Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Purifiers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 1658507" data-attributes="member: 1210"><p>It might seem a lil powerful at first glance, but remember that your earliest entry is 8th level. What do you think?</p><p></p><p><strong>Purifier</strong></p><p></p><p>The Purifiers are an order of fanatical Chaos-haters. They seek to destroy the marks Chaos makes on creatures, objects and locations. Typically, a purifier would sooner see a Chaos-touched creature die than see him ‘forced to live in that condition’, often regardless of the creature’s own wishes.</p><p></p><p>Many purifiers begin as clerics or paladins, typically of Galador. They are drawn from the ranks of all classes, however. </p><p></p><p><strong>Hit Dice:</strong> d8</p><p><strong>Prerequisites:</strong> Non-Chaotic alignment. Base attack +7. Knowledge (religion) (8 ranks), Survival (8 ranks). Track. Must be able to cast a lawful spell or have a lawful-aligned supernatural or spell-like ability.</p><p></p><p><strong>Class Skills:</strong> Bluff (cha), Climb (str), Concentration (con), Gather Information (cha), Handle Animal (cha), Intimidate (cha), Knowledge (local, religion) (int), Listen (wis), Ride (dex), Search (int), Sense Motive (wis), Spot (wis), Survival (wis), Use Rope (dex). Skill points/level: 4 + int bonus.</p><p> </p><p><strong>Base Attack:</strong> Good (as fighter)</p><p> </p><p><strong>Good Saves:</strong> Fort and Will</p><p></p><p><strong>Poor Saves:</strong> Ref</p><p></p><p><strong>Level---Special Abilities</strong></p><p>1---Detect chaos, dispel chaos 1/day</p><p>2---Censure chaotic outsider</p><p>3---Chaos bane +1/+1d6</p><p>4---</p><p>5---Dispel chaos 2/day</p><p>6---Censure clergy</p><p>7---</p><p>8---Chaos bane +2/+2d6</p><p>9---Dispel chaos 3/day</p><p>10---Ray of purification</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong></strong></p><p><strong>Weapon and Armor Proficiency:</strong> A purifier gains proficiency in simple and martial weapons and all armor and shields other than tower shields.</p><p> </p><p><strong>Detect Chaos (Sp):</strong> At will, a purifier may use detect chaos (as per the spell).</p><p></p><p><strong>Dispel Chaos (Sp):</strong> A purifier may use dispel chaos as a spell-like ability. He may do so once per day at first level, gaining one additional use per four levels.</p><p></p><p><strong>Censure Chaotic Outsider (Su):</strong> 3/day a purifier may attempt to censure chaotic outsiders just as a cleric turns undead. He uses his purifier class level, along with any levels from cleric, paladin, guardian of order or other class that gives turning ability, as his turning level. If he successfully turns a chaotic outsider, it acts just like an undead that has been turned. If the undead would have been destroyed, the outsider is instead banished back to its home plane. Note that this ability does not function against chaotic outsiders on their own home plane.</p><p></p><p><strong>Chaos Bane (Su):</strong> At 3rd level a purifier gains a +1 bonus on attack rolls and a +1d6 bonus on damage rolls against chaotic creatures. This bonus increases every five levels thereafter.</p><p> </p><p><strong>Censure Clergy (Su):</strong> Beginning at 6th level, the purifier may use his censure ability against chaotically-aligned priests and divine champions (including but not limited to paladins of freedom, blackguards, holy liberators, etc). If he successfully censures a member of the clergy, the victim is stunned for one round, deafened for 1d10 minutes and suffers 1d4 points of strength damage. If he would destroy an equivalent undead, the clergy is stunned for 1d4 rounds, blinded for 1d4 minutes, deafened for 1d6 hours and suffers 1d4 points each of strength and dexterity damage.