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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Voidrazor" data-source="post: 3283012" data-attributes="member: 41605"><p><strong>Elezaeren D'Vaelkar</strong></p><p></p><p>[code]Neutral Good Cleric 26/ Hierophant 1</p><p></p><p>Str 23 +6 (8 Base) (0 Cost) (+5 Inherent) (+6 Enhancement) (+4 Visage)</p><p>Dex 20 +5 (8 Base) (0 Cost) (+4 Inherent) (+6 Enhancement) (+2 Visage)</p><p>Con 28 +9 (14 Base) (6 cost) (+4 Inherent) (+6 Enhancement) (+4 Visage)</p><p>Int 20 +5 (12 Base) (4 cost) (+4 Inherent) (+2 Enhancement) (+2 Visage)</p><p>Wis 38 +14 (17 Base) (13 cost) (+5 Inherent) (+6 Enhancement) (+6 Levels) (+4 Visage)</p><p>Cha 26 +8 (13 Base) (5 cost) (+3 Inherent) (+6 Enhancement) (+4 Visage)</p><p></p><p>HP 452 [27d8 levels + 243 Con + 45 Temporary (Divine Power and False Life)]</p><p>AC 46 (10 base +5 Dex +6 Armor +5 Deflection +5 Enhancement +1 Insight +14</p><p>Unnamed:Monk) 35 Touch 41 Flat</p><p>Init +5</p><p>Move 30' ground 60' air</p><p></p><p>Fortitude 36 (13 base +12 Con +3 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Reflex 22 (6 base +5 Dex +3 Epic +6 Resistance +1 Competence +1 Luck)</p><p>Will 38 (13 base +14 Wis +3 Epic +6 Resistance +1 Competence +1 Luck)</p><p></p><p>BAB +27 (+18 without Divine Power)</p><p>Melee Attack (staff) +42 [+27 BAB (Divine Power) +6 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)]</p><p>Melee Attack (staff vs. those with arcane spells or spell-like) +44 [+27 BAB (Divine Power) +6 Str +7 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] </p><p>Melee Damage (Staff) 3d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder)</p><p>Melee Damage (Staff vs. those with arcane spells or spell-like) 5d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder)</p><p>Ranged Attack (Sling) +38 (+27 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence)</p><p>Ranged Attack (Bane bullet vs. proper type) +39 (+27 BAB +5 Dex +3 Enhancement +3 Luck +1 Competence)</p><p>Ranged Damage (sling) d4 +8</p><p>Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 8</p><p></p><p>Stats in [url=http://www.d20srd.org/srd/epic/monsters/gloom.htm]Gloom[/url] form</p><p>Str 47 Dex 58 Con 43 AC 76 Init +24 Fort 39 Reflex 40 </p><p>Melee Attack (staff) +54 [+27 BAB Divine Power) +18 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)]</p><p>Melee Attack (staff vs. those with arcane spells or spell-like abilities) +56 (+27 BAB +18 Str +7 Enhancement +3 Luck +1 Competence)</p><p>Melee Damage (staff) 3d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) </p><p>Melee Damage (staff vs. those with arcane spells or spell-like abilities) 5d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) </p><p>Ranged Attack (sling) +57 (+27 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence) </p><p>Ranged Attack (Bane bullet vs. proper type) +58 (+27 BAB +24 Dex +3 Enhancement +3 Luck +1 Competence) </p><p>Ranged Damage (sling) d4 +20</p><p>Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 20</p><p>Fear gaze DC30, 13d6 Sneak Attack, Blindsight 60 ft., opportunist (AoO vs. opponent struck by ally), quiescence (+20 Move Silently), SR 35, DR 10/epic</p><p></p><p>Level 1: Cleric Domain Spontaneity: Destiny (CDiv), Persistent Spell (CArc), Extend Spell (bonus)</p><p>Level 2: Cleric </p><p>Level 3: Cleric Divine Metamagic: Persistent Spell (CDiv)</p><p>Level 4: Cleric </p><p>Level 5: Cleric </p><p>Level 6: Cleric Quicken Spell</p><p>Level 7: Cleric </p><p>Level 8: Cleric </p><p>Level 9: Cleric Power Attack</p><p>Level 10: Cleric </p><p>Level 11: Cleric </p><p>Level 12: Cleric Improved Bull Rush</p><p>Level 13: Cleric </p><p>Level 14: Cleric </p><p>Level 15: Cleric Leap Attack (CAdv)</p><p>Level 16: Cleric </p><p>Level 17: Cleric </p><p>Level 18: Cleric Shock Trooper (Cwar)</p><p>Level 19: Cleric </p><p>Level 20: Hierophant Twin Spell (bonus) (CArc)</p><p>Level 21: Cleric Improved Spell Capacity</p><p>Level 22: Cleric </p><p>Level 23: Cleric </p><p>Level 24: Cleric Multispell, Improved Spell Capacity</p><p>Level 25: Cleric </p><p>Level 26: Cleric </p><p>Level 27: Cleric Improved Metamagic, Improved Metamagic</p><p></p><p>Skill points 180 (24+ 26*6)</p><p>Concentration 29 (9 ranks +11 Con +1 Competence +1 Luck +7 Item)</p><p>Diplomacy 50 (30 ranks +8 Cha +1 Competence +1 Luck +10 Item)</p><p>Hide 18 (4 ranks +5 Dex +1 Competence +1 Luck +7 Item) cc (Invisible)</p><p>Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy)</p><p>Knowledge Arcana 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item)</p><p>Knowledge Nature 29 (10 ranks +5 Int +1 Competence +1 Luck +12 Item) cc</p><p>Knowledge Planes 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item)</p><p>Knowledge Religion 22 (15 ranks +5 Int +1 Competence +1 Luck)</p><p>Listen 25 (0 ranks +18 Wis +1 Competence +1 Luck +5 Item) cc</p><p>Move Silently 12 (0 ranks +5 Dex +1 Competence +1 Luck +5 Item) cc (32 in Gloom form)</p><p>Spellcraft 38 (30 rank +6 Int +1 Competence +1 Luck)</p><p>Spot 31 (0 ranks +18 Wis +5 Competence +1 Luck +7 Item) cc</p><p>Tumble 20 (4 ranks +5 Dex +1 Competence +1 Luck +2 Synergy +7 Item) cc</p><p>Use Magic Device 26 (10 ranks +8 Cha +1 Competence +1 Luck +6 Item) cc</p><p></p><p>Domains: Destiny (RoD), Planning (CWar)</p><p></p><p>Spells 6 9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3+1/2+1</p><p></p><p>0th Read Magic X3, Light, Detect Poison, Mending</p><p>1st Omen of Peril (Rod) X3, Scholar's Touch (RoD) X2, Resurgence (CDiv) X2, Divine Favor, Endure Elements, Domain – Omen of Peril</p><p>2nd Darkness, Lesser Restoration X2, Divine Insight (Cadv) X4, Shatter X2, Domain - Augury</p><p>3rd Magic Vestment, Speak with Dead, Delay Death X2 (RoD updated in Spell Com), Spikes (CDiv updated in Spell Com) X2, Meld Into Stone, Chain of Eyes (CDiv), Domain – Delay Death (RoD)</p><p>4th Greater Magic Weapon, Assay Resistance (CArc) X3, Revenance (CDiv), Freedom of Movement, Mass Resurgence (CDiv), Divine Power, Domain - Status</p><p>5th True Seeing, Superior Resistance, Stalwart Pact (CDiv) X3, Raise Dead, Quickened Spikes X2, Domain – Detect Scrying</p><p>6th Quickened Revenance (CDiv), Energy Immunity (CArc) X2, Heal, Quickened Freedom of Movement, Word of Recall, Domain – Warp Destiny (RoD)</p><p>7th, Renewal Pact (CDiv) X4, Twinned Flamestrike, Greater Bestow Curse (RoD), Domain – Greater Scrying</p><p>8th Brilliant Blade (Carc), Moment of Prescience, Chain Dispel (PHbII) x2, Fire Storm x2, Domain – Moment of Prescience</p><p>9th True Resurrection(used to spontaneously cast Choose Fate), Quickened Twinned Flame Strike, Twinned Greater Bestow Curse (RoD), Miracle, Gate, Greater Visage of the Deity (good)(CDiv), Domain - Time Stop</p><p>10th Twinned Fire Storm, Mass Heal, Extended Miracle, Domain – Time Stop</p><p>11th Quickened Twinned Destruction, Twinned Miracle, Domain – Quickened Time Stop</p><p></p><p>Equipment</p><p></p><p>'Sorrow' +1 Vicious Wounding Marrowcrushing (BoVD) Ghost-touch Magebane (CArc) Quarterstaff of Frost 200,600</p><p>+2 Sling 8,300</p><p>50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350</p><p>2 Gloves of Storing 10,000gp ea 20,000</p><p>Bracer's of Health (+6 Con) 36,000</p><p>Periapt of Wisdom +6 36,000</p><p>Cloak of Charisma +6 36,000</p><p>Aegis Ring (Protection +5, Invisibility) 80,000</p><p>Ring of Spell-Battle (CArc) 67,500</p><p>Boots of Speed with +6 Dex 54,000</p><p>Vest of the Lion (Continuous Lion's Charge (Spell from Spell Compendium)) 48,000</p><p>Hat of Disguise with Int +2 6,700</p><p>Monk's Belt 13,000</p><p>Mask of Knowledge (+13 Know:Nature, +10 Diplomacy, +9 Know:Arcane, +9 Know:Planes, +7 Concentration, +7 Hide, +7 Spot, +7 Tumble, +6 UMD, +5 Listen, +5 Move Silent) 98,500</p><p>Luckstone 20,000</p><p>5 Nightsticks (Liber Mortis) 7,500gp ea 37,500</p><p>Handy Haversack 2,000</p><p>15 Incense of Meditation 4,900gp ea 73,000</p><p>Wand of Delay Death (Spell Compendium) 750</p><p></p><p>Manuals and Tomes (used)</p><p></p><p>2 Manuals +5 137,500 gp ea 275,000</p><p>3 Manual +4 110,000 gp ea 330,000</p><p>1 Manuel +3 82,500</p><p></p><p>Ioun Stones</p><p></p><p>Dusty rose Prism +1 insight bonus to AC 5,000 gp</p><p>Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp</p><p>Orange Prism +1 caster level 30,000 gp</p><p></p><p></p><p>Rods</p><p></p><p>1 Metamagic Quicken Rod 75,500</p><p>2 Greater Metamagic Quicken Rods 170,000gp ea 340,000</p><p>Rod of Absorbtion 50,000</p><p></p><p>Pearls of Power</p><p></p><p>2 2nd 4,000gp ea 8,000</p><p>2 4th 16,000gp ea 32,000</p><p>2 5th 25,000gp ea 50,000</p><p>4 6th 36,000gp ea 144,000</p><p>7th 49,000</p><p>8th 64,000</p><p>3 9th 81,000pg ea 243,000</p><p></p><p></p><p>Scrolls </p><p></p><p>15 Shapechange (caster lvl 60) 13,500gp ea 202,500</p><p>4 Contingency 1650gp ea 6,600</p><p>19[1 used] False Life (caster lvl 10) 500gp ea 10,000</p><p>10 Shield (caster lvl 3) 75gp ea 750</p><p></p><p>28,450 gp in gems</p><p></p><p>Permanent Spells</p><p></p><p>Arcane Sight </p><p>Darkvision</p><p>See Invisibility</p><p>Tongues</p><p></p><p>Persistent Spells</p><p></p><p>Choose Fate (RoD) (via Divine Meta) caster lvl 28</p><p>Greater Visage of the Deity (good) (CDiv) (via Divine Meta) caster lvl 28</p><p>Divine Power caster lvl 28</p><p>Divine Favor caster lvl 28</p><p></p><p></p><p>28hr Spells</p><p></p><p>Divine Insight (CAdv) caster lvl 28</p><p>Greater Mage Armor (Spell Compendium) caster lvl 28 </p><p>Magic Weapon caster lvl 28</p><p>Magic Vestment caster lvl 28</p><p>Superior Resistance (Spell Compendium) caster lvl 28</p><p>Moment of Prescience caster lvl 28</p><p></p><p></p><p>24 hr Spells</p><p></p><p>Energy Immunity (fire) (CArc) caster lvl 28</p><p></p><p>10 hr Spells</p><p></p><p>Shapechange caster lvl 60</p><p>False Life caster lvl 10</p><p></p><p>Triggered Spells</p><p></p><p>Contingency - Time Stop when area he's in is targetted by Mage's Disjunction</p><p>Stalwart Pact</p><p>Renewal Pact[/code]</p><p></p><p>[sblock=Background]When he first got the vision, Elezaeren was content to await the coming apocalypse deep in the arms of cold draughts and warm whores. He could have gone forth in the vain hope of changing fate. But it was the eyes that stopped him. The child in his vision looked nothing like the child in the village years before. But in both flames were reflected in their eyes like a window to hell. </p><p></p><p>Years ago he had had another vision, the village of Sobalvarre was going to be overrun