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The purpose of deity stats in D&D.
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<blockquote data-quote="Upper_Krust" data-source="post: 9521884" data-attributes="member: 326"><p>I actually own a bunch of Ms. Marvel comics (she wasn't always "Captain" Marvel) and while I like the character, I don't think what made her unique (for those in the know) made her especially palatable as a modern heroine for the MCU and legions of young girls - which was presumably Disney's plan (so desperate were they for their own Wonder Woman), so they nerfed all her flaws and struggles and as a consequence killed her as an interesting character. But in removing her flaws they fell into the Mary Sue trap.</p><p></p><p>Personally I don't see how Captain Marvel movies could work for both inspiring young girls AND as an interesting movie for adults. I suspect Disney went with the former and didn't do enough to excite adult audiences.</p><p></p><p>Once a character has no flaws and risks nothing it becomes unrelateable and irrelevant - much like you want your deities unrelateable and (largely) irrelevant.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Yes but my point was that you said the PCs could be "Useful to the Gods" when the reality of your distant immortals is that nothing the PCs do can affect them on any level. So in your campaign the Gods are effectively irrelevant.</p><p></p><p></p><p></p><p>Lets just consider Earth a cosmic nexus point and leave it at that.</p><p></p><p></p><p></p><p>You'll have to read the book for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I agree, but I think the larger goal is to make each Tier (of play) about something new rather than just bigger numbers and bigger fish to fry. </p><p></p><p>For instance beyond the Epic Tier is the Immortal Tier; revolving around the struggle of Gods and Anti-gods; gods are (mainly) fueled by worship and that gives them certain advantages and vulnerabilities; while the Anti-gods (Primordials and so forth) care little for mortals.</p><p></p><p>Beyond the Immortal Tier is the Empyrean Tier which has Elder Gods and Great Old Ones battle throughout the Time Stream with entities and factions from the beginning and ends of time competing to safeguard or destroy timelines.</p><p></p><p>Beyond the Empyrean Tier is the Sidereal Tier...etc...etc.</p><p></p><p>Eventually you get to an end point...but there are enough Tiers of Play in-between to duplicate any anime/comic/novel/idea/movie/sci-fi etc.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9521884, member: 326"] I actually own a bunch of Ms. Marvel comics (she wasn't always "Captain" Marvel) and while I like the character, I don't think what made her unique (for those in the know) made her especially palatable as a modern heroine for the MCU and legions of young girls - which was presumably Disney's plan (so desperate were they for their own Wonder Woman), so they nerfed all her flaws and struggles and as a consequence killed her as an interesting character. But in removing her flaws they fell into the Mary Sue trap. Personally I don't see how Captain Marvel movies could work for both inspiring young girls AND as an interesting movie for adults. I suspect Disney went with the former and didn't do enough to excite adult audiences. Once a character has no flaws and risks nothing it becomes unrelateable and irrelevant - much like you want your deities unrelateable and (largely) irrelevant. :) Yes but my point was that you said the PCs could be "Useful to the Gods" when the reality of your distant immortals is that nothing the PCs do can affect them on any level. So in your campaign the Gods are effectively irrelevant. Lets just consider Earth a cosmic nexus point and leave it at that. You'll have to read the book for that. ;) I agree, but I think the larger goal is to make each Tier (of play) about something new rather than just bigger numbers and bigger fish to fry. For instance beyond the Epic Tier is the Immortal Tier; revolving around the struggle of Gods and Anti-gods; gods are (mainly) fueled by worship and that gives them certain advantages and vulnerabilities; while the Anti-gods (Primordials and so forth) care little for mortals. Beyond the Immortal Tier is the Empyrean Tier which has Elder Gods and Great Old Ones battle throughout the Time Stream with entities and factions from the beginning and ends of time competing to safeguard or destroy timelines. Beyond the Empyrean Tier is the Sidereal Tier...etc...etc. Eventually you get to an end point...but there are enough Tiers of Play in-between to duplicate any anime/comic/novel/idea/movie/sci-fi etc. [/QUOTE]
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