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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Vertexx69" data-source="post: 3278221" data-attributes="member: 48854"><p>Well I'm mostly done now, but not sure about a couple details.</p><p></p><p><strong>Tenneth, </strong></p><p></p><p>Elf, Fighter 3rd / Wizard 7th / Arcane Archer 17th</p><p></p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 3D10+7D4+17D8+108 (256)</p><p><strong>Initiative: </strong>+10</p><p><strong>Speed:</strong> 30ft. / 60 ft. fly (good)</p><p></p><p><strong>Adjusted Abilities:</strong> (base+racial+inherent+enhancement+level)</p><p><strong>Str:</strong> 24/+7 (10+5+6+3)</p><p><strong>Dex:</strong> 31/+10 (16+2+5+6+2)</p><p><strong>Con:</strong> 18/+4 (8-2+5+6+1)</p><p><strong>Int:</strong> 24/+7 (14+4+6)</p><p><strong>Wis:</strong> 26/+8 (16+4+6)</p><p><strong>Cha:</strong> 14/+2 (8+6)</p><p></p><p><strong>Saves:</strong> (fighter3+wizard7+arcane archer10+ability+magic+epic+luck+cover)</p><p><strong>Fortitude:</strong> 25 (3+2+7+4+5+3+1)</p><p><strong>Reflex:</strong> 31/33 (1+2+7+10+5+3+1+2/4)</p><p><strong>Will:</strong> 26 (1+5+3+8+5+3+1)</p><p></p><p><strong>Armor Class:</strong> 56/62 (10 Base, +10 Dex, +8 Wis, +1 Monk, +5 Natural, +8 Armor, </p><p>+4/10 Cover (9/10ths), +5 Defense, +5 Deflection) touch 43, flatfooted 46</p><p><strong></strong></p><p><strong>Base Attack/Grapple:</strong> +20/+27</p><p></p><p><strong>Attack <em>(30ft. or closer):</em></strong> +9 Composite Longbow(+10 str bonus) +35 ranged (4 arrows)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32 (1D6 +12/X2)</p><p></p><p><strong>Attack <em>(outside 30ft.):</em></strong> +9 Composite Longbow(+10 str bonus) +42 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3)</p><p></p><p><strong>Full Attack <em>(30ft. or closer):</em></strong> +9 Composite Longbow(+10 str bonus) +35/+35/+35/+30/+25/+20 ranged (4 arrows each shot)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31/+26/+21/+16 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32/+27/+22/+17 (1D6 +12/X2)</p><p></p><p><strong>Full Attack <em>(outside 30ft.):</em></strong> +9 Composite Longbow(+10 str bonus) +42/+42/+42/+37/+32/+27 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3)</p><p></p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p></p><p><strong>Special Attacks:</strong> </p><p>Imbue arrow</p><p>Seeker arrow 1/day</p><p>Phase arrow 1/day</p><p>Hail of arrows 1/day</p><p>Arrow of death 1/day</p><p></p><p><strong>Special Qualities:</strong></p><p>Spell Resistance 37</p><p>Damage Reduction 15/Adamantine</p><p>Miss chance 50%</p><p>Immunity to gases, ranged attacks, sleep</p><p>Resistance +30 to fire, cold, electricity, sonic</p><p>Low-light vision</p><p>Enhance arrow (+9)</p><p>Teleport 3/day</p><p>9/10 cover: +10AC, +4 reflex save, Improved evasion</p><p></p><p><strong>Spells:</strong> 4/6/5/4/2 </p><p><strong>Spells Known:</strong> all 0-4 from PhB</p><p></p><p><strong>Feats:</strong></p><p>1 Point Blank shot</p><p>-- Rapid shot(bonus fighter)</p><p>-- Improved unarmed strike (bonus fighter) </p><p>3 Precise shot</p><p>-- Scribe scroll</p><p>6 Weapon focus (Composite