with vampires. Then, Elezaeren acted immediately in hopes of averting the coming disaster. And it had seemed he was successful in cleansing the village of its vampiric taint. In the midst of that grim work he heard tell of a child that had disappeared. But when days of searching turned up nothing, the cleric eventually moved on. But Elezaeren soon returned upon seeing smoke high in the sky in the direction of Sobalvarre. His return was too late though, the village had been put to the torch after the utter slaughter of its residents. All that remain was the child, now a vampire. And in its soulless eyes, the cleric saw the flames of the ruined village reflected. </p><p></p><p>Those flames still haunted him. And when the new vision came, that of a golden haired child before whom even the gods trembled, it was that much the worse. For fires also danced in those child’s eyes. But this time it was a reflection of the world itself in flames. In retrospect it seemed likely that this doom that awaited the world was the secret his mentor Kharzhain, had oft referred to with some amusement. The whole city of Vaelkar had been terrified of Kharzhain, which was why Elezaeren had run to the man’s castle when the city guard was trying to arrest him for stealing. It had over three decades ago, but Elezaeren could clearly remember standing in the courtyard with those <em>things</em> watching him as the constables stood outside the gates hailing the manor lord. Even then K. had been venerable. He made his way out and across the courtyard at a pace so slow it was painful to watch. But with one palsied gesture from the ancient cleric, the guards paled and ran off. Then he turned to the youth and spoke, his voice a mixture of kindness and dark irony, “I’ve been waiting a very long time for you son. Come, there is much to be learned. And if I’m to teach you, there’s little time to learn it.”</p><p></p><p>Elezaeren’s apprenticeship was far from normal. Where many master’s where stingy with the information they imparted, Kharzhain was the opposite. He had his charge start by reading powerful magical tomes and practicing dangerous necromantic spells. Often he would make cryptic remarks like, “It was not given to me to see the glorious end, but through you I’ll at least have a hand in.” Kharzhain taught his student to supplicate himself before no gods, but instead to devote himself to Fate, for it was the one force before which even the gods themselves must bow. Elezaeren learned very quickly, but it was not long before his mentor’s health failed. On his deathbed the ancient cleric bequeathed his student his grand gnarled staff, Sorrow. </p><p></p><p>Though not intelligent, the weapon proved to be a burden to wield. For malice was infused into its creation. Several times Elezaeren nearly died in battle despite being untouched by enemies. Each blow struck with the mighty staff extracted its price.</p><p></p><p>It was another memory that caused him to forbear warm companionship in favor of the cold malice of Sorrow. He was Elezaeren the Prophet, founder and hierophant of the Church of Fate. Yet he found his own prestige distasteful. Despite all his protestations, his congregation habitually fell to their knees when he hentered the room. Their worship was for him not fate. As the flock grew more fervent the cleric's disquiet grew. Finally he left the church leaving his second in charge. </p><p></p><p>It was not long after that he began to hear ill word