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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Nephtys" data-source="post: 3282265" data-attributes="member: 31780"><p><a href="http://realmshelps.dandello.net/index.shtml" target="_blank">http://realmshelps.dandello.net/index.shtml</a></p><p>I've found some feats from Dragon #305 I'd like to use on this site but I wanted to check with you first. Here they are: </p><p></p><p>[sblock=for your convenience]</p><p>God Touched</p><p>Type: General</p><p>Source: Dragon #305</p><p></p><p>Your deity has recognized your devotion and gifted you with a small spark of divine power.</p><p></p><p>Prerequisite: Patron deity</p><p>Benefit: Once per day, while performing an act related to one of your deity's portfolios, you can call upon your deity as a free action and gain a +1 luck bonus on any one die roll. For example, a character devoted to Moradin (whose portfolios are dwarves, creation, smithing, engineering, and war) could gain a +1 luck bonus on any attack or damage roll, a Craft check, a Profession (engineer) check, or a Knowledge check relating to dwarves or dwarf history.</p><p>Special: You can take this feat only once. The God Touched feat is incompatible with the Disciple of Darkness and Thrall to Demon feats from the Book of Vile Darkness. If you have either of those feats, you cannot take this one, and if you have the God Touched feat, you cannot subsequently take either of those feats. </p><p>The benefit of this feat cannot be used at the same time as the benefits from the Divine Fervor, Divine Fury, or Divine Fortification feats.</p><p></p><p></p><p></p><p>Divine Fervor</p><p>Type: General</p><p>Sources: Dragon #305</p><p>Dungeon Compendium Vol. 1</p><p></p><p>You can use divine energy to gain a temporary boost to an ability score.</p><p></p><p>Prerequisite: patron deity</p><p>Benefit: Once per day, you can call upon your deity and gain a +2 bonus to any one ability score. The bonus lasts a number of rounds equal to 1 + your Charisma bonus (if any) (minimum 1 round).</p><p></p><p></p><p></p><p></p><p>Divine Fortification</p><p>Type: General</p><p>Source: Dragon #305</p><p></p><p>You can use divine energy to gain temporary defensive bonuses.</p><p></p><p>Prerequisite: Divine Fervor, God Touched, patron deity</p><p>Benefit: Once per day, you can call upon your deity and gain the following benefits:</p><p></p><p>A deflection bonus to Armor Class equal to your Charisma bonus (if any) +1.</p><p>Temporary hit points equal to your character level.</p><p>A +2 bonus to Dexterity.</p><p>These benefits last a number of rounds equal to your Charisma bonus (if any) +1. </p><p>Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke ability (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do and has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action. </p><p>If you power the feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body and has no other effects.</p><p>Special: The benefits from this Feat cannot be used at the same rime as the benefits from the God Touched, Divine Fervor, or Divine Fury feats.</p><p></p><p></p><p></p><p>Divine Fury</p><p>Type: General</p><p>Source: Dragon #305</p><p></p><p>You can temporarily become a fighting powerhouse using the power of divine energy.</p><p></p><p>Prerequisite: Divine Fervor, God Touched, patron deity</p><p>Benefit: Once per day, you can call upon your deity and gain the following benefits:</p><p></p><p>An increase to your base attack bonus equal to your Charisma bonus (if any) +1. If this increase raises you base attack bonus enough to grant additional attacks per round, you gain those as well for the duration of the effect.</p><p>Temporary hit points equal to you character level.</p><p>A +2 bonus to Strength.</p><p>These benefits last a number of rounds equal to your Charisma bonus (if any) +1. </p><p>Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke agility (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do an4 has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action. </p><p>If you power the feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body an has no other effects.</p><p>Special: The benefits from this feat cannot be used at the same time as the benefits from the God Touched, Divine Fervor, or Divine Fortification feats.</p><p></p><p></p><p></p><p></p><p>Divine Shield</p><p>Type: Divine</p><p>Sources: Complete Warrior </p><p>Defenders of the Faith </p><p></p><p>You can channel energy to make your shield more effective for either offense or defense.</p><p></p><p>Prerequisite: Turn or rebuke undead ability, proficiency with a shield.</p><p>Benefit: As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level.</p><p></p><p></p><p></p><p></p><p>Divine Vigor</p><p>Type: Divine</p><p>Sources: Complete Warrior </p><p>Defenders of the Faith </p><p></p><p>You can channel energy to increase your speed and durability.</p><p></p><p>Prerequisite: Turn or rebuke undead ability.</p><p>Benefit: As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.[/sblock]</p><p></p><p>Who said Charisma was a dump-stat? