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The purpose of deity stats in D&D.
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<blockquote data-quote="Mannahnin" data-source="post: 9524132" data-attributes="member: 7026594"><p>There have been RPGs which explicitly dealt with ascension to godhood, though they've often been derided. SenZar and The World of Synnibarr, as well-known examples, and before them, Tom Moldvay's Lords of Creation.</p><p></p><p>Before my brother and I moved back to the East coast in '93, Raven made sure to fit in our immortal, demigod, and god quests, so our Synnibarr characters had a chance to ascend to deity status. That game had an explicit endgame of ascension after level 50, with various stages detailed. But you did have to quest.</p><p></p><p></p><p></p><p></p><p></p><p>Right. 4E gives Demigodhood as an Epic destiny, but when you properly ascend at the end of your Destiny Quest you exceed 30th level and "graduate" from being a playable character.</p><p></p><p>Unlike in Synnibarr or Lords of Creation, say. I haven't read the latter, but in the former you have deity-level activities, quests, God Points gained based on your number of worshippers, etc. </p><p></p><p></p><p>I'm not aware of it having a real life source. I think it comes from fantasy fiction and was popularized in D&D by the cosmology of The Forgotten Realms. I'm trying to remember if the concept was included in Deities & Demigods.</p><p></p><p></p><p>What constitutes a "mortal" here is inherently subjective and relatively arbitrary though.</p><p></p><p>PCs near the top of the defined level scale in any edition of D&D are on the scale of the most epic heroes of any mythology. Capable of striking down multiples of powerful dragons or demons and other monstrous creatures who would be challenges for deities in most real world mythologies. </p><p></p><p>AD&D characters at high levels (especially with artifacts) are certainly capable of taking on deities. </p><p></p><p>5E and 4E (and probably 3E, but I never played Epic levels in 3E) make it a little easier and build the system to accommodate it better. They still generally define in the rules that to actually permanently destroy a deity is a super-epic quest which requires a unique process and special tools or weapons. Similar to destroying an artifact in 1E, but moreso.</p><p></p><p>For example in the first 1st-30th level 4E campaign a friend of mine ran, the finale involved defeating Orcus and then Vecna. But to kill Vecna we had to quest for the Sword of Kas and the Hand of Vecna, because he could only be permanently destroyed with the Sword, wielded in the Hand.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9524132, member: 7026594"] There have been RPGs which explicitly dealt with ascension to godhood, though they've often been derided. SenZar and The World of Synnibarr, as well-known examples, and before them, Tom Moldvay's Lords of Creation. Before my brother and I moved back to the East coast in '93, Raven made sure to fit in our immortal, demigod, and god quests, so our Synnibarr characters had a chance to ascend to deity status. That game had an explicit endgame of ascension after level 50, with various stages detailed. But you did have to quest. Right. 4E gives Demigodhood as an Epic destiny, but when you properly ascend at the end of your Destiny Quest you exceed 30th level and "graduate" from being a playable character. Unlike in Synnibarr or Lords of Creation, say. I haven't read the latter, but in the former you have deity-level activities, quests, God Points gained based on your number of worshippers, etc. I'm not aware of it having a real life source. I think it comes from fantasy fiction and was popularized in D&D by the cosmology of The Forgotten Realms. I'm trying to remember if the concept was included in Deities & Demigods. What constitutes a "mortal" here is inherently subjective and relatively arbitrary though. PCs near the top of the defined level scale in any edition of D&D are on the scale of the most epic heroes of any mythology. Capable of striking down multiples of powerful dragons or demons and other monstrous creatures who would be challenges for deities in most real world mythologies. