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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Pros and Cons of flat attack progression
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<blockquote data-quote="pauljathome" data-source="post: 5857991" data-attributes="member: 21807"><p>The flip side to Orcs being a danger to L20 PCs is that men at arms are a danger to Giants.</p><p></p><p>The feel of the world is going to change immensely. While now it is the case that (for all practical purposes) only high level characters are viable threats for high level monsters it will become the case that high level monsters will be able to be opposed by large, well organized forces of much lower level characters.</p><p></p><p>Whether this is a good or bad thing will largely be a matter of opinion.</p><p></p><p>My personal opinion is that a little of this will be good too much will be a disaster.</p><p></p><p>In 3.x games my favourite levels are about level 4ish to 10 ish. So if they flatten the power curve so that the game feels like L1 ish to L3 ish (which sounds like a very real risk) them I'll be unhappy.</p><p></p><p>I am very more concerned about skills being flat than I am about to hit numbers. I want characters to ACTUALLY get better as they advance (and yes, I'm willing to give up a little combat ability to achieve this). I want my 10th level acrobat to be able to sneer at almost all obstacles and only occassionally have to worry about the 1 inch wide beam covered in ice. I neither want flat skills nor do I want the 4th edition approach where (essentially) the numbers get higher but the actual chance of success remains static. </p><p></p><p>The other factor is magic. At some level the game HAS to make assumptions about magic weapons and armour OR flatten the weapon/armour magics immensely. Maybe all weapons/armour are only +1 or +2 with more valuable items being the extra enchantments (flaming, fortified, whatever)</p></blockquote><p></p>
[QUOTE="pauljathome, post: 5857991, member: 21807"] The flip side to Orcs being a danger to L20 PCs is that men at arms are a danger to Giants. The feel of the world is going to change immensely. While now it is the case that (for all practical purposes) only high level characters are viable threats for high level monsters it will become the case that high level monsters will be able to be opposed by large, well organized forces of much lower level characters. Whether this is a good or bad thing will largely be a matter of opinion. My personal opinion is that a little of this will be good too much will be a disaster. In 3.x games my favourite levels are about level 4ish to 10 ish. So if they flatten the power curve so that the game feels like L1 ish to L3 ish (which sounds like a very real risk) them I'll be unhappy. I am very more concerned about skills being flat than I am about to hit numbers. I want characters to ACTUALLY get better as they advance (and yes, I'm willing to give up a little combat ability to achieve this). I want my 10th level acrobat to be able to sneer at almost all obstacles and only occassionally have to worry about the 1 inch wide beam covered in ice. I neither want flat skills nor do I want the 4th edition approach where (essentially) the numbers get higher but the actual chance of success remains static. The other factor is magic. At some level the game HAS to make assumptions about magic weapons and armour OR flatten the weapon/armour magics immensely. Maybe all weapons/armour are only +1 or +2 with more valuable items being the extra enchantments (flaming, fortified, whatever) [/QUOTE]
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Community
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The Pros and Cons of flat attack progression
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