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The purpose of deity stats in D&D.
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<blockquote data-quote="Upper_Krust" data-source="post: 9521296" data-attributes="member: 326"><p>I understand that's your opinion, but it doesn't help facilitate cool battles and interesting stories does it. Much more interesting IMO to stick with the side that does have the cool interactions and exciting epic moments.</p><p></p><p></p><p></p><p>Well it depends on the power of the deity doesn't it. A hero-deity might be slightly more powerful, a quasi-deity more powerful still, a demigod more powerful again and so forth.</p><p></p><p>I mean using your logic what is the point of a Player Character being Level 2...its only slightly more powerful than Level 1.</p><p></p><p></p><p></p><p>The Gods of Greek Mythology certainly are.</p><p></p><p></p><p></p><p>MCU nonsense, hopefully ignored by the vast bulk of the actual comic run.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9521296, member: 326"] I understand that's your opinion, but it doesn't help facilitate cool battles and interesting stories does it. Much more interesting IMO to stick with the side that does have the cool interactions and exciting epic moments. Well it depends on the power of the deity doesn't it. A hero-deity might be slightly more powerful, a quasi-deity more powerful still, a demigod more powerful again and so forth. I mean using your logic what is the point of a Player Character being Level 2...its only slightly more powerful than Level 1. The Gods of Greek Mythology certainly are. MCU nonsense, hopefully ignored by the vast bulk of the actual comic run. [/QUOTE]
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The purpose of deity stats in D&D.
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