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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Shayuri" data-source="post: 3287514" data-attributes="member: 4936"><p>Almost done here...thought I'd post a WIP sheet to see about comments and possible problems.</p><p></p><p>Lemme know whatcha think!</p><p></p><p>[sblock]Name: Mei-Ying</p><p>Race: Human</p><p>Class: Monk 6 / Sorc 17 / Fatespinner 4</p><p>Exp: </p><p></p><p>Desc: Mei-Ying is a tall, stately woman of slim build and exotic features common only to those that live on the island chains of the east. She is dressed in an opalescent robe of fine make that obscures her form save for her head...which is bald and adorned only with a magnificent jeweled circlet that comes to three peaks and sits high on her head. A large green stone, jade or emerald perhaps, is affixed to her forehead, just above her eyeline. Her fingernails are long and curved, and laquered in brightly colored patterns, with several ornamental rings. </p><p></p><p>Str 8 -1 0</p><p>Dex 24 +7 6</p><p>Con 20 +5 6</p><p>Int 10 +0 2</p><p>Wis 12 +1 4</p><p>CHa 37 +13 10</p><p></p><p>HP 8+5d8+21d4 (218)</p><p>Init +7</p><p>Move: 50'</p><p>BAB +14/+9</p><p>Melee +13/+8</p><p>Ranged +21/16</p><p>Grapple +17</p><p>AC 57 (10 + 9 armor, +5 natural +7 dex + 5 Deflection +7 monk + 14 cha)</p><p></p><p>Will +30</p><p>Reflex +30</p><p>Fort +28</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus skill points</p><p></p><p>Class Abilities</p><p>Improved Unarmed Attack</p><p>Improved Grapple</p><p>Flurry of Blows</p><p>Deflect Arrow</p><p>Evasion</p><p>Still Mind</p><p>Ki Strike (Magic)</p><p>Slow Fall 30'</p><p>Purity of Body</p><p>Improved Disarm</p><p></p><p>Metamagic Specialist (PHB2 Variant Class Ability)</p><p></p><p>Spin Fate</p><p>Fickle Finger of Fate</p><p>Spin Desting</p><p>Deny Fate, Resist Fate</p><p></p><p>Feats</p><p>1 Spell Penetration</p><p>1 Eschew Materials</p><p>3 Weapon Finesse</p><p>6 Ascetic Mage</p><p>9 Practiced Spellcaster</p><p>12 Empower Spell</p><p>15 Heighten Spell</p><p>18 Quicken Spell</p><p>21 Spell Knowledge</p><p>24 Ignore Material Components</p><p>27 Multispell</p><p></p><p>Skills </p><p>Bluff (Cha) 15</p><p>Concentration (Con) 20</p><p>Diplomacy (Cha) 5</p><p>Knowledge (arcana) (Int) 10</p><p>Listen (Wis) 9</p><p>Profession (Gambler) (Wis) 5</p><p>Sense Motive (Wis) 5</p><p>Spellcraft (Int) 25</p><p>Spot (Wis) 9</p><p>Tumble (Dex) 5</p><p></p><p>Spell Slots (Caster level: 25, base DC = 23)</p><p>0 6/6, 1 - 10/10, 2 - 9/9, 3 - 9/9, 4 - 9/9, 5 - 9/9, 6 - 8/8, 7 - 8/8, 8 - 8/8, 9 - 8/8</p><p></p><p>Known</p><p>0 Detect Magic, Mage Hand, Light, Disrupt Undead, Message, Prestidigitation</p><p>1 Shield, Magic Missile, True Strike, Protection from Evil, Fists of Stone</p><p>2 Scorching Ray, Baleful Transposition, Glitterdust, False Life, Dimension Hop</p><p>3 Heroism, Suggestion, Heart of Water, Invisibility Sphere</p><p>4 Dimensional Anchor, Orb of Force, Greater Floating Disc, Dragon's Breath</p><p>5 Telekinesis, Sending, Wall of Force, Greater Blinking</p><p>6 Greater Dispel, Disintegrate, Chain Lightning, Analyze Dweomer</p><p>7 Limited Wish, Forcecage, Energy Immunity, Greater Teleport</p><p>8 Mind Blank, Moment of Prescience, Arcane Fusion: Greater</p><p>9 Shapechange, Crushing Hand, Gate</p><p></p><p>Equipment</p><p></p><p>Money: 17250</p><p></p><p>Weapon</p><p>Unarmed +22/+17, 1d10-1, Counts as Magic for DR purposes</p><p>Flurry +20/+20/+15, 1d10-1, counts as magic for DR purposes</p><p></p><p>Armor</p><p>Dyrr's Impervious Robe, +9 armor, Blade Barrier 1/day, 