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General Tabletop Discussion
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The proper role of supporting NPCs?
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<blockquote data-quote="Fenes" data-source="post: 4449242" data-attributes="member: 604"><p>Do you really play it like that? Whenever your players finish an adventure, you overshadow it with "and while you were dealing with the goblin threat to Noonecarestown, UberPaladin held back the hordes of hellgate and ArchWizardBob defeated the invasion from NecroCountry. Good job, folks, you did as well as the other three groups of heroes-in-training active in your area"?</p><p></p><p>Wouldn't it be simpler to not place the spotlight on such threats until the players can deal with it? That is, if you want to have the focus on the player characters' deeds.</p><p></p><p>I really don't see a reason why I'd want to rub the noses of my players and PCs into the statblocks of the NPCs. It also feels a bit forced if there are countless threats of the realm, held back by the NPCs (or solved) until the players can deal with threats of that level.</p><p></p><p>What does it add to the game? If there are no threats known that require high-levels to keep in check for the PCs you do not need an excuse for holding the threats in check either. It looks to me like you're caught in some loop: You want high-level NPCs known as high level so you can explain why threat X hasn't wrecked the country, but you have no reason other than "Keeps my NPCs busy" in the first place for having the high-level threats before the party is ready.</p><p></p><p>The threats can already be going on, just not known about yet, if you want a build up of such challenges, until the party discovers them.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4449242, member: 604"] Do you really play it like that? Whenever your players finish an adventure, you overshadow it with "and while you were dealing with the goblin threat to Noonecarestown, UberPaladin held back the hordes of hellgate and ArchWizardBob defeated the invasion from NecroCountry. Good job, folks, you did as well as the other three groups of heroes-in-training active in your area"? Wouldn't it be simpler to not place the spotlight on such threats until the players can deal with it? That is, if you want to have the focus on the player characters' deeds. I really don't see a reason why I'd want to rub the noses of my players and PCs into the statblocks of the NPCs. It also feels a bit forced if there are countless threats of the realm, held back by the NPCs (or solved) until the players can deal with threats of that level. What does it add to the game? If there are no threats known that require high-levels to keep in check for the PCs you do not need an excuse for holding the threats in check either. It looks to me like you're caught in some loop: You want high-level NPCs known as high level so you can explain why threat X hasn't wrecked the country, but you have no reason other than "Keeps my NPCs busy" in the first place for having the high-level threats before the party is ready. The threats can already be going on, just not known about yet, if you want a build up of such challenges, until the party discovers them. [/QUOTE]
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