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The Psychic Monk UPDATED!
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<blockquote data-quote="Cabral" data-source="post: 2794747" data-attributes="member: 1193"><p>This is really odd ... :\ Well, let's have a look. First, for reference: <a href="http://d20srd.org/" target="_blank">d20srd.org</a> for the SRD, particularly the Psionic and Monk bits.</p><p></p><p></p><p>Why not all good saves like the monk?</p><p></p><p>Ditch Psychic Focus and Add Concentration. That's what you use to become psionicly focused.</p><p></p><p>Now let's fix your tables <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ... They're not too bad, but the format is slightly confusing and the single code tag pair is hiding some of your tables.</p><p>[code]</p><p>Table 1.1</p><p>Level Move Special</p><p> 1 +10 Minor Teleport, Wild Talent, Speed of Thought Dodge</p><p> 2 +10 Fall -10</p><p> 3 +10 Psychic Weapon</p><p> 4 +10 Alertness, Evasion</p><p> 5 +20 Free Step +5', Uncanny Dodge</p><p> 6 +20 Flee the ground, Fall -15</p><p> 7 +20 </p><p> 8 +20 Teleport up</p><p> 9 +20 Dodge Attack</p><p> 10 +30 Free Step +10', Fall -20</p><p> 11 +30 Improved Teleport, Quick Stand, Improved Evasion</p><p> 12 +30 </p><p> 13 +30 </p><p> 14 +30 Fall -25</p><p> 15 +40 Free Step +15'</p><p> 16 +40 </p><p> 17 +40 </p><p> 18 +40 Fall -30</p><p> 19 +40 </p><p> 20 +50 Free Step +20'</p><p>[/code]</p><p></p><p>[code]</p><p>Table 1-2 Psychic Weapon</p><p>Check Damage Duration</p><p>15-19 +1d6 three turns</p><p>20-24 +3d6 four turns</p><p>25-29 +5d6 five turns</p><p>30-34 +7d6 six turns</p><p> 35+ +9d6 seven turns</p><p>[/code]</p><p></p><p>[code]</p><p>Table 1-3 Psychic Teleport</p><p>Check Distance</p><p>15-19 +5'</p><p>20-24 +10'</p><p>25-29 +15'</p><p>30-34 +20'</p><p>[/code]</p><p>Either change the last row to 30+ or add another row saying +5 +5'</p><p></p><p>Alright, now let's look at the mechanics <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>By the way, as a guideline, I think you can get much of what you are looking for with a multiclassed <a href="http://d20srd.org/srd/classes/monk.htm" target="_blank">Monk</a> / <a href="http://d20srd.org/srd/psionic/classes/psychicWarrior.htm" target="_blank">Psychic Warrior</a> who enters the <a href="http://d20srd.org/srd/psionic/prestigeClasses/elocater.htm" target="_blank">Elocater</a> Prestige Class.</p><p></p><p></p><p>I would change this to Monk weapons and no armor or shield proficiency and a Psychic Monk who wears armor or a shield loses class abilities.</p><p></p><p></p><p>I would change this to an Wisdom based insight bonus. Monk's add thier wisdom to AC and Psychic Warriors are Wisdom "casters".</p><p></p><p></p><p>At first level, I would grant Wild Talent and Improved Unarmed Strike as bonus feats.</p><p>at second, I would grant Speed of Thought as a bonus feat.</p><p></p><p>This is very similar to the Psychic Warrior Power Dimension Slide dispite the limited distance. I would delay this ability until 6th or later.</p><p></p><p></p><p>I would change this to granting monk-like unarmed damage only when psionicly focused.</p><p></p><p></p><p>It's okay, but I would replace this a Psionic Bonus feat.</p><p></p><p>Okay, no offense, but this is hideous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Change this to a late level dimension slide as a (Su) ability. So movement doen't provoke Attacks of Opportunity. Extra 5ft steps is generally a no-no, especially if you want to make those 5 ft steps further than 5ft <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Uhm, replace this with Leap of Clouds monk ability, IMO</p><p></p><p></p><p>Nice flavor but 1) too much die rolling; 2) too complicated.</p><p></p><p>Teleportation Dodge: The Psychic Monk gains a +2 dodge bonus to AC. (Dodge bonuses stack)</p><p></p><p></p><p>This becomes unnecessary if you replace Free Step with an innate Dimension Slide as I described above ... though 11th is a good place for it to kick in</p><p></p><p></p><p></p><p>Interesting concept, good for a Githzerai character. I would suggest playing with a Monk/Psychic Warrior/Elocater until you find the abilities you like and smooth them out into a core class. Remember Psionic Meditation allows you to attain Psionic Focus as a move action.</p><p></p><p>I think, at various levels, the class should grant the following bonus feats: Wild Talent, Improved Unarmed Strike, Speed of Thought, Psionic Meditation, and perhaps Mental Leap or Up the Walls</p></blockquote><p></p>