123k</p><p></p><p>Gear</p><p>Eye of the Jade City, 75000 (gem of seeing)</p><p>Ring of Spell Turning, 98250</p><p>Ring of Prot +5 and Feather Fall, 53k</p><p>Monk's Belt of Fortitude +6, 55k</p><p>Pale Green Prism Ioun Stone, 30k</p><p>Cloak of Etherealness, 55k</p><p>Gloves of Dexterity +6, 36k</p><p>Stone of Good Luck, 20k</p><p></p><p>Rod of Invulnerability, 600k</p><p>Circlet of Epic Charisma +10, 1mil</p><p>Vest of Epic Resistance +7, 490k</p><p></p><p>Tome of Leadership and Influence +5, 137,500</p><p>Manual of Quickness +4, 110,000</p><p></p><p>Background:</p><p>In the infinite multiverse of planes, there exists one that is home to the great Celestial Bureaucracy, where the Jade Emperor presides over his court of gods and immortals. Every soul is carefully assessed, weighed, and its life karmically appraised. Most are then sent back to the Material Plane in a new incarnation...the nature of which is determined by the life just ended. A few remain in the City of Jade, to become a minor functionary. Over centuries and millenia, some of those may be promoted to higher status. Some souls achieve exalted status by virtue of the enlightment they achieve during life as well. And yet others...have other advantages.</p><p></p><p>Mei Ying is the daughter of Suniyama, a relatively minor goddess of fortune, and a human man. However, Suniyama was demoted to mere Immortal as punishment for the forbidden dalliance with a mortal. Denied her powers, she could do nothing when her husband was killed in a war against invading barbarians. In her grief she fled to a convent where her daughter was raised in monastic tradition. Despite her humble beginnings, Mei Ying's blood carried a fragment of her mother's former power. This power began to surface during her monastic training. At this time, Mei Ying confronted Suniyama and learned the truth of her heritage. Inspired, Mei Ying left the convent to find a means to achieve immortality, and perhaps even earn her own divinity in the process. This could be accomplished not merely by increasing her power...though that too was necessary...but also by accomplishing great and legendary deeds, and achieving ever greater levels of enlightenment. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3287514, member: 4936"] Almost done here...thought I'd post a WIP sheet to see about comments and possible problems. Lemme know whatcha think! [sblock]Name: Mei-Ying Race: Human Class: Monk 6 / Sorc 17 / Fatespinner 4 Exp: Desc: Mei-Ying is a tall, stately woman of slim build and exotic features common only to those that live on the island chains of the east. She is dressed in an opalescent robe of fine make that obscures her form save for her head...which is bald and adorned only with a magnificent jeweled circlet that comes to three peaks and sits high on her head. A large green stone, jade or emerald perhaps, is affixed to her forehead, just above her eyeline. Her fingernails are long and curved, and laquered in brightly colored patterns, with several ornamental rings. Str 8 -1 0 Dex 24 +7 6 Con 20 +5 6 Int 10 +0 2 Wis 12 +1 4 CHa 37 +13 10 HP 8+5d8+21d4 (218) Init +7 Move: 50' BAB +14/+9 Melee +13/+8 Ranged +21/16 Grapple +17 AC 57 (10 + 9 armor, +5 natural +7 dex + 5 Deflection +7 monk + 14 cha) Will +30 Reflex +30 Fort +28 Race Abilities Bonus Feat Bonus skill points Class Abilities Improved Unarmed Attack Improved Grapple Flurry of Blows Deflect Arrow Evasion Still Mind Ki Strike (Magic) Slow Fall 30' Purity of Body Improved Disarm Metamagic Specialist (PHB2 Variant Class Ability) Spin Fate Fickle Finger of Fate