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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Pyrex" data-source="post: 3277095" data-attributes="member: 11600"><p>Hey Nephtys, which slots are you planning for your stat-boost items?</p><p></p><p>With your pricing Gloves/Belt/Amulet work for the physical item and Headband/Amulet would work for the mental item.</p><p></p><p>Also, you've got the Mind Blank portion costed wrong. You only get the /2 duration modifier when you're pricing as continuous, not when you price as charged; so you need to drop either the /2 continuous-duration modifier or the /5 1-charge-per-day modifier. I'd recommend dropping the 1-charge-per-day modifier and keeping it as a continuous item to make it more resistant vs dispelling*.</p><p></p><p>*if the item casts <em>Mind Blank</em> on you 1/day, it can easily be dispelled any time anyone targets you with (or catches you in the area of) a <em>Dispel Magic</em> effect. If, instead, the item continuously grants <em>Mind Blank</em> to its wearer, the *item* has to be targeted with the <em>Dispel</em>, and even then it only suppresses the item for 1d4 rounds instead of leaving you unprotected until you can re-cast it tomorrow. </p><p></p><p>Also, Armor is the wrong slot for a Natural Armor bonus, so you need a x1.5 on there. </p><p></p><p>Instead of using a +0 armor coat, why not use a Mithral Buckler? It has no spell failure chance, no ACP (and hence, no non-proficiency penalty) and costs considerably less than 5000gp.</p></blockquote><p></p>
[QUOTE="Pyrex, post: 3277095, member: 11600"] Hey Nephtys, which slots are you planning for your stat-boost items? With your pricing Gloves/Belt/Amulet work for the physical item and Headband/Amulet would work for the mental item. Also, you've got the Mind Blank portion costed wrong. You only get the /2 duration modifier when you're pricing as continuous, not when you price as charged; so you need to drop either the /2 continuous-duration modifier or the /5 1-charge-per-day modifier. I'd recommend dropping the 1-charge-per-day modifier and keeping it as a continuous item to make it more resistant vs dispelling*. *if the item casts [i]Mind Blank[/i] on you 1/day, it can easily be dispelled any time anyone targets you with (or catches you in the area of) a [i]Dispel Magic[/i] effect. If, instead, the item continuously grants [i]Mind Blank[/i] to its wearer, the *item* has to be targeted with the [i]Dispel[/i], and even then it only suppresses the item for 1d4 rounds instead of leaving you unprotected until you can re-cast it tomorrow. Also, Armor is the wrong slot for a Natural Armor bonus, so you need a x1.5 on there. Instead of using a +0 armor coat, why not use a Mithral Buckler? It has no spell failure chance, no ACP (and hence, no non-proficiency penalty) and costs considerably less than 5000gp. [/QUOTE]
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The prophesy of the Child [Recruiting till 26-01-07]
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