of his former church. Tales of sectarian battles with other faiths seemed to be on every tongue. Elezaeren returned, but once again he was too late. He returned to an empty building, his former follwers had been arrested by the king for various crimes. He considered breaking them out. Quite likely such a thing was entirely within his power. But he knew for a fact that such an act would bring only greater calamity. </p><p></p><p>This time, with the world hanging in the balance, Elezaeren has decided he cannot not turn his back on his responsibility, even if the future cannot not be changed. With a hopeless he seeks other heroes of great renown.[/sblock]</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3283012, member: 41605"] [b]Elezaeren D'Vaelkar[/b] [code]Neutral Good Cleric 26/ Hierophant 1 Str 23 +6 (8 Base) (0 Cost) (+5 Inherent) (+6 Enhancement) (+4 Visage) Dex 20 +5 (8 Base) (0 Cost) (+4 Inherent) (+6 Enhancement) (+2 Visage) Con 28 +9 (14 Base) (6 cost) (+4 Inherent) (+6 Enhancement) (+4 Visage) Int 20 +5 (12 Base) (4 cost) (+4 Inherent) (+2 Enhancement) (+2 Visage) Wis 38 +14 (17 Base) (13 cost) (+5 Inherent) (+6 Enhancement) (+6 Levels) (+4 Visage) Cha 26 +8 (13 Base) (5 cost) (+3 Inherent) (+6 Enhancement) (+4 Visage) HP 452 [27d8 levels + 243 Con + 45 Temporary (Divine Power and False Life)] AC 46 (10 base +5 Dex +6 Armor +5 Deflection +5 Enhancement +1 Insight +14 Unnamed:Monk) 35 Touch 41 Flat Init +5 Move 30' ground 60' air Fortitude 36 (13 base +12 Con +3 Epic +6 Resistance +1 Competence +1 Luck) Reflex 22 (6 base +5 Dex +3 Epic +6 Resistance +1 Competence +1 Luck) Will 38 (13 base +14 Wis +3 Epic +6 Resistance +1 Competence +1 Luck) BAB +27 (+18 without Divine Power) Melee Attack (staff) +42 [+27 BAB (Divine Power) +6 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] Melee Attack (staff vs. those with arcane spells or spell-like) +44 [+27 BAB (Divine Power) +6 Str +7 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] Melee Damage (Staff) 3d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder) Melee Damage (Staff vs. those with arcane spells or spell-like) 5d6 + 1d6 (cold) + 14 + (2 Con damage) (Does 1d6 to weilder) Ranged Attack (Sling) +38 (+27 BAB +5 Dex +2 Enhancement +3 Luck +1 Competence) Ranged Attack (Bane bullet vs. proper type) +39 (+27 BAB +5 Dex +3 Enhancement +3 Luck +1 Competence) Ranged Damage (sling) d4 +8 Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 8 Stats in [url=http://www.d20srd.org/srd/epic/monsters/gloom.htm]Gloom[/url] form Str 47 Dex 58 Con 43 AC 76 Init +24 Fort 39 Reflex 40 Melee Attack (staff) +54 [+27 BAB Divine Power) +18 Str +5 Enhancement (Magic Weapon spell) +3 Luck (Divine Favor) +1 Competence (Ioun Stone)] Melee Attack (staff vs. those with arcane spells or spell-like abilities) +56 (+27 BAB +18 Str +7 Enhancement +3 Luck +1 Competence) Melee Damage (staff) 3d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) Melee Damage (staff vs. those with arcane spells or spell-like abilities) 5d6 + 1d6 (cold) + 33 + (2 Con damage) (does 1d6 to weilder) Ranged Attack (sling) +57 (+27 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence) Ranged Attack (Bane bullet vs. proper type) +58 (+27 BAB +24 Dex +3 Enhancement +3 Luck +1 Competence) Ranged Damage (sling) d4 +20 Ranged Damage (Bane bullet vs. proper type) d4 + 2d6 + 20 Fear gaze DC30, 13d6 Sneak Attack, Blindsight 60 ft., opportunist (AoO vs. opponent struck by ally), quiescence (+20 Move Silently), SR 