</p><p> </p><p><strong>Ray of Purification (Su):</strong> 1/day a purifier may unleash a terrible violet ray out to a range of 200’. On a successful ranged touch attack, this ray will strip all the Chaos traits off a creature, automatically dispel any Chaotic spell, spell-like, supernatural or psionic effect, automatically banish any extraplanar chaotic creature back to its home plane, or automatically inflict 20d6 points of damage to a chaotic (non-extraplanar) creature that it touches.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1658507, member: 1210"] It might seem a lil powerful at first glance, but remember that your earliest entry is 8th level. What do you think? [b]Purifier[/b] The Purifiers are an order of fanatical Chaos-haters. They seek to destroy the marks Chaos makes on creatures, objects and locations. Typically, a purifier would sooner see a Chaos-touched creature die than see him ‘forced to live in that condition’, often regardless of the creature’s own wishes. Many purifiers begin as clerics or paladins, typically of Galador. They are drawn from the ranks of all classes, however. [b]Hit Dice:[/b] d8 [b]Prerequisites:[/b] Non-Chaotic alignment. Base attack +7. Knowledge (religion) (8 ranks), Survival (8 ranks). Track. Must be able to cast a lawful spell or have a lawful-aligned supernatural or spell-like ability. [b]Class Skills:[/b] Bluff (cha), Climb (str), Concentration (con), Gather Information (cha), Handle Animal (cha), Intimidate (cha), Knowledge (local, religion) (int), Listen (wis), Ride (dex), Search (int), Sense Motive (wis), Spot (wis), Survival (wis), Use Rope (dex). Skill points/level: 4 + int bonus. [b]Base Attack:[/b] Good (as fighter) [b]Good Saves:[/b] Fort and Will [b]Poor Saves:[/b] Ref [b]Level---Special Abilities[/b] 1---Detect chaos, dispel chaos 1/day 2---Censure chaotic outsider 3---Chaos bane +1/+1d6 4--- 5---Dispel chaos 2/day 6---Censure clergy 7--- 8---Chaos bane +2/+2d6 9---Dispel chaos 3/day 10---Ray of purification [b]CLASS FEATURES Weapon and Armor Proficiency:[/b] A purifier gains proficiency in simple and martial weapons and all armor and shields other than tower shields. [b]Detect Chaos (Sp):[/b] At will, a purifier may use detect chaos (as per the spell). [b]Dispel Chaos (Sp):[/b] A purifier may use dispel chaos as a spell-like ability. He may do so once per day at first level, gaining one additional use per four levels. [b]Censure Chaotic Outsider (Su):[/b] 3/day a purifier may attempt to censure chaotic outsiders just as a cleric turns undead. He uses his purifier class level, along with any levels from cleric, paladin, guardian of order or other class that gives turning ability, as his turning level. If he successfully turns a chaotic outsider, it acts just like an undead that has been turned. If the undead would have been destroyed, the outsider is instead banished back to its home plane. Note that this ability does not function against chaotic outsiders on their own home plane. [b]Chaos Bane (Su):[/b] At 3rd level a purifier gains a +1 bonus on attack rolls and a +1d6 bonus on damage rolls against chaotic creatures. This bonus increases every five levels thereafter. [b]Censure Clergy (Su):[/b] Beginning at 6th level, the purifier may use his censure ability against chaotically-aligned priests and divine champions (including but not limited to paladins of freedom, blackguards, holy liberators, etc). If he successfully censures a member of the clergy, the victim is stunned for one round, deafened for 1d10 minutes and suffers 1d4 points of strength damage. If he would destroy an equivalent undead, the clergy is stunned for 1d4 rounds, blinded for 1d4 minutes, deafened for 1d6 hours and suffers 1d4 points each of strength and dexterity damage. [b]Ray of Purification (Su):[/b] 1/day a purifier may unleash a terrible violet ray out to a range of 200’. On a successful ranged touch attack, this ray will strip all the Chaos traits off a creature, automatically dispel any Chaotic spell, spell-like, supernatural or psionic effect, automatically banish any extraplanar chaotic creature back to its home plane, or automatically inflict 20d6 points of damage to a chaotic (non-extraplanar) creature that it touches. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Purifiers
Top