Longbow)</p><p>-- Maximize spell (bonus wizard)</p><p>9 Manyshot</p><p>-- Alertness (bonus familiar)</p><p>12 Combat reflexes</p><p>15 Improved familiar (air mephit)</p><p>18 Deflect arrows</p><p>21 Exceptional deflection</p><p>24 Infinite deflection</p><p>-- Uncanny accuracy (bonus epic arcane)</p><p>27 Reflect arrows</p><p></p><p><strong>Items:</strong></p><p>Tomes & Manuals</p><p>+4 110k X2 220k, +5 137.5k X3 412.5k</p><p></p><p>Rod of Invulnerability 600k</p><p>Ghost gauntlet 68.8k (+5 defending 108k, caster X2 75k) 251.8k</p><p>Stormbrand Rod 235k</p><p>Belt of the body 144k (monks belt 19.5k) 163.5k</p><p>Composite longbow(+10) 1.4k (+1 wounding, speed, flame, corrosive, frost 162k) 163.4k</p><p>Headband of the mind 144k (comprehend languages & read magic 7.8k, disguise 2.7k) 154.5k</p><p>Ring of greater energy resistance (fire) 44k (greater resistance [cold] 66k) 110k</p><p>Bracers of armor +8 64k (greater archery 37.5k) 101.5k</p><p>Ring of protection +5 50k (invisibility 30k) 80k</p><p>Goggles of seeing 75k</p><p>Cloak of displacement 50k</p><p>Boots of teleportation 49k</p><p>Orange prism ioune stone 30k</p><p>Quiver of elohna 1.8k (elohna X9 24.3k) 26.1k</p><p>Daazzix's vest 25k</p><p>Portable hole 20k</p><p>Luckstone 20k</p><p>Boccobs blessed book 12.5k</p><p>Rod of lesser maximize 12k</p><p>Rod of lesser maximize 12k</p><p>Necklace of adaptation 9k</p><p>Barrels of arrows (500 each) X6 600</p><p></p><p>9k unspent</p><p></p><p><strong>Skills:</strong> (base+ability+racial+competence+luck)+synergy</p><p>217 skill points (fighter 36 / wizard 45 / arcane archer 136)</p><p></p><p>Concentration (Con) +15 (10+4+1)</p><p>Knowledge - Local (Int) +18 (10+7+1)</p><p>Knowledge - Nobility & Royalty (Int) +18 (10+7+1)</p><p>Knowledge - Arcane (Int) +18 (10+7+1)</p><p>Knowledge - Planes (Int) +18 (10+7+1)</p><p>Search (Int) +20 (10(20pts.)+7+2+1)</p><p>Survival (Wis) +29 (20+8+1)</p><p>Listen (Wis) +29 (20+8+1)</p><p>Spot (Wis) +30 (19+8+2+1)</p><p>Intimidate (Cha) +13 (10(14pts.)+2+1)+2</p><p>Spellcraft (Int) +18 (10+7+1)+2</p><p>Bluff (Cha) +13 (10(20pts.)+2+1)</p><p>Sense Motive (Cha) +13 (10(20pts.)+2+1)</p><p>Open Lock (Dex) +17 (1+10+5+1)</p><p>Disable Device (Int) +14 (1+7+5+1)</p><p>Diplomacy (Cha) +19 (10(20pts.)+2+1)+2+2+2</p><p>Gather Information (Cha) +6 (1+2+1)+2</p><p></p><p>Tenneth is an elf of the city. He never understood all the huplah about hugging the trees and worshipping lightning and that. Though it probably had something to do with the fact that his whole family was killed when he was an infant. Raised by a doddering old elven scribe, he was being groomed to become a great wizard what with all the lost knowledge contained in his uncle's tower. Yet the call of the bow, and the roar of the towns were too much for a young man to resist...