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<blockquote data-quote="GnomeWorks" data-source="post: 1843526" data-attributes="member: 162"><p>You begin to take off your armor, having fallen under its weight. However, as you do, you feel the final traces of poison taking their toll on your system (<span style="color: red">Fort save: 7 + 5 = 12, failure</span>), and you fall unconscious (<span style="color: red">3 strength damage</span>) from lack of strength.</p><p></p><p><span style="font-size: 9px"><span style="color: skyblue"><strong>OoC:</strong> XP gained - 2480, from getting around the goblin and avoiding being found out by Ratheqar.</span></span></p><p></p><p>-----</p><p></p><p>Even in your unconsciousness, you get vague impressions of your surroundings. There is a voice, and then you are being half-dragged, half-carried somewhere. You stop moving after some time, and the sounds go away.</p><p></p><p>-----</p><p></p><p>You awaken. You are in a small bed, in a small room. There is a window here, just above the bed; looking out shows that you are a few floors above the street, quite close to where you had fallen unconscious.</p><p></p><p>The room you are in is quite bare, and not well-maintained in the least. There are cracks in the walls, though nothing that would threaten the structural integrity of the room; across the room there is a small table, with a single chair set at it. There is another window there, with a nice view of the marketplace below, which is now bustling with people. Your armor and other equipment is set in a pile next to the desk.</p><p></p><p>Judging by the amount of sunlight shining through the windows, you would guess that it is roughly mid-day.</p><p></p><p>There is a single door leading out of the room, a simple wooden one with no decoration. Even the handle is made of plain, rough-hewn wood. As you take in your surroundings, the door opens...</p><p></p><p>...and in steps a young elven woman. Your guess would be that, if she were human, she would be roughly 16 or 17. She has long black hair, tied back into a single ponytail; her eyes are a bright gray; a pair of silver earrings dangle from her ears; her complexion is slightly tan. She wears loose, rugged clothing, functional but nondescript; she also wears a black leather coat, which flows behind her as she shuts the door. You catch sight of a gun of some make tucked into her belt as she walks towards the bed.</p><p></p><p>"You're awake." She says simply, in a high-pitched voice. "I don't normally help drunkards, but... you seemed different, for some reason. For one, I've never seen a drunkard try to get out of armor before. It looked like you needed some help."</p><p></p><p>"Are you feeling well enough to stand?" She asks. "There is some hot soup in the other room at the table, it might do you well. Maybe you can tell me something about yourself, as well." She looks at you expectantly. "Or is it too soon for food?"</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1843526, member: 162"] You begin to take off your armor, having fallen under its weight. However, as you do, you feel the final traces of poison taking their toll on your system ([color=red]Fort save: 7 + 5 = 12, failure[/color]), and you fall unconscious ([color=red]3 strength damage[/color]) from lack of strength. [size=1][color=skyblue][b]OoC:[/b] XP gained - 2480, from getting around the goblin and avoiding being found out by Ratheqar.[/color][/size] ----- Even in your unconsciousness, you get vague impressions of your surroundings. There is a voice, and then you are being half-dragged, half-carried somewhere. You stop moving after some time, and the sounds go away. ----- You awaken. You are in a small bed, in a small room. There is a window here, just above the bed; looking out shows that you are a few floors above the street, quite close to where you had fallen unconscious. The room you are in is quite bare, and not well-maintained in the least. There are cracks in the walls, though nothing that would threaten the structural integrity of the room; across the room there is a small table, with a single chair set at it. There is another window there, with a nice view of the marketplace below, which is now bustling with people. Your armor and other equipment is set in a pile next to the desk. Judging by the amount of sunlight shining through the windows, you would guess that it is roughly mid-day. There is a single door leading out of the room, a simple wooden one with no decoration. Even the handle is made of plain, rough-hewn wood. As you take in your surroundings, the door opens... ...and in steps a young elven woman. Your guess would be that, if she were human, she would be roughly 16 or 17. She has long black hair, tied back into a single ponytail; her eyes are a bright gray; a pair of silver earrings dangle from her ears; her complexion is slightly tan. She wears loose, rugged clothing, functional but nondescript; she also wears a black leather coat, which flows behind her as she shuts the door. You catch sight of a gun of some make tucked into her belt as she walks towards the bed. "You're awake." She says simply, in a high-pitched voice. "I don't normally help drunkards, but... you seemed different, for some reason. For one, I've never seen a drunkard try to get out of armor before. It looked like you needed some help." "Are you feeling well enough to stand?" She asks. "There is some hot soup in the other room at the table, it might do you well. Maybe you can tell me something about yourself, as well." She looks at you expectantly. "Or is it too soon for food?" [/QUOTE]
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