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The Psionicle, Part XI
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<blockquote data-quote="GnomeWorks" data-source="post: 1359641" data-attributes="member: 162"><p><strong>Enter Cara'nor</strong></p><p></p><p>The journey to Cara'nor takes two weeks by horse. The weather is lightening, and the ground is firm; spring is in the air. The land between Garanasseur and Cara'nor is mostly flatland, like most of the rest of the country. A few times you spot small forests or groups of hills, but other than that the terrain is easily traversed.</p><p></p><p>Around noon of the fourteenth day, you crest a hill - and the smell of the sea greets you. In the distance, a few miles away, lies a great city on the edge of a small bay; great walls of stone and steel surround it, similar to the walls at Garanasseur but much grander. Several large ships of varying construction line the docks, visible at this distance; it looks to be a bustling port city. As you watch, a small ship descends from the clouds and slowly drops down towards the city, landing somewhere within.</p><p></p><p>"Welcome to Cara'nor," Kloranth says, then nudges his mount forward, heading for the city.</p><p></p><p>-----</p><p></p><p>The gates of the wall are open, and you enter easily; a gnome standing guard on the top of the wall above the gate nods at you as you enter, and takes note of something on a piece of parchment he holds in his hand.</p><p></p><p>Upon entering, Kloranth dismounts, then looks to the rest of you. "Well, this is where we split up. It's been fun meeting you all. Good luck with your journey." He then leads his mount away into the hustle and bustle of the city, disappearing from sight.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1359641, member: 162"] [b]Enter Cara'nor[/b] The journey to Cara'nor takes two weeks by horse. The weather is lightening, and the ground is firm; spring is in the air. The land between Garanasseur and Cara'nor is mostly flatland, like most of the rest of the country. A few times you spot small forests or groups of hills, but other than that the terrain is easily traversed. Around noon of the fourteenth day, you crest a hill - and the smell of the sea greets you. In the distance, a few miles away, lies a great city on the edge of a small bay; great walls of stone and steel surround it, similar to the walls at Garanasseur but much grander. Several large ships of varying construction line the docks, visible at this distance; it looks to be a bustling port city. As you watch, a small ship descends from the clouds and slowly drops down towards the city, landing somewhere within. "Welcome to Cara'nor," Kloranth says, then nudges his mount forward, heading for the city. ----- The gates of the wall are open, and you enter easily; a gnome standing guard on the top of the wall above the gate nods at you as you enter, and takes note of something on a piece of parchment he holds in his hand. Upon entering, Kloranth dismounts, then looks to the rest of you. "Well, this is where we split up. It's been fun meeting you all. Good luck with your journey." He then leads his mount away into the hustle and bustle of the city, disappearing from sight. [/QUOTE]
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