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General Tabletop Discussion
*TTRPGs General
The Proper Use of Nudity in FRPG Art
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8496193" data-attributes="member: 42856"><p>Making money shouldn't be seen as the only drive to produce things. The huge amount of "PWYW" (for which people are paying 0) and free products shows that some people are creating without the intent to make money (they might have a Patreon, but I never really considered that as a payment, just a way for people who appreciate something to "tip", without requirement that anything more will be given in return). Plus, there isn't necessarily a single audience. Films are made both for "all audiences" and very niche market. Look at Starship Troopers. It is offending many people while others are finding it a very good film (I am in the latter camp but that shouldn't matter since I only use it as an example). I am pretty sure, at all levels, people involved wanted to make money out of it since it's an industry. Yet it is obvious that they didn't try to be catering to everyone, most notably families (since it's rated R) or fans of the original story (because it's not an adaptation of the novel) and others. And from the audio commentary, Verhoeven was absolutely conscious of catering to a specific subset of the audience and wasn't trying (and failing) to properly communicate with everyone.</p><p></p><p></p><p></p><p></p><p>I'd differentiate artists and publishers. For publishers, I was very serious when I wondered that in this day of printing RPG products on your own crummy printer at home, it could be better to put out content without illustration (maybe just a cover) at all if it ended being cheaper to market. Sure I like art to which I connect and that I find pretty, but "average" art doesn't improve the feel of a product, so if there was a choice between an art-free product for cheaper and one including art, I'd go for the former (unless the price difference was minimal). It has been attempted by novel authors for centuries, to evoke a world with words only, and we still buy novels so the formula can't be <em>that </em>bad.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8496193, member: 42856"] Making money shouldn't be seen as the only drive to produce things. The huge amount of "PWYW" (for which people are paying 0) and free products shows that some people are creating without the intent to make money (they might have a Patreon, but I never really considered that as a payment, just a way for people who appreciate something to "tip", without requirement that anything more will be given in return). Plus, there isn't necessarily a single audience. Films are made both for "all audiences" and very niche market. Look at Starship Troopers. It is offending many people while others are finding it a very good film (I am in the latter camp but that shouldn't matter since I only use it as an example). I am pretty sure, at all levels, people involved wanted to make money out of it since it's an industry. Yet it is obvious that they didn't try to be catering to everyone, most notably families (since it's rated R) or fans of the original story (because it's not an adaptation of the novel) and others. And from the audio commentary, Verhoeven was absolutely conscious of catering to a specific subset of the audience and wasn't trying (and failing) to properly communicate with everyone. I'd differentiate artists and publishers. For publishers, I was very serious when I wondered that in this day of printing RPG products on your own crummy printer at home, it could be better to put out content without illustration (maybe just a cover) at all if it ended being cheaper to market. Sure I like art to which I connect and that I find pretty, but "average" art doesn't improve the feel of a product, so if there was a choice between an art-free product for cheaper and one including art, I'd go for the former (unless the price difference was minimal). It has been attempted by novel authors for centuries, to evoke a world with words only, and we still buy novels so the formula can't be [I]that [/I]bad. [/QUOTE]
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