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The purpose of D&D's evolution?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2387488" data-attributes="member: 32740"><p>A) because he had a lot of additional rules, changes, and ideas that he and others had devoloped and used over the years, and</p><p>B) because by publishing these changes collectively he could make money selling a new product.</p><p>A) because for arcane, corporate, legal nonsense reasons there were two versions simultaneously developing in different directions,</p><p>B) they had additional rules, changes, and ideas, and</p><p>C) they could make money by publishing these changes collectively as a new product.</p><p>A) because they had a lot of new stuff as above,</p><p>B) they had already published METRIC BUTTLOADS of this stuff and the game was choking on it all in many opinions,</p><p>C) They could make money.</p><p> </p><p>Of course then came D) they produced double the metric buttloads of stuff to add on although this time a lot of it was smelling like a buttload.</p><p>Because the basic design of the game, the purpose of it was as a facilitation of the exercise of the imagination. That means players at the time were actively encouraged to make stuff up for the game just as the designers of the game did themselves. It is only sensible then that it should evolve both publicly and privately, officially and unofficially on a regular basis.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2387488, member: 32740"] A) because he had a lot of additional rules, changes, and ideas that he and others had devoloped and used over the years, and B) because by publishing these changes collectively he could make money selling a new product. A) because for arcane, corporate, legal nonsense reasons there were two versions simultaneously developing in different directions, B) they had additional rules, changes, and ideas, and C) they could make money by publishing these changes collectively as a new product. A) because they had a lot of new stuff as above, B) they had already published METRIC BUTTLOADS of this stuff and the game was choking on it all in many opinions, C) They could make money. Of course then came D) they produced double the metric buttloads of stuff to add on although this time a lot of it was smelling like a buttload. Because the basic design of the game, the purpose of it was as a facilitation of the exercise of the imagination. That means players at the time were actively encouraged to make stuff up for the game just as the designers of the game did themselves. It is only sensible then that it should evolve both publicly and privately, officially and unofficially on a regular basis. [/QUOTE]
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