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nephtys, post: 3282265, member: 31780"] [url]http://realmshelps.dandello.net/index.shtml[/url] I've found some feats from Dragon #305 I'd like to use on this site but I wanted to check with you first. Here they are: [sblock=for your convenience] God Touched Type: General Source: Dragon #305 Your deity has recognized your devotion and gifted you with a small spark of divine power. Prerequisite: Patron deity Benefit: Once per day, while performing an act related to one of your deity's portfolios, you can call upon your deity as a free action and gain a +1 luck bonus on any one die roll. For example, a character devoted to Moradin (whose portfolios are dwarves, creation, smithing, engineering, and war) could gain a +1 luck bonus on any attack or damage roll, a Craft check, a Profession (engineer) check, or a Knowledge check relating to dwarves or dwarf history. Special: You can take this feat only once. The God Touched feat is incompatible with the Disciple of Darkness and Thrall to Demon feats from the Book of Vile Darkness. If you have either of those feats, you cannot take this one, and if you have the God Touched feat, you cannot subsequently take either of those feats. The benefit of this feat cannot be used at the same time as the benefits from the Divine Fervor, Divine Fury, or Divine Fortification feats. Divine Fervor Type: General Sources: Dragon #305 Dungeon Compendium Vol. 1 You can use divine energy to gain a temporary boost to an ability score. Prerequisite: patron deity Benefit: Once per day, you can call upon your deity and gain a +2 bonus to any one ability score. The bonus lasts a number of rounds equal to 1 + your Charisma bonus (if any) (minimum 1 round). Divine Fortification Type: General Source: Dragon #305 You can use divine energy to gain temporary defensive bonuses. Prerequisite: Divine Fervor, God Touched, patron deity Benefit: Once per day, you can call upon your deity and gain the following benefits: A deflection bonus to Armor Class equal to your Charisma bonus (if any) +1. Temporary hit points equal to your character level. A +2 bonus to Dexterity. These benefits last a number of rounds equal to your Charisma bonus (if any) +1. Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke ability (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do and has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action. If you power the feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body and has no other effects. Special: The benefits from this Feat cannot be used at the same rime as the benefits from the God Touched, Divine Fervor, or Divine Fury feats. Divine Fury Type: General Source: Dragon #305 You can temporarily become a fighting powerhouse using the power of divine energy. Prerequisite: Divine Fervor, God Touched, patron deity Benefit: Once per day, you can call upon your deity and gain the following benefits: An increase to your base attack bonus equal to your Charisma bonus (if any) +1. If this increase raises you base attack bonus enough to grant additional attacks per round, you gain those as well for the duration of the effect. Temporary hit points equal to you character level. A +2 bonus to Strength. These benefits last a number of rounds equal to your Charisma bonus (if any) +1. Using this feat requires some divine power. You can expend either your daily use of the God Touched feat or one daily use of the turn/rebuke agility (if you have it) as a free action to provide the necessary energy. Alternatively, another character who worships the same deity as you do an4 has the turn/rebuke ability can expend one daily use of that ability to provide the necessary divine energy for you. To transfer the energy, the donor must touch you on his or her turn. Such a transfer requires a standard action. If you power the feat yourself, the benefit begins immediately. If you receive the necessary energy from another character, the benefit begins on your next turn. All divine energy transferred to you in this way is completely absorbed by your body an has no other effects. Special: The benefits from this feat cannot be used at the same time as the benefits from the God Touched, Divine Fervor, or Divine Fortification feats. Divine Shield Type: Divine Sources: Complete Warrior Defenders of the Faith You can channel energy to make your shield more effective for either offense or defense. Prerequisite: Turn or rebuke undead ability, proficiency with a shield. Benefit: As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting it a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to Armor Class and lasts for a number of rounds equal to half your character level. Divine Vigor Type: Divine Sources: Complete Warrior Defenders of the Faith You can channel energy to increase your speed and durability. Prerequisite: Turn or rebuke undead ability. Benefit: As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of minutes equal to your Charisma modifier.[/sblock] Who said Charisma was a dump-stat? :D [/QUOTE]
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