Spin Desting Deny Fate, Resist Fate Feats 1 Spell Penetration 1 Eschew Materials 3 Weapon Finesse 6 Ascetic Mage 9 Practiced Spellcaster 12 Empower Spell 15 Heighten Spell 18 Quicken Spell 21 Spell Knowledge 24 Ignore Material Components 27 Multispell Skills Bluff (Cha) 15 Concentration (Con) 20 Diplomacy (Cha) 5 Knowledge (arcana) (Int) 10 Listen (Wis) 9 Profession (Gambler) (Wis) 5 Sense Motive (Wis) 5 Spellcraft (Int) 25 Spot (Wis) 9 Tumble (Dex) 5 Spell Slots (Caster level: 25, base DC = 23) 0 6/6, 1 - 10/10, 2 - 9/9, 3 - 9/9, 4 - 9/9, 5 - 9/9, 6 - 8/8, 7 - 8/8, 8 - 8/8, 9 - 8/8 Known 0 Detect Magic, Mage Hand, Light, Disrupt Undead, Message, Prestidigitation 1 Shield, Magic Missile, True Strike, Protection from Evil, Fists of Stone 2 Scorching Ray, Baleful Transposition, Glitterdust, False Life, Dimension Hop 3 Heroism, Suggestion, Heart of Water, Invisibility Sphere 4 Dimensional Anchor, Orb of Force, Greater Floating Disc, Dragon's Breath 5 Telekinesis, Sending, Wall of Force, Greater Blinking 6 Greater Dispel, Disintegrate, Chain Lightning, Analyze Dweomer 7 Limited Wish, Forcecage, Energy Immunity, Greater Teleport 8 Mind Blank, Moment of Prescience, Arcane Fusion: Greater 9 Shapechange, Crushing Hand, Gate Equipment Money: 17250 Weapon Unarmed +22/+17, 1d10-1, Counts as Magic for DR purposes Flurry +20/+20/+15, 1d10-1, counts as magic for DR purposes Armor Dyrr's Impervious Robe, +9 armor, Blade Barrier 1/day, 123k Gear Eye of the Jade City, 75000 (gem of seeing) Ring of Spell Turning, 98250 Ring of Prot +5 and Feather Fall, 53k Monk's Belt of Fortitude +6, 55k Pale Green Prism Ioun Stone, 30k Cloak of Etherealness, 55k Gloves of Dexterity +6, 36k Stone of Good Luck, 20k Rod of Invulnerability, 600k Circlet of Epic Charisma +10, 1mil Vest of Epic Resistance +7, 490k Tome of Leadership and Influence +5, 137,500 Manual of Quickness +4, 110,000 Background: In the infinite multiverse of planes, there exists one that is home to the great Celestial Bureaucracy, where the Jade Emperor presides over his court of gods and immortals. Every soul is carefully assessed, weighed, and its life karmically appraised. Most are then sent back to the Material Plane in a new incarnation...the nature of which is determined by the life just ended. A few remain in the City of Jade, to become a minor functionary. Over centuries and millenia, some of those may be promoted to higher status. Some souls achieve exalted status by virtue of the enlightment they achieve during life as well. And yet others...have other advantages. Mei Ying is the daughter of Suniyama, a relatively minor goddess of fortune, and a human man. However, Suniyama was demoted to mere Immortal as punishment for the forbidden dalliance with a mortal. Denied her powers, she could do nothing when her husband was killed in a war against invading barbarians. In her grief she fled to a convent where her daughter was raised in monastic tradition. Despite her humble beginnings, Mei Ying's blood carried a fragment of her mother's former power. This power began to surface during her monastic training. At this time, Mei Ying confronted Suniyama and learned the truth of her heritage. Inspired, Mei Ying left the convent to find a means to achieve immortality, and perhaps even earn her own divinity in the process. This could be accomplished not merely by increasing her power...though that too was necessary...but also by accomplishing great and legendary deeds, and achieving ever greater levels of enlightenment. [/sblock] [/QUOTE]
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