</p><p></p><p>Improved Familiar:</p><p><strong>Inharra Shelaroos</strong> (Shieldbearer)</p><p>Air mephit, Small Outsider (air, extraplanar)</p><p>Hit dice: 3D8 (128)</p><p>Speed: 30ft / Fly 60ft (perfect)</p><p>AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *<em>usually behind full cover of shield</em></p><p>Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15</p><p>Saves: Ref 20, Fort 15, Will 12</p><p>Feats: Lightning Reflexes, Great Fortitude</p><p>Special qualities: DR 5/magic, fast healing 2, Improved evasion, resistances: fire 30/cold 30/lightning 20, full cover: <em>cannot be targeted by melee or ranged attacks</em></p><p></p><p>Items on familiar: </p><p>Ring of greater energy resistance (fire) 44k</p><p>Ring of greater energy resistance (cold) 44k</p><p>Ring of major energy resistance (lightning) 28k</p><p>Robe of invisiblilty 20k</p><p>Tower shield 225 (+1 animated 16k) 16.2k</p><p>Hand of glory 8k</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 3278221, member: 48854"] Well I'm mostly done now, but not sure about a couple details. [B]Tenneth, [/B] Elf, Fighter 3rd / Wizard 7th / Arcane Archer 17th [B]Medium Humanoid[/B] [B]Hit Dice:[/B] 3D10+7D4+17D8+108 (256) [B]Initiative: [/B]+10 [B]Speed:[/B] 30ft. / 60 ft. fly (good) [B]Adjusted Abilities:[/B] (base+racial+inherent+enhancement+level) [B]Str:[/B] 24/+7 (10+5+6+3) [B]Dex:[/B] 31/+10 (16+2+5+6+2) [B]Con:[/B] 18/+4 (8-2+5+6+1) [B]Int:[/B] 24/+7 (14+4+6) [B]Wis:[/B] 26/+8 (16+4+6) [B]Cha:[/B] 14/+2 (8+6) [B]Saves:[/B] (fighter3+wizard7+arcane archer10+ability+magic+epic+luck+cover) [B]Fortitude:[/B] 25 (3+2+7+4+5+3+1) [B]Reflex:[/B] 31/33 (1+2+7+10+5+3+1+2/4) [B]Will:[/B] 26 (1+5+3+8+5+3+1) [B]Armor Class:[/B] 56/62 (10 Base, +10 Dex, +8 Wis, +1 Monk, +5 Natural, +8 Armor, +4/10 Cover (9/10ths), +5 Defense, +5 Deflection) touch 43, flatfooted 46 [B] Base Attack/Grapple:[/B] +20/+27 [B]Attack [I](30ft. or closer):[/I][/B] +9 Composite Longbow(+10 str bonus) +35 ranged (4 arrows)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32 (1D6 +12/X2) [B]Attack [I](outside 30ft.):[/I][/B] +9 Composite Longbow(+10 str bonus) +42 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) [B]Full Attack [I](30ft. or closer):[/I][/B] +9 Composite Longbow(+10 str bonus) +35/+35/+35/+30/+25/+20 ranged (4 arrows each shot)(1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) or +4 Stormbrand Rod +31/+26/+21/+16 melee (1D6 +11/X2 + 2D6 sonic, +2D6 lightning) or +5 Gauntlet +32/+27/+22/+17 (1D6 +12/X2) [B]Full Attack [I](outside 30ft.):[/I][/B] +9 Composite Longbow(+10 str bonus) +42/+42/+42/+37/+32/+27 ranged (1D8 +1D6 each from acid/fire/cold, +17, +1 constitution drain/X3) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks:[/B] Imbue arrow Seeker arrow 1/day Phase arrow 1/day Hail of arrows 1/day Arrow of death 1/day [B]Special Qualities:[/B] Spell Resistance 37 Damage Reduction 15/Adamantine Miss chance 50% Immunity to gases, ranged attacks, sleep Resistance +30 to fire, cold, electricity, sonic Low-light vision Enhance arrow (+9) Teleport 3/day 9/10 cover: +10AC, +4 reflex save, Improved evasion [B]Spells:[/B] 4/6/5/4/2 [B]Spells Known:[/B] all 0-4 from PhB [B]Feats:[/B] 1 Point Blank shot -- Rapid shot(bonus fighter) -- Improved unarmed strike (bonus fighter) 3 Precise shot -- Scribe scroll 6 Weapon focus (Composite Longbow) -- Maximize spell (bonus wizard) 9 Manyshot -- Alertness (bonus familiar) 12 Combat reflexes 15 Improved familiar (air mephit) 18 Deflect arrows 21 Exceptional deflection 24 Infinite deflection -- Uncanny accuracy (bonus epic arcane) 27 Reflect arrows [B]Items:[/B] Tomes & Manuals +4 110k X2 220k, +5 137.5k X3 412.5k Rod of Invulnerability 600k Ghost gauntlet 68.8k (+5 defending 108k, caster X2 75k) 251.8k Stormbrand Rod 235k Belt of the body 144k (monks belt 19.5k) 163.5k Composite longbow(+10) 1.4k (+1 wounding, speed, flame, corrosive, frost 162k) 163.4k Headband of the mind 144k (comprehend languages & read magic 7.8k, disguise 2.7k) 154.5k Ring of greater energy resistance (fire) 44k (greater resistance [cold] 66k) 110k Bracers of armor +8 64k (greater archery 37.5k) 101.5k Ring of protection +5 50k (invisibility 30k) 80k Goggles of seeing 75k Cloak of displacement 50k Boots of teleportation 49k Orange prism ioune stone 30k Quiver of elohna 1.8k (elohna X9 24.3k) 26.1k Daazzix's vest 25k Portable hole 20k Luckstone 20k Boccobs blessed book 12.5k Rod of lesser maximize 12k Rod of lesser maximize 12k Necklace of adaptation 9k Barrels of arrows (500 each) X6 600 9k unspent [B]Skills:[/B] (base+ability+racial+competence+luck)+synergy 217 skill points (fighter 36 / wizard 45 / arcane archer 136) Concentration (Con) +15 (10+4+1) Knowledge - Local (Int) +18 (10+7+1) Knowledge - Nobility & Royalty (Int) +18 (10+7+1) Knowledge - Arcane (Int) +18 (10+7+1) Knowledge - Planes (Int) +18 (10+7+1) Search (Int) +20 (10(20pts.)+7+2+1) Survival (Wis) +29 (20+8+1) Listen (Wis) +29 (20+8+1) Spot (Wis) +30 (19+8+2+1) Intimidate (Cha) +13 (10(14pts.)+2+1)+2 Spellcraft (Int) +18 (10+7+1)+2 Bluff (Cha) +13 (10(20pts.)+2+1) Sense Motive (Cha) +13 (10(20pts.)+2+1) Open Lock (Dex) +17 (1+10+5+1) Disable Device (Int) +14 (1+7+5+1) Diplomacy (Cha) +19 (10(20pts.)+2+1)+2+2+2 Gather Information (Cha) +6 (1+2+1)+2 Tenneth is an elf of the city. He never understood all the huplah about hugging the trees and worshipping lightning and that. Though it probably had something to do with the fact that his whole family was killed when he was an infant. Raised by a doddering old elven scribe, he was being groomed to become a great wizard what with all the lost knowledge contained in his uncle's tower. Yet the call of the bow, and the roar of the towns were too much for a young man to resist... Improved Familiar: [B]Inharra Shelaroos[/B] (Shieldbearer) Air mephit, Small Outsider (air, extraplanar) Hit dice: 3D8 (128) Speed: 30ft / Fly 60ft (perfect) AC*: 26 (+1 size, +3 dex, +7, natural, +5 tower shield) *[I]usually behind full cover of shield[/I] Abilities: Str 10, Dex 17, Con 10, Int 9, Wis 11, Cha 15 Saves: Ref 20, Fort 15, Will 12 Feats: Lightning Reflexes, Great Fortitude Special qualities: DR 5/magic, fast healing 2, Improved evasion, resistances: fire 30/cold 30/lightning 20, full cover: [I]cannot be targeted by melee or ranged attacks[/I] Items on familiar: Ring of greater energy resistance (fire) 44k Ring of greater energy resistance (cold) 44k Ring of major energy resistance (lightning) 28k Robe of invisiblilty 20k Tower shield 225 (+1 animated 16k) 16.2k Hand of glory 8k [/QUOTE]
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The prophesy of the Child [Recruiting till 26-01-07]
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