define "creature" and "object"? If the items worn by a creature are considered to be part of the creature for these purposes, then clearly, the entire package disintegrates, like a victim of a Star Trek phaser. If the objects are considered seperate from the creature, then only that object is affected, as it's clearly the first object struck, and thus, equipment worn by a character effectively provides "cover" against disintegration. It seems kind of strange otherwise, that a suit of armor, if free-standing, provides a character with protection against disintegration as cover, but when worn, the armor suddenly becomes useless. Plus, which makes for a more entertaining and playable encounter? To be hit by a disintegrate, and left standing in your underwear, or to be disintegrated, effectively ending the game on a single die roll, leaving only a pile of equipment? I've never entirely understood 3E's spell design philosophy: Apparently, it's considered acceptable to force individuals, or even entire groups, to save or die, a result which hinges entirely on a single die roll, and is nearly predetermined from the outset, since saving throws are blatantly rigged such that a character will effectively always fail a "bad" save and always pass "good" ones, but it is not acceptable to have a spell which inflicts a wholesome chunk of damage to one or more targets with a satisfying amount of collateral damage all around. I don't get it. [/QUOTE]
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