35, DR 10/epic Level 1: Cleric Domain Spontaneity: Destiny (CDiv), Persistent Spell (CArc), Extend Spell (bonus) Level 2: Cleric Level 3: Cleric Divine Metamagic: Persistent Spell (CDiv) Level 4: Cleric Level 5: Cleric Level 6: Cleric Quicken Spell Level 7: Cleric Level 8: Cleric Level 9: Cleric Power Attack Level 10: Cleric Level 11: Cleric Level 12: Cleric Improved Bull Rush Level 13: Cleric Level 14: Cleric Level 15: Cleric Leap Attack (CAdv) Level 16: Cleric Level 17: Cleric Level 18: Cleric Shock Trooper (Cwar) Level 19: Cleric Level 20: Hierophant Twin Spell (bonus) (CArc) Level 21: Cleric Improved Spell Capacity Level 22: Cleric Level 23: Cleric Level 24: Cleric Multispell, Improved Spell Capacity Level 25: Cleric Level 26: Cleric Level 27: Cleric Improved Metamagic, Improved Metamagic Skill points 180 (24+ 26*6) Concentration 29 (9 ranks +11 Con +1 Competence +1 Luck +7 Item) Diplomacy 50 (30 ranks +8 Cha +1 Competence +1 Luck +10 Item) Hide 18 (4 ranks +5 Dex +1 Competence +1 Luck +7 Item) cc (Invisible) Jump 18 (8 ranks +6 Str +1 Competence +1 Luck +2 Synergy) Knowledge Arcana 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item) Knowledge Nature 29 (10 ranks +5 Int +1 Competence +1 Luck +12 Item) cc Knowledge Planes 24 (8 ranks +5 Int +1 Competence +1 Luck +9 Item) Knowledge Religion 22 (15 ranks +5 Int +1 Competence +1 Luck) Listen 25 (0 ranks +18 Wis +1 Competence +1 Luck +5 Item) cc Move Silently 12 (0 ranks +5 Dex +1 Competence +1 Luck +5 Item) cc (32 in Gloom form) Spellcraft 38 (30 rank +6 Int +1 Competence +1 Luck) Spot 31 (0 ranks +18 Wis +5 Competence +1 Luck +7 Item) cc Tumble 20 (4 ranks +5 Dex +1 Competence +1 Luck +2 Synergy +7 Item) cc Use Magic Device 26 (10 ranks +8 Cha +1 Competence +1 Luck +6 Item) cc Domains: Destiny (RoD), Planning (CWar) Spells 6 9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3+1/2+1 0th Read Magic X3, Light, Detect Poison, Mending 1st Omen of Peril (Rod) X3, Scholar's Touch (RoD) X2, Resurgence (CDiv) X2, Divine Favor, Endure Elements, Domain – Omen of Peril 2nd Darkness, Lesser Restoration X2, Divine Insight (Cadv) X4, Shatter X2, Domain - Augury 3rd Magic Vestment, Speak with Dead, Delay Death X2 (RoD updated in Spell Com), Spikes (CDiv updated in Spell Com) X2, Meld Into Stone, Chain of Eyes (CDiv), Domain – Delay Death (RoD) 4th Greater Magic Weapon, Assay Resistance (CArc) X3, Revenance (CDiv), Freedom of Movement, Mass Resurgence (CDiv), Divine Power, Domain - Status 5th True Seeing, Superior Resistance, Stalwart Pact (CDiv) X3, Raise Dead, Quickened Spikes X2, Domain – Detect Scrying 6th Quickened Revenance (CDiv), Energy Immunity (CArc) X2, Heal, Quickened Freedom of Movement, Word of Recall, Domain – Warp Destiny (RoD) 7th, Renewal Pact (CDiv) X4, Twinned Flamestrike, Greater Bestow Curse (RoD), Domain – Greater Scrying 8th Brilliant Blade (Carc), Moment of Prescience, Chain Dispel (PHbII) x2, Fire Storm x2, Domain – Moment of Prescience 9th True Resurrection(used to spontaneously cast Choose Fate), Quickened Twinned Flame Strike, Twinned Greater Bestow Curse (RoD), Miracle, Gate, Greater Visage of the Deity (good)(CDiv), Domain - Time Stop 10th Twinned Fire Storm, Mass Heal, Extended Miracle, Domain – Time Stop 11th Quickened Twinned Destruction, Twinned Miracle, Domain – Quickened Time Stop Equipment 'Sorrow' +1 Vicious Wounding Marrowcrushing (BoVD) Ghost-touch Magebane (CArc) Quarterstaff of Frost 200,600 +2 Sling 8,300 