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The Psychic Monk UPDATED!
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<blockquote data-quote="Cabral" data-source="post: 2798822" data-attributes="member: 1193"><p>Okay, I was trying to make a variant monk and as I was designing the monk in the New Thread box and it started to look <em>alot</em> like this one ... so one computer crash later and I decided to redesign it here... Tell me what you think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong><span style="font-size: 10px">Psychic Monk</span></strong></p><p></p><p><strong>Alignment:</strong> Any</p><p><strong>Hit Die:</strong> d8</p><p></p><p><strong>Class Skills:</strong> </p><p><strong>Skill Points:</strong> (4 + Int mod) x4 at first level; (4 + Int mod) each additional level</p><p></p><p>[Code]</p><p>[b]Table x-x: The Psychic Monk</p><p> Base </p><p> Attack Fort Ref Will Unarmed AC </p><p>Level Bonus Save Save Save Damage Bonus[sup]1[/sup] Special[/b]</p><p> 1 +0 +2 +2 +2 1d6 - Unarmed Strike, Wild Talent</p><p> 2 +1 +3 +3 +3 1d6 - Evasion</p><p> 3 +2 +3 +3 +3 1d6 - Fast Movement</p><p> 4 +3 +4 +4 +4 1d6 - Catfall 10'</p><p> 5 +3 +4 +4 +4 1d6 +1 Deflection</p><p> 6 +4 +5 +5 +5 1d6 +1 Speed of Thought</p><p> 7 +5 +5 +5 +5 1d6 +1 </p><p> 8 +6 +6 +6 +6 1d8 +1 Catfall 20'</p><p> 9 +6 +6 +6 +6 1d8 +1 Improved Evasion</p><p> 10 +7 +7 +7 +7 1d8 +2 Impossible Strike</p><p> 11 +8 +7 +7 +7 1d8 +2 </p><p> 12 +9 +8 +8 +8 1d8 +2 Catfall 30'</p><p> 13 +9 +8 +8 +8 1d8 +2 </p><p> 14 +10 +9 +9 +9 1d8 +2 </p><p> 15 +11 +9 +9 +9 1d8 +3 </p><p> 16 +12 +10 +10 +10 1d10 +3 Catfall 40'</p><p> 17 +12 +10 +10 +10 1d10 +3 </p><p> 18 +13 +11 +11 +11 1d10 +3 </p><p> 19 +14 +11 +11 +11 1d10 +3 </p><p> 20 +15 +12 +12 +12 1d10 +4 </p><p>[sup]1[/sup] This AC Bonus only applies while Psionicly Focused; see Deflection.</p><p></p><p>[/Code]</p><p><strong>Class Features</strong>:</p><p><strong>Weapon and Armor Proficiencies:</strong> Monk weapons and no armor or shield.</p><p></p><p><strong>Unarmed Strike (ex):</strong>As a monk of 1/2 the Psychic Monk's level (minimum of 1).</p><p></p><p><strong>Wild Talent:</strong> At first level the Psychic Monk gains Wild Talent as a Bonus Feat</p><p></p><p><strong>AC Bonus (Ex):</strong> When unarmored and unecumbered, the psychic monk adds her Wisdom bonus, (if any) as an insight to their AC. This bonus does not stack with the monk AC bonus.</p><p></p><p><strong>Fast Movement (Ex):</strong> At 3rd level, a Psychic Monk's base speed while wearing no heavier than medium armor and carrying no heavier than a medium load, his base speed is increased by 10 ft.</p><p></p><p><strong>Catfall (Su):</strong> Starting at 4th level, the Psychic Monk can reduce any fall by 10'. This reduction increases by 10' every four levels above 4th level. This ability overlaps (does not stack with) other methods of reducing falling distance.</p><p></p><p><strong>Deflection (Su):</strong> Starting at 5th level, a Psychic Monk while Psionicly Focused gains a +1 deflection bonus to their AC. The Psychic Monk gains an additional +1 every 5 levels after 5th level.</p><p></p><p><strong>Impossible Strike (Ex):</strong> The psychic monk may calculate flanking his normal square of from any square he threatens. He may change the square flanking is calculated from as a free action once per turn.</p><p></p><p>Woohoo. the vB codes work inside [code] tags!</p><p></p><p>It still needs a bit more oomph. :)</p><p></p><p>Edit: Whoops. I hit submit too soon. Well, guess I should be saving my progress anyway ;)[/code]</p></blockquote><p></p>
