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The purpose of deity stats in D&D.
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9519919" data-attributes="member: 11760"><p>Given that the introduction even points out that there were PCs at that point that could kill Odin and they included all the stats anyway ... it was a high-level Monster Manual.</p><p></p><p>You can detail the gods and their religions without telling how many hit points they have or what loot they drop if you kill them. The mythology books that would have been most familiar to the TSR writers, like Bullfinch's Mythology or the wonderful D'Aulaire's books of Greek and Norse myths, managed to do it without ever discussing how easy it would be to kill them.</p><p></p><p>The only purpose of the stats was because they wanted to model them as big monsters. And given how gonzo D&D was right from the start in the 1970s, they knew full well that Zeus and company's days were numbered.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9519919, member: 11760"] Given that the introduction even points out that there were PCs at that point that could kill Odin and they included all the stats anyway ... it was a high-level Monster Manual. You can detail the gods and their religions without telling how many hit points they have or what loot they drop if you kill them. The mythology books that would have been most familiar to the TSR writers, like Bullfinch's Mythology or the wonderful D'Aulaire's books of Greek and Norse myths, managed to do it without ever discussing how easy it would be to kill them. The only purpose of the stats was because they wanted to model them as big monsters. And given how gonzo D&D was right from the start in the 1970s, they knew full well that Zeus and company's days were numbered. [/QUOTE]
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