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The purpose of D&D's evolution?
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<blockquote data-quote="Faraer" data-source="post: 2382287" data-attributes="member: 6318"><p>Each new version is made to suit a slightly different idea of what the game should be, which newly forged and old ideas should be included, who the players are and what they want from the game, how to achieve that game-mechanically, as well as political and business-plan reasons, to move it into line with current trends in game design and visual appeal, and sell more copies.</p><p></p><p>None of this has anything to do with evolution: invoking evolution here is marketing cant designed to make you think the newest thing is inevitably best. D&D is a creative work, not a machine, and a 2000s RPG is not inevitably better than a 1980s RPG any more than a 2000s film over a 1980s film.</p></blockquote><p></p>
[QUOTE="Faraer, post: 2382287, member: 6318"] Each new version is made to suit a slightly different idea of what the game should be, which newly forged and old ideas should be included, who the players are and what they want from the game, how to achieve that game-mechanically, as well as political and business-plan reasons, to move it into line with current trends in game design and visual appeal, and sell more copies. None of this has anything to do with evolution: invoking evolution here is marketing cant designed to make you think the newest thing is inevitably best. D&D is a creative work, not a machine, and a 2000s RPG is not inevitably better than a 1980s RPG any more than a 2000s film over a 1980s film. [/QUOTE]
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