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General Tabletop Discussion
*TTRPGs General
The Proper Use of Nudity in FRPG Art
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<blockquote data-quote="Hussar" data-source="post: 8494968" data-attributes="member: 22779"><p>I took a minute to think about why the publisher angle doesn't really work. And hopefully this will clarify my position.</p><p></p><p>A writer and publisher make works for a specific market. There is a target audience for a work. If someone doesn't like that work, then they probably aren't the target audience. If enough people don't like the work, the work fails to make enough money and it quietly goes away. Usually - with exceptions of course. If your target audience doesn't like the work, well, then that's a big problem.</p><p></p><p>My point is, the market will handle the publishers. No one is claiming that publishers can't publish whatever they want. Of course they can. But, when a segment of your customers is telling you that what you are publishing is putting them off the product, the response generally isn't, "Well, if you don't like it, leave". That's the way things were done for a long time and that's why D&D stayed a tiny niche product in a tiny niche hobby, while things like Magic the Gathering are global brands that absolutely dwarf RPG's. </p><p></p><p>Now that RPG's have finally managed to break free of the "boys club" image, suddenly we're seeing massive growth. And, a very, VERY large amount of that growth is with women joining the hobby. </p><p></p><p>It's pretty hard to argue that we should ignore complaints when apparently listening to complaints means that we have massively grown the hobby. Heck, even the edition wars stuff worked that way. Had WotC listened earlier on, things probably would have been very different. But, all they listened to was the RPGA and their own message boards. And it was a disaster. </p><p></p><p>Funny how listening to customers gives good results.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8494968, member: 22779"] I took a minute to think about why the publisher angle doesn't really work. And hopefully this will clarify my position. A writer and publisher make works for a specific market. There is a target audience for a work. If someone doesn't like that work, then they probably aren't the target audience. If enough people don't like the work, the work fails to make enough money and it quietly goes away. Usually - with exceptions of course. If your target audience doesn't like the work, well, then that's a big problem. My point is, the market will handle the publishers. No one is claiming that publishers can't publish whatever they want. Of course they can. But, when a segment of your customers is telling you that what you are publishing is putting them off the product, the response generally isn't, "Well, if you don't like it, leave". That's the way things were done for a long time and that's why D&D stayed a tiny niche product in a tiny niche hobby, while things like Magic the Gathering are global brands that absolutely dwarf RPG's. Now that RPG's have finally managed to break free of the "boys club" image, suddenly we're seeing massive growth. And, a very, VERY large amount of that growth is with women joining the hobby. It's pretty hard to argue that we should ignore complaints when apparently listening to complaints means that we have massively grown the hobby. Heck, even the edition wars stuff worked that way. Had WotC listened earlier on, things probably would have been very different. But, all they listened to was the RPGA and their own message boards. And it was a disaster. Funny how listening to customers gives good results. [/QUOTE]
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