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General Tabletop Discussion
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The proper role of supporting NPCs?
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<blockquote data-quote="S'mon" data-source="post: 4449252" data-attributes="member: 463"><p>I agree entirely - that's why in my current game I made the PCs the powerful people, right from 1st level. There essentially are no powerful adventurer-type NPCs in the setting. Good King Thongar was - once. Now he's an old man, with 3d8 hit dice and no Feats. Friendly spellcasters are, as far as is known, restricted to 1st & 2nd level spells, and lack many PC capabilities. </p><p></p><p>Examples - the 1st level PCs in the 1st adventure I ran:</p><p></p><p>Tal, Rogue - a talented star in the King's Pathfinders, the elite royal scots</p><p></p><p>Uric, Fighter - dwarf champion of the Iron Hills, renowned for his strength and battle skills</p><p></p><p>Calen Oakenbrow, Druid - half-elf powerful wielder of the ancient magics of the Old Faith</p><p></p><p>Krask Bloodeye, Spirit Shaman - a Trosk barbarian, powerful in magic and lore, advisor to King Thongar </p><p></p><p>By contrast, the PC's NPC equivalents would be competent but overshadowed by the PCs. Taking Uric the Dwarf Champion as an example, with ATT +5/d8+4 and 11 hp as F1 he obviously outclasses the typical dwarf (hd 1d8 ATT+1/d8), but he also outclasses even Thongar's Royal Knights (hd 2d8 ATT+3/d8+1).</p><p></p><p>BTW it seems to me that you can avoid having the PCs disrupt the setting if you establish that the PCs are the big cheeses, right from the start. There's really no need to have high-level NPCs overshadowing the PCs. Let them be the heroes.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4449252, member: 463"] I agree entirely - that's why in my current game I made the PCs the powerful people, right from 1st level. There essentially are no powerful adventurer-type NPCs in the setting. Good King Thongar was - once. Now he's an old man, with 3d8 hit dice and no Feats. Friendly spellcasters are, as far as is known, restricted to 1st & 2nd level spells, and lack many PC capabilities. Examples - the 1st level PCs in the 1st adventure I ran: Tal, Rogue - a talented star in the King's Pathfinders, the elite royal scots Uric, Fighter - dwarf champion of the Iron Hills, renowned for his strength and battle skills Calen Oakenbrow, Druid - half-elf powerful wielder of the ancient magics of the Old Faith Krask Bloodeye, Spirit Shaman - a Trosk barbarian, powerful in magic and lore, advisor to King Thongar By contrast, the PC's NPC equivalents would be competent but overshadowed by the PCs. Taking Uric the Dwarf Champion as an example, with ATT +5/d8+4 and 11 hp as F1 he obviously outclasses the typical dwarf (hd 1d8 ATT+1/d8), but he also outclasses even Thongar's Royal Knights (hd 2d8 ATT+3/d8+1). BTW it seems to me that you can avoid having the PCs disrupt the setting if you establish that the PCs are the big cheeses, right from the start. There's really no need to have high-level NPCs overshadowing the PCs. Let them be the heroes. [/QUOTE]
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