Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The proper role of supporting NPCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 4451280" data-attributes="member: 1003"><p>I don't find this to be such a problem if it happens off stage. Also, the deeper plots and menaces are often not even knowable by those beneath a certain level. Elminster is "away on business", and no further details are known. But there are some Zhentarim incursions that need looking into ...</p><p></p><p>The above problems can usually be solved by DMs following some simple rules:</p><p>1. PC's can hear about it; don't they rarely see it.</p><p>2. No deus ex machina. Deus ex machina's usually happen because DMs are afraid to kill the PCs, not because a setting has uber NPCs.</p><p>3. Have the uber NPCs say "Thank you." Seriously. This matters to people. Why do you think the Army hands out ribbons and medals (when truly earned)? Sure, King Azoun is a F20 and could have beat those bandits, and it's true he "just didn't have the time", but that doesn't mean he didn't feel bad about abandoning those people to their fates. It was only a cruel calculus that kept him away, and any time you're in Suzail please show my Seneshal this chit for fine food and luxurious rooms in the Palace.</p><p></p><p>-------------------------------</p><p></p><p>The Number 1, Best-All-Time solution for this though, in my experience, is to get the players to work on their own character's motivations and tell you (the DM) what kind of quest they're going on. "You've decided to clear out the Stone Giants, eh? Okay then."</p><p></p><p>Granted this may not work for everyone, but it works for me. The best part is that they pick quests like "Avenge my father's honor" or "Reclaim the lost shield of St. Great-Guy" or "Save the village where my friends and family live."; stuff that's important to their PC but not so much to any of the NPC hero-ish types walking around. The PCs simply don't expect help, or that if they sat around on their butt that someone else would take care of it. It's usually pretty clear that "Look guys, it's you or no one. If you don't save these people, they're gonna' die."</p><p></p><p>I've never had someone walk away at that point. The players are there to play D&D, and they picked the quest, so "Let's go!" is the phrase of the day.</p><p></p><p> </p><p></p><p>This is a role an NPC could play, but I would never have the Wise Old Wizard play this role. Research? Scribing? That's hireling work. Why don't you have him carry some torches while you're at it?</p><p></p><p>The Wise Old Wizard is long on wisdom and experience, and short on either time or health (usually, take your pick). Let him drop some advice, maybe make an introduction or too, and then let the PCs get on with it.</p><p></p><p></p><p></p><p>Even going with your Alt-History FR, I just don't see that. Why would a dude who's 1000+ years old and really tired and crotchety do support work? That's 5th level wizard stuff. Either Elminster is too busy or too grumpy ("Get off my lawn!"), but not grumpy and schleppy. It just doesn't make sense to me.</p><p> </p><p></p><p></p><p>Like I said, for certain PCs, yes; for the Elminster you have described, no. The work you seem to expect them to do I'd expect from an assistant librarian at the Sorcerer Academy. One who's never seen the business end of a spear and doesn't want to.</p><p></p><p></p><p></p><p>There have been lots of good suggestions up thread. I'll just rattle off a few I've used recently that worked well enough.</p><p></p><p></p><p>From a 4E Keep on the Borderlands:</p><p></p><p>Warlord of the Dale, human Wlrd ~10. I haven't statted him out, but I imagine he's about 10th level. PCs were 3rd. Local hero, settled down, now rules from the sole castle. His big accomplishment as a young man was clearing the Keep of trolls and securing the northern half of the Dale for settlement by the peaceful races (those Lizard-men to the east are still a problem though). These days he spends most of his time training the guards that patrol the borders and charging out to meet incursions into the Dale. He admires the PCs for their youth and bravery and openly wishes he could join them in their adventures into the northern hills; but alas, duty calls. He provides martial training to the martial PCs for leveling up and good mead and food for all of the PCs.</p><p></p><p>Wizard of the Dale, human Wiz ~10. Former adventuring buddy of the Warlord. Has built himself a tower in the middle of the Dale. He established the Dale's and the Keep's arcane defenses and walks the edges of the Dale once a year to renew and strengthen them, but otherwise keeps to his tower. No one is really sure what he does. No one has asked.</p><p></p><p>From a 4E FR campaign in Gheldaneth, High Imaskar:</p><p></p><p>The Mystarium. A Gold Elf Fey-Pact Warlock of great power; he has openly defied the edicts of the Imaskari on multiple occasions, apparently without consequences. He has an abode somewhere in the ruins, but no one knows where precisely. No one even knows his real name.</p><p></p><p>Grazz Merr, a Thayvian pirate and crime lord. Tough and cruel, the PCs have not had many dealings with him yet. He knows the back streets well though, and is loyal to no one (which means he'll work for anyone, for the right coin, even the PCs). He stays bought.</p><p></p><p>Usana Ma'Teri, a Tamar Lawgiver of the High Imaskari. Unsana is a bit like Judge Dredd, except he flies a Dire Dragonfly and uses an Arbalast with exploding crossbow bolts. (Actually, that sounds exactly like Judge Dredd, now that I think about it). He's the only law enforcement that the High Imaskari Empress has deployed to Gheldaneth's poorer neighborhoods, so he's only got time to hunt "the big game" - Thayvian gangs and slaver rings, mostly. He doesn't have time for thefts, assaults, blackmail, etc.</p><p></p><p>---------</p><p></p><p>Granted, the Gheldaneth quest is more Grey Mouser than King Arthur, so the word on the street is "You're on your own." NPCs do what you pay them to do (sometimes), or whatever advances their own interests (often), and little else unless it amuses them - drinking and whoring are popular (always). </p><p></p><p>The PCs (1st level) are currently trying to track down who broke into one of the PC's father's smithy and stole his book of Steelcraft. There are big and bad NPCs walking around, but they just aren't going to help. Even the nice ones are busy trying to rebuild a shattered world; when it comes to saving the world, there's more work to do than hands to do it, as the old saying goes.