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<blockquote data-quote="Minigiant" data-source="post: 4505189" data-attributes="member: 63508"><p><span style="font-size: 12px"><span style="font-size: 10px">Okay I pulled the controller aspects out and made another an elite soldier. </span></span></p><p> </p><p><strong><span style="font-size: 12px">Purple Puller</span></strong> Lele 8 Controller</p><p>Medium shadow humaniod--- XP 350</p><p>---</p><p>Initiative +9; Senses Perception +8</p><p>HP 70; Bloodied 35</p><p>AC 20; Fortitude 19; Reflex 22; Will 20</p><p>Speed 6</p><p>---</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Flail</strong> (standard; at will): <strong>Weapon</strong> </p><p>+14 vs. AC; 1d10+2 damage</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><strong> Shadow Puppetry</strong> (standard; at-will) <strong>Charm</strong></p><p>Range 10; +13 vs. Will; The target shifts up to 2 squares. If the target is bloodied, it makes a basic melee attack against its nearest ally.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Summon Giant Puppet</strong> (standard; encounter): <strong>Conjuration</strong>; </p><p>Ranged 5; +10 vs AC; 1d12+3 damage. A Large Giant puppet is conjured in 4 unoccupied squares with range and the puppet attack an adjancent enemy. Any enemy that start its turn next to the puppet is attacked by it. The purple puller can move the puppet 4 squares as a move action.</p><p> </p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Athletics +8 Stealth +11</p><p>Str 15; Dex 21; Wis 18</p><p>Con 17; Int 11; Cha 16</p><p>---</p><p>Equipment: wooden armor, flail</p><p> </p><p> </p><p> </p><p><strong><span style="font-size: 12px">Purple Tarantula</span></strong> Level 12 Elite Soldier</p><p>Medium shadow Humaniod--- XP 1400</p><p>---</p><p>Initiative +10; Senses Perception +9</p><p>HP 244; Bloodied 122</p><p>AC 30; Fortitude 26; Reflex 23; Will 23</p><p>Resist 10 lightning</p><p>Saving Throws +2</p><p>Speed 6, climb 5</p><p>Action Points 1</p><p>---</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong> Dagger</strong> (standard; at will): <strong>Weapon</strong> </p><p>+15 vs. AC; 1d4+4 damage.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dagger Flurry </strong>(standard; at will): <strong>Weapon</strong> </p><p>The Purple Tarnatula makes 4 dagger attacks.</p><p> </p><p><strong>Tangling Strings </strong>(immediate reaction, when an adjancent enemy misses a melee attack againt it, at will)</p><p>The target is grabbed by the Purple Tarantula.</p><p> </p><p><strong>Shocking Hairs </strong>At the end of the Purple Tarantula's turn, any creaure grabbing or grabbed by the Purple Tarantula is dealt 2d6+5 lightning damage</p><p> </p><p><strong>Second Wind</strong> (minor; encounter)<strong> Healing: </strong>The purple puppetmaster spends a healing surge and regains 75 hit points. In addition, it gains a +2 bonus to all of its defenses until the end of its next turn.</p><p> </p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills: Athletics +17 Stealth +12</p><p>Str 15; Dex 19; Wis 17</p><p>Con 21; Int 11; Cha 11</p><p>Equipment: 4 daggers</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4505189, member: 63508"] [SIZE=3][SIZE=2]Okay I pulled the controller aspects out and made another an elite soldier. [/SIZE][/SIZE] [B][SIZE=3][/SIZE][/B] [B][SIZE=3]Purple Puller[/SIZE][/B] Lele 8 Controller Medium shadow humaniod--- XP 350 --- Initiative +9; Senses Perception +8 HP 70; Bloodied 35 AC 20; Fortitude 19; Reflex 22; Will 20 Speed 6 --- :bmelee: [B]Flail[/B] (standard; at will): [B]Weapon[/B] +14 vs. AC; 1d10+2 damage :ranged:[B] Shadow Puppetry[/B] (standard; at-will) [B]Charm[/B] Range 10; +13 vs. Will; The target shifts up to 2 squares. If the target is bloodied, it makes a basic melee attack against its nearest ally. :ranged: [B]Summon Giant Puppet[/B] (standard; encounter): [B]Conjuration[/B]; Ranged 5; +10 vs AC; 1d12+3 damage. A Large Giant puppet is conjured in 4 unoccupied squares with range and the puppet attack an adjancent enemy. Any enemy that start its turn next to the puppet is attacked by it. The purple puller can move the puppet 4 squares as a move action. --- Alignment unaligned; Languages Common Skills Athletics +8 Stealth +11 Str 15; Dex 21; Wis 18 Con 17; Int 11; Cha 16 --- Equipment: wooden armor, flail [B][SIZE=3]Purple Tarantula[/SIZE][/B] Level 12 Elite Soldier Medium shadow Humaniod--- XP 1400 --- Initiative +10; Senses Perception +9 HP 244; Bloodied 122 AC 30; Fortitude 26; Reflex 23; Will 23 Resist 10 lightning Saving Throws +2 Speed 6, climb 5 Action Points 1 --- :bmelee:[B] Dagger[/B] (standard; at will): [B]Weapon[/B] +15 vs. AC; 1d4+4 damage. :melee: [B]Dagger Flurry [/B](standard; at will): [B]Weapon[/B] The Purple Tarnatula makes 4 dagger attacks. [B]Tangling Strings [/B](immediate reaction, when an adjancent enemy misses a melee attack againt it, at will) The target is grabbed by the Purple Tarantula. [B]Shocking Hairs [/B]At the end of the Purple Tarantula's turn, any creaure grabbing or grabbed by the Purple Tarantula is dealt 2d6+5 lightning damage [B]Second Wind[/B] (minor; encounter)[B] Healing: [/B]The purple puppetmaster spends a healing surge and regains 75 hit points. In addition, it gains a +2 bonus to all of its defenses until the end of its next turn. --- Alignment unaligned; Languages Common Skills: Athletics +17 Stealth +12 Str 15; Dex 19; Wis 17 Con 21; Int 11; Cha 11 Equipment: 4 daggers [/QUOTE]
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