50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350 2 Gloves of Storing 10,000gp ea 20,000 Bracer's of Health (+6 Con) 36,000 Periapt of Wisdom +6 36,000 Cloak of Charisma +6 36,000 Aegis Ring (Protection +5, Invisibility) 80,000 Ring of Spell-Battle (CArc) 67,500 Boots of Speed with +6 Dex 54,000 Vest of the Lion (Continuous Lion's Charge (Spell from Spell Compendium)) 48,000 Hat of Disguise with Int +2 6,700 Monk's Belt 13,000 Mask of Knowledge (+13 Know:Nature, +10 Diplomacy, +9 Know:Arcane, +9 Know:Planes, +7 Concentration, +7 Hide, +7 Spot, +7 Tumble, +6 UMD, +5 Listen, +5 Move Silent) 98,500 Luckstone 20,000 5 Nightsticks (Liber Mortis) 7,500gp ea 37,500 Handy Haversack 2,000 15 Incense of Meditation 4,900gp ea 73,000 Wand of Delay Death (Spell Compendium) 750 Manuals and Tomes (used) 2 Manuals +5 137,500 gp ea 275,000 3 Manual +4 110,000 gp ea 330,000 1 Manuel +3 82,500 Ioun Stones Dusty rose Prism +1 insight bonus to AC 5,000 gp Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp Orange Prism +1 caster level 30,000 gp Rods 1 Metamagic Quicken Rod 75,500 2 Greater Metamagic Quicken Rods 170,000gp ea 340,000 Rod of Absorbtion 50,000 Pearls of Power 2 2nd 4,000gp ea 8,000 2 4th 16,000gp ea 32,000 2 5th 25,000gp ea 50,000 4 6th 36,000gp ea 144,000 7th 49,000 8th 64,000 3 9th 81,000pg ea 243,000 Scrolls 15 Shapechange (caster lvl 60) 13,500gp ea 202,500 4 Contingency 1650gp ea 6,600 19[1 used] False Life (caster lvl 10) 500gp ea 10,000 10 Shield (caster lvl 3) 75gp ea 750 28,450 gp in gems Permanent Spells Arcane Sight Darkvision See Invisibility Tongues Persistent Spells Choose Fate (RoD) (via Divine Meta) caster lvl 28 Greater Visage of the Deity (good) (CDiv) (via Divine Meta) caster lvl 28 Divine Power caster lvl 28 Divine Favor caster lvl 28 28hr Spells Divine Insight (CAdv) caster lvl 28 Greater Mage Armor (Spell Compendium) caster lvl 28 Magic Weapon caster lvl 28 Magic Vestment caster lvl 28 Superior Resistance (Spell Compendium) caster lvl 28 Moment of Prescience caster lvl 28 24 hr Spells Energy Immunity (fire) (CArc) caster lvl 28 10 hr Spells Shapechange caster lvl 60 False Life caster lvl 10 Triggered Spells Contingency - Time Stop when area he's in is targetted by Mage's Disjunction Stalwart Pact Renewal Pact[/code] [sblock=Background]When he first got the vision, Elezaeren was content to await the coming apocalypse deep in the arms of cold draughts and warm whores. He could have gone forth in the vain hope of changing fate. But it was the eyes that stopped him. The child in his vision looked nothing like the child in the village years before. But in both flames were reflected in their eyes like a window to hell. Years ago he had had another vision, the village of Sobalvarre was going to be overrun with vampires. Then, Elezaeren acted immediately in hopes of averting the coming disaster. And it had seemed he was successful in cleansing the village of its vampiric taint. In the midst of that grim work he heard tell of a child that had disappeared. But when days of searching turned up nothing, the cleric eventually moved on. But Elezaeren soon returned upon seeing smoke high in the sky in the direction of Sobalvarre. His return was too late though, the village had been put to the torch after the utter slaughter of its residents. All that remain was the child, now a vampire. And in its soulless eyes, the cleric saw the flames of the ruined village reflected. Those flames still haunted him. And when the new vision came, that of a