[QUOTE="Cabral, post: 2794747, member: 1193"] This is really odd ... :\ Well, let's have a look. First, for reference: [url=http://d20srd.org/]d20srd.org[/url] for the SRD, particularly the Psionic and Monk bits. Why not all good saves like the monk? Ditch Psychic Focus and Add Concentration. That's what you use to become psionicly focused. Now let's fix your tables :) ... They're not too bad, but the format is slightly confusing and the single code tag pair is hiding some of your tables. [code] Table 1.1 Level Move Special 1 +10 Minor Teleport, Wild Talent, Speed of Thought Dodge 2 +10 Fall -10 3 +10 Psychic Weapon 4 +10 Alertness, Evasion 5 +20 Free Step +5', Uncanny Dodge 6 +20 Flee the ground, Fall -15 7 +20 8 +20 Teleport up 9 +20 Dodge Attack 10 +30 Free Step +10', Fall -20 11 +30 Improved Teleport, Quick Stand, Improved Evasion 12 +30 13 +30 14 +30 Fall -25 15 +40 Free Step +15' 16 +40 17 +40 18 +40 Fall -30 19 +40 20 +50 Free Step +20' [/code] [code] Table 1-2 Psychic Weapon Check Damage Duration 15-19 +1d6 three turns 20-24 +3d6 four turns 25-29 +5d6 five turns 30-34 +7d6 six turns 35+ +9d6 seven turns [/code] [code] Table 1-3 Psychic Teleport Check Distance 15-19 +5' 20-24 +10' 25-29 +15' 30-34 +20' [/code] Either change the last row to 30+ or add another row saying +5 +5' Alright, now let's look at the mechanics :D By the way, as a guideline, I think you can get much of what you are looking for with a multiclassed [url=http://d20srd.org/srd/classes/monk.htm]Monk[/url] / [url=http://d20srd.org/srd/psionic/classes/psychicWarrior.htm]Psychic Warrior[/url] who enters the [url=http://d20srd.org/srd/psionic/prestigeClasses/elocater.htm]Elocater[/url] Prestige Class. I would change this to Monk weapons and no armor or shield proficiency and a Psychic Monk who wears armor or a shield loses class abilities. I would change this to an Wisdom based insight bonus. Monk's add thier wisdom to AC and Psychic Warriors are Wisdom "casters". At first level, I would grant Wild Talent and Improved Unarmed Strike as bonus feats. at second, I would grant Speed of Thought as a bonus feat. This is very similar to the Psychic Warrior Power Dimension Slide dispite the limited distance. I would delay this ability until 6th or later. I would change this to granting monk-like unarmed damage only when psionicly focused. It's okay, but I would replace this a Psionic Bonus feat. Okay, no offense, but this is hideous ;) Change this to a late level dimension slide as a (Su) ability. So movement doen't provoke Attacks of Opportunity. Extra 5ft steps is generally a no-no, especially if you want to make those 5 ft steps further than 5ft :) Uhm, replace this with Leap of Clouds monk ability, IMO Nice flavor but 1) too much die rolling; 2) too complicated. Teleportation Dodge: The Psychic Monk gains a +2 dodge bonus to AC. (Dodge bonuses stack) This becomes unnecessary if you replace Free Step with an innate Dimension Slide as I described above ... though 11th is a good place for it to kick in Interesting concept, good for a Githzerai character. I would suggest playing with a Monk/Psychic Warrior/Elocater until you find the abilities you like and smooth them out into a core class. Remember Psionic Meditation allows you to attain Psionic Focus as a move action. I think, at various levels, the class should grant the following bonus feats: Wild Talent, Improved Unarmed Strike, Speed of Thought, Psionic Meditation, and perhaps Mental Leap or Up the Walls [/QUOTE]
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