[QUOTE="Cabral, post: 2798822, member: 1193"] Okay, I was trying to make a variant monk and as I was designing the monk in the New Thread box and it started to look [I]alot[/I] like this one ... so one computer crash later and I decided to redesign it here... Tell me what you think :D [B][SIZE=2]Psychic Monk[/SIZE][/B] [B]Alignment:[/B] Any [B]Hit Die:[/B] d8 [B]Class Skills:[/B] [B]Skill Points:[/B] (4 + Int mod) x4 at first level; (4 + Int mod) each additional level [Code] [b]Table x-x: The Psychic Monk Base Attack Fort Ref Will Unarmed AC Level Bonus Save Save Save Damage Bonus[sup]1[/sup] Special[/b] 1 +0 +2 +2 +2 1d6 - Unarmed Strike, Wild Talent 2 +1 +3 +3 +3 1d6 - Evasion 3 +2 +3 +3 +3 1d6 - Fast Movement 4 +3 +4 +4 +4 1d6 - Catfall 10' 5 +3 +4 +4 +4 1d6 +1 Deflection 6 +4 +5 +5 +5 1d6 +1 Speed of Thought 7 +5 +5 +5 +5 1d6 +1 8 +6 +6 +6 +6 1d8 +1 Catfall 20' 9 +6 +6 +6 +6 1d8 +1 Improved Evasion 10 +7 +7 +7 +7 1d8 +2 Impossible Strike 11 +8 +7 +7 +7 1d8 +2 12 +9 +8 +8 +8 1d8 +2 Catfall 30' 13 +9 +8 +8 +8 1d8 +2 14 +10 +9 +9 +9 1d8 +2 15 +11 +9 +9 +9 1d8 +3 16 +12 +10 +10 +10 1d10 +3 Catfall 40' 17 +12 +10 +10 +10 1d10 +3 18 +13 +11 +11 +11 1d10 +3 19 +14 +11 +11 +11 1d10 +3 20 +15 +12 +12 +12 1d10 +4 [sup]1[/sup] This AC Bonus only applies while Psionicly Focused; see Deflection. [/Code] [B]Class Features[/B]: [B]Weapon and Armor Proficiencies:[/B] Monk weapons and no armor or shield. [B]Unarmed Strike (ex):[/B]As a monk of 1/2 the Psychic Monk's level (minimum of 1). [b]Wild Talent:[/b] At first level the Psychic Monk gains Wild Talent as a Bonus Feat [b]AC Bonus (Ex):[/b] When unarmored and unecumbered, the psychic monk adds her Wisdom bonus, (if any) as an insight to their AC. This bonus does not stack with the monk AC bonus. [B]Fast Movement (Ex):[/B] At 3rd level, a Psychic Monk's base speed while wearing no heavier than medium armor and carrying no heavier than a medium load, his base speed is increased by 10 ft. [B]Catfall (Su):[/B] Starting at 4th level, the Psychic Monk can reduce any fall by 10'. This reduction increases by 10' every four levels above 4th level. This ability overlaps (does not stack with) other methods of reducing falling distance. [b]Deflection (Su):[/b] Starting at 5th level, a Psychic Monk while Psionicly Focused gains a +1 deflection bonus to their AC. The Psychic Monk gains an additional +1 every 5 levels after 5th level. [B]Impossible Strike (Ex):[/B] The psychic monk may calculate flanking his normal square of from any square he threatens. He may change the square flanking is calculated from as a free action once per turn. Woohoo. the vB codes work inside [code] tags! It still needs a bit more oomph. :) Edit: Whoops. I hit submit too soon. Well, guess I should be saving my progress anyway ;)[/code] [/QUOTE]
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