golden haired child before whom even the gods trembled, it was that much the worse. For fires also danced in those child’s eyes. But this time it was a reflection of the world itself in flames. In retrospect it seemed likely that this doom that awaited the world was the secret his mentor Kharzhain, had oft referred to with some amusement. The whole city of Vaelkar had been terrified of Kharzhain, which was why Elezaeren had run to the man’s castle when the city guard was trying to arrest him for stealing. It had over three decades ago, but Elezaeren could clearly remember standing in the courtyard with those [i]things[/i] watching him as the constables stood outside the gates hailing the manor lord. Even then K. had been venerable. He made his way out and across the courtyard at a pace so slow it was painful to watch. But with one palsied gesture from the ancient cleric, the guards paled and ran off. Then he turned to the youth and spoke, his voice a mixture of kindness and dark irony, “I’ve been waiting a very long time for you son. Come, there is much to be learned. And if I’m to teach you, there’s little time to learn it.” Elezaeren’s apprenticeship was far from normal. Where many master’s where stingy with the information they imparted, Kharzhain was the opposite. He had his charge start by reading powerful magical tomes and practicing dangerous necromantic spells. Often he would make cryptic remarks like, “It was not given to me to see the glorious end, but through you I’ll at least have a hand in.” Kharzhain taught his student to supplicate himself before no gods, but instead to devote himself to Fate, for it was the one force before which even the gods themselves must bow. Elezaeren learned very quickly, but it was not long before his mentor’s health failed. On his deathbed the ancient cleric bequeathed his student his grand gnarled staff, Sorrow. Though not intelligent, the weapon proved to be a burden to wield. For malice was infused into its creation. Several times Elezaeren nearly died in battle despite being untouched by enemies. Each blow struck with the mighty staff extracted its price. It was another memory that caused him to forbear warm companionship in favor of the cold malice of Sorrow. He was Elezaeren the Prophet, founder and hierophant of the Church of Fate. Yet he found his own prestige distasteful. Despite all his protestations, his congregation habitually fell to their knees when he hentered the room. Their worship was for him not fate. As the flock grew more fervent the cleric's disquiet grew. Finally he left the church leaving his second in charge. It was not long after that he began to hear ill word of his former church. Tales of sectarian battles with other faiths seemed to be on every tongue. Elezaeren returned, but once again he was too late. He returned to an empty building, his former follwers had been arrested by the king for various crimes. He considered breaking them out. Quite likely such a thing was entirely within his power. But he knew for a fact that such an act would bring only greater calamity. This time, with the world hanging in the balance, Elezaeren has decided he cannot not turn his back on his responsibility, even if the future cannot not be changed. With a hopeless he seeks other heroes of great renown.[/sblock] [/QUOTE]
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The prophesy of the Child [Recruiting till 26-01-07]
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