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The prophesy of the Child [Recruiting till 26-01-07]
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<blockquote data-quote="Nephtys" data-source="post: 3306962" data-attributes="member: 31780"><p>I finished my character quite a while ago, but now when I go back to look at him again I find myself questioning some of my choices. The Marshal has a class ability called Minor Aura that grants his charisma bonus as a bonus on certain rolls to him and his allies, at my level I have 6 such auras. One of them grants a bonus to damage rolls during a charge (and another the same bonus when flanking) and that's what I'm asking for your power-gaming advice about.</p><p>How often do you Charge at this level? Isn't it in most cases just as good a choice to move into position and flank during your first round (and then get the bonus for all of your attacks in the full round), or use my Dexterity Check aura to get unbeatable Initiative? Isn't my Charge Aura a bit redundant? Should I replace it with an aura that gives a bonus to Intelligence Checks (giving us near unlimited Knowlege) or bonuses to specific saving throws (not my favorite, btw) or something else? Please share your wisdom.</p><p></p><p></p><p>Minor Aura: A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls.</p><p></p><p>Accurate Strike: Bonus on rolls made to confirm critical hits. </p><p>*Art of War: Bonus on disarm, trip, bull rush, and sunder attempts. </p><p>Demand Fortitude: Bonus on Fortitude saves. </p><p>*Determined Caster: Bonus on rolls to overcome spell resistance. </p><p>Force of Will: Bonus on Will saves. </p><p>Master of Opportunity: Bonus to Armor Class against attacks of opportunity. </p><p>*Master of Tactics: Bonus on damage rolls when flanking. </p><p>*Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks. </p><p>Motivate Constitution: Bonus on Constitution checks and Constitution-based skill checks. </p><p>*Motivate Dexterity: Bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks. </p><p>Motivate Intelligence: Bonus on Intelligence checks and Intelligence-based skill checks. </p><p>Motivate Strength: Bonus on Strength checks and Strength-based skill checks. </p><p>Motivate Wisdom: Bonus on Wisdom checks and Wisdom-based skill checks. </p><p>*Over the Top: Bonus on damage rolls when charging. </p><p>Watchful Eye: Bonus on Reflex saves. </p><p></p><p>*chosen auras.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 3306962, member: 31780"] I finished my character quite a while ago, but now when I go back to look at him again I find myself questioning some of my choices. The Marshal has a class ability called Minor Aura that grants his charisma bonus as a bonus on certain rolls to him and his allies, at my level I have 6 such auras. One of them grants a bonus to damage rolls during a charge (and another the same bonus when flanking) and that's what I'm asking for your power-gaming advice about. How often do you Charge at this level? Isn't it in most cases just as good a choice to move into position and flank during your first round (and then get the bonus for all of your attacks in the full round), or use my Dexterity Check aura to get unbeatable Initiative? Isn't my Charge Aura a bit redundant? Should I replace it with an aura that gives a bonus to Intelligence Checks (giving us near unlimited Knowlege) or bonuses to specific saving throws (not my favorite, btw) or something else? Please share your wisdom. Minor Aura: A minor aura lets allies add the marshal's Charisma bonus (if any) to certain rolls. Accurate Strike: Bonus on rolls made to confirm critical hits. *Art of War: Bonus on disarm, trip, bull rush, and sunder attempts. Demand Fortitude: Bonus on Fortitude saves. *Determined Caster: Bonus on rolls to overcome spell resistance. Force of Will: Bonus on Will saves. Master of Opportunity: Bonus to Armor Class against attacks of opportunity. *Master of Tactics: Bonus on damage rolls when flanking. *Motivate Charisma: Bonus on Charisma checks and Charisma-based skill checks. Motivate Constitution: Bonus on Constitution checks and Constitution-based skill checks. *Motivate Dexterity: Bonus on Dexterity checks, Dexterity-based skill checks, and initiative checks. Motivate Intelligence: Bonus on Intelligence checks and Intelligence-based skill checks. Motivate Strength: Bonus on Strength checks and Strength-based skill checks. Motivate Wisdom: Bonus on Wisdom checks and Wisdom-based skill checks. *Over the Top: Bonus on damage rolls when charging. Watchful Eye: Bonus on Reflex saves. *chosen auras. [/QUOTE]
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The prophesy of the Child [Recruiting till 26-01-07]
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