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The proper role of supporting NPCs?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4448047" data-attributes="member: 48692"><p>One of the most common critiques leveled at high-level NPCs in established settings is that they steal the spotlight from the players, and can serve as a deus ex machina, or otherwise take on the "real" threats while the PCs are involved with the lesser villains. </p><p> </p><p>What, then, is the proper role for the powerful gray-bearded wizard who's old enough to be the PCs' grandfather? What role can he, or a similar character play, that the players can accept and who also materially contributes to the plot? </p><p> </p><p>Is it acceptable, for example, for the NPC to be the one to do the background research that points the PCs in the direction they need to go to find the MacGuffin, or to prepare the scroll they need to read to be able to weaken the defenses of the demonic BBEG, or otherwise provide exposition the PCs can use in making their preparations or otherwise carrying out their plans. In this case, the NPC provides the tools, but it's up to the players to figure out how to actually make best use of it, and they're the ones that end up doing the dangerous stuff in the end...although they usually end up with the most glory for doing so. </p><p> </p><p>In my own view of the Forgotten Realms, say, Elminster really is a very powerful wizard who has lived for centuries beyond the typical human lifespan...but he's also a tired old man, feeling the pinch of age and burned out from the traumas of fighting for centuries against the horrors and evils of the world. He's become very crochety and irritable, and absolutely hates to be disturbed...but he <strong>will </strong>help young adventurers in need if they prove that their cause is just. He'll conduct the research, scribe the scroll, cast the divinations, basically the support work the PCs need to get the job done but is otherwise generally too boring for the players themselves. </p><p> </p><p>What he won't do, however, is get out into the field or otherwise offer tactical advice-such things are best left up to the young people, who have the initiative and energy to take care of such matters. Those young people, inevitably, turn out to be the PCs. </p><p> </p><p>Is this an acceptable role for a supporting NPC? What other kinds of supporting NPCs, like a king or prominent nobleman who becomes an ally or supporter of the PCs, exist, and what could they do that would be acceptable to your players?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4448047, member: 48692"] One of the most common critiques leveled at high-level NPCs in established settings is that they steal the spotlight from the players, and can serve as a deus ex machina, or otherwise take on the "real" threats while the PCs are involved with the lesser villains. What, then, is the proper role for the powerful gray-bearded wizard who's old enough to be the PCs' grandfather? What role can he, or a similar character play, that the players can accept and who also materially contributes to the plot? Is it acceptable, for example, for the NPC to be the one to do the background research that points the PCs in the direction they need to go to find the MacGuffin, or to prepare the scroll they need to read to be able to weaken the defenses of the demonic BBEG, or otherwise provide exposition the PCs can use in making their preparations or otherwise carrying out their plans. In this case, the NPC provides the tools, but it's up to the players to figure out how to actually make best use of it, and they're the ones that end up doing the dangerous stuff in the end...although they usually end up with the most glory for doing so. In my own view of the Forgotten Realms, say, Elminster really is a very powerful wizard who has lived for centuries beyond the typical human lifespan...but he's also a tired old man, feeling the pinch of age and burned out from the traumas of fighting for centuries against the horrors and evils of the world. He's become very crochety and irritable, and absolutely hates to be disturbed...but he [B]will [/B]help young adventurers in need if they prove that their cause is just. He'll conduct the research, scribe the scroll, cast the divinations, basically the support work the PCs need to get the job done but is otherwise generally too boring for the players themselves. What he won't do, however, is get out into the field or otherwise offer tactical advice-such things are best left up to the young people, who have the initiative and energy to take care of such matters. Those young people, inevitably, turn out to be the PCs. Is this an acceptable role for a supporting NPC? What other kinds of supporting NPCs, like a king or prominent nobleman who becomes an ally or supporter of the PCs, exist, and what could they do that would be acceptable to your players? [/QUOTE]
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