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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Pros and Cons of flat attack progression
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<blockquote data-quote="Sunseeker" data-source="post: 5858078"><p>You know, for all the games I've played I can still count the number of trip, disarm, and other CBM attempts on one hand. Unless there is some serious benefit to doing these things, I don't see people being any more inclined to do them.</p><p></p><p>[MENTION=82555]the[/MENTION] OP: Flatter math doesn't eliminate magic-item dependency, if anything it makes magic items, especially those with +hit bonuses even more game-breaking. If between level 1 and level 20 you only get say, str mod to hit(which on a good day is +5), then getting another +1 or +1 is a HUGE deal, you're literally increasing your to-hit ability by half. Compared to between level 1 and 20 I get +20 to hit, well now even a +5 only barely begins to impact my ability to hit.</p><p></p><p>Furthermore, I don't see the value in keeping monsters around longer, if I want my lvl15 party to face some orcs, I'll cook up some damn tough orcs that will challenge them. </p><p>"Look guys, you're facing more orcs!" </p><p>"Didn't we just fight some orcs?"</p><p>Honestly, if any game throws the same set of monsters at me without some <em>really</em> good plot to make up why, I'm wondering why I'm not watching LOTR and wasting my time here?</p><p></p><p>Adding "more stuff to do" begs the question: will they actually use it? I can't disarm a giant spider, probably can't trip it either. At high level, many of the CMDs(based on my pahtfinder experience) are high enough that even the most skilled CMB isn't going to overcome it. It's probably easier to just Evasculate the monster a couple times than trip it. As I mentioned above, I can still count the number of CBM's in my gaming life on one hand.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5858078"] You know, for all the games I've played I can still count the number of trip, disarm, and other CBM attempts on one hand. Unless there is some serious benefit to doing these things, I don't see people being any more inclined to do them. [MENTION=82555]the[/MENTION] OP: Flatter math doesn't eliminate magic-item dependency, if anything it makes magic items, especially those with +hit bonuses even more game-breaking. If between level 1 and level 20 you only get say, str mod to hit(which on a good day is +5), then getting another +1 or +1 is a HUGE deal, you're literally increasing your to-hit ability by half. Compared to between level 1 and 20 I get +20 to hit, well now even a +5 only barely begins to impact my ability to hit. Furthermore, I don't see the value in keeping monsters around longer, if I want my lvl15 party to face some orcs, I'll cook up some damn tough orcs that will challenge them. "Look guys, you're facing more orcs!" "Didn't we just fight some orcs?" Honestly, if any game throws the same set of monsters at me without some [I]really[/I] good plot to make up why, I'm wondering why I'm not watching LOTR and wasting my time here? Adding "more stuff to do" begs the question: will they actually use it? I can't disarm a giant spider, probably can't trip it either. At high level, many of the CMDs(based on my pahtfinder experience) are high enough that even the most skilled CMB isn't going to overcome it. It's probably easier to just Evasculate the monster a couple times than trip it. As I mentioned above, I can still count the number of CBM's in my gaming life on one hand. [/QUOTE]
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The Pros and Cons of flat attack progression
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