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General Tabletop Discussion
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The proper role of supporting NPCs?
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<blockquote data-quote="Wyrmshadows" data-source="post: 4449939" data-attributes="member: 56166"><p>This kind of thinking is of a paradigm I saw very frequently when both myself and my players were teens. </p><p> </p><p>There were the players for whom playing the game was its own reward. Just the opportunity to play an interesting character in an immersive setting is reward enough. These types of players didn't try to 'win' the game, loved RPing over combat even though they enjoy combat, and really got into the story and setting. They were immersion role players...God bless their little hearts I am grateful that all of my long term players are in this group.</p><p> </p><p>Then we have the players who RP to win. They must have the best builds (didn't call it that in the old days), the coolest character at the table, want to be Conan in Lord of the Rings and compete with other players. This type is also subtly or not so subtly adversarial with the DM believing that the game is really player against the DM. Because of this there is a resentment against poweful NPCs that exist in the setting. Even if the NPC is never used to make their character look bad, they always seem to hate them. They are the ones who want to kill known NPCs in your game and attempt to do so for the flimsiest reasons, <em>"He looked at me wrong...roll initiative."</em></p><p> </p><p>The latter is most common in teens who are living out their power fantasies via role playing and are offended if they aren't the most standout character in any setting.</p><p> </p><p>*Note I am not defending Mary Sue DMs. I know they exist and they are as screwy as the whiney player who needs to be top dog in the setting/campaign. In fact they are the same person its just that one is behind the screen and the other is not. </p><p> </p><p> </p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 4449939, member: 56166"] This kind of thinking is of a paradigm I saw very frequently when both myself and my players were teens. There were the players for whom playing the game was its own reward. Just the opportunity to play an interesting character in an immersive setting is reward enough. These types of players didn't try to 'win' the game, loved RPing over combat even though they enjoy combat, and really got into the story and setting. They were immersion role players...God bless their little hearts I am grateful that all of my long term players are in this group. Then we have the players who RP to win. They must have the best builds (didn't call it that in the old days), the coolest character at the table, want to be Conan in Lord of the Rings and compete with other players. This type is also subtly or not so subtly adversarial with the DM believing that the game is really player against the DM. Because of this there is a resentment against poweful NPCs that exist in the setting. Even if the NPC is never used to make their character look bad, they always seem to hate them. They are the ones who want to kill known NPCs in your game and attempt to do so for the flimsiest reasons, [I]"He looked at me wrong...roll initiative."[/I] The latter is most common in teens who are living out their power fantasies via role playing and are offended if they aren't the most standout character in any setting. *Note I am not defending Mary Sue DMs. I know they exist and they are as screwy as the whiney player who needs to be top dog in the setting/campaign. In fact they are the same person its just that one is behind the screen and the other is not. Wyrmshadows [/QUOTE]
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