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4451280, member: 1003"] I don't find this to be such a problem if it happens off stage. Also, the deeper plots and menaces are often not even knowable by those beneath a certain level. Elminster is "away on business", and no further details are known. But there are some Zhentarim incursions that need looking into ... The above problems can usually be solved by DMs following some simple rules: 1. PC's can hear about it; don't they rarely see it. 2. No deus ex machina. Deus ex machina's usually happen because DMs are afraid to kill the PCs, not because a setting has uber NPCs. 3. Have the uber NPCs say "Thank you." Seriously. This matters to people. Why do you think the Army hands out ribbons and medals (when truly earned)? Sure, King Azoun is a F20 and could have beat those bandits, and it's true he "just didn't have the time", but that doesn't mean he didn't feel bad about abandoning those people to their fates. It was only a cruel calculus that kept him away, and any time you're in Suzail please show my Seneshal this chit for fine food and luxurious rooms in the Palace. ------------------------------- The Number 1, Best-All-Time solution for this though, in my experience, is to get the players to work on their own character's motivations and tell you (the DM) what kind of quest they're going on. "You've decided to clear out the Stone Giants, eh? Okay then." Granted this may not work for everyone, but it works for me. The best part is that they pick quests like "Avenge my father's honor" or "Reclaim the lost shield of St. Great-Guy" or "Save the village where my friends and family live."; stuff that's important to their PC but not so much to any of the NPC hero-ish types walking around. The PCs simply don't expect help, or that if they sat around on their butt that someone else would take care of it. It's usually pretty clear that "Look guys, it's you or no one. If you don't save these people, they're gonna' die." I've never had someone walk away at that point. The players are there to play D&D, and they picked the quest, so "Let's go!" is the phrase of the day. This is a role an NPC could play, but I would never have the Wise Old Wizard play this role. Research? Scribing? That's hireling work. Why don't you have him carry some torches while you're at it? The Wise Old Wizard is long on wisdom and experience, and short on either time or health (usually, take your pick). Let him drop some advice, maybe make an introduction or too, and then let the PCs get on with it. Even going with your Alt-History FR, I just don't see that. Why would a dude who's 1000+ years old and really tired and crotchety do support work? That's 5th level wizard stuff. Either Elminster is too busy or too grumpy ("Get off my lawn!"), but not grumpy and schleppy. It just doesn't make sense to me. Like I said, for certain PCs, yes; for the Elminster you have described, no. The work you seem to expect them to do I'd expect from an assistant librarian at the Sorcerer Academy. One who's never seen the business end of a spear and doesn't want to. There have been lots of good suggestions up thread. I'll just rattle off a few I've used recently that worked well enough. From a 4E Keep on the Borderlands: Warlord of the Dale, human Wlrd ~10. I haven't statted him out, but I imagine he's about 10th level. PCs were 3rd. Local hero, settled down, now rules from the sole castle. His big accomplishment as a young man was clearing the Keep of trolls and securing the northern half of the Dale for settlement by the peaceful races (those Lizard-men to the east are still a problem though). These days he spends most of his time training the guards that patrol the borders and charging out to meet incursions into the Dale. He admires the PCs for their youth and bravery and openly wishes he could join them in their adventures into the northern hills; but alas, duty calls. He provides martial training to the martial PCs for leveling up and good mead and food for all of the PCs. Wizard of the Dale, human Wiz ~10. Former adventuring buddy of the Warlord. Has built himself a tower in the middle of the Dale. He established the Dale's and the Keep's arcane defenses and walks the edges of the Dale once a year to renew and strengthen them, but otherwise keeps to his tower. No one is really sure what he does. No one has asked. From a 4E FR campaign in Gheldaneth, High Imaskar: The Mystarium. A Gold Elf Fey-Pact Warlock of great power; he has openly defied the edicts of the Imaskari on multiple occasions, apparently without consequences. He has an abode somewhere in the ruins, but no one knows where precisely. No one even knows his real name. Grazz Merr, a Thayvian pirate and crime lord. Tough and cruel, the PCs have not had many dealings with him yet. He knows the back streets well though, and is loyal to no one (which means he'll work for anyone, for the right coin, even the PCs). He stays bought. Usana Ma'Teri, a Tamar Lawgiver of the High Imaskari. Unsana is a bit like Judge Dredd, except he flies a Dire Dragonfly and uses an Arbalast with exploding crossbow bolts. (Actually, that sounds exactly like Judge Dredd, now that I think about it). He's the only law enforcement that the High Imaskari Empress has deployed to Gheldaneth's poorer neighborhoods, so he's only got time to hunt "the big game" - Thayvian gangs and slaver rings, mostly. He doesn't have time for thefts, assaults, blackmail, etc. --------- Granted, the Gheldaneth quest is more Grey Mouser than King Arthur, so the word on the street is "You're on your own." NPCs do what you pay them to do (sometimes), or whatever advances their own interests (often), and little else unless it amuses them - drinking and whoring are popular (always). The PCs (1st level) are currently trying to track down who broke into one of the PC's father's smithy and stole his book of Steelcraft. There are big and bad NPCs walking around, but they just aren't going to help. Even the nice ones are busy trying to rebuild a shattered world; when it comes to saving the world, there's more work to do than hands to do it, as the old saying goes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The proper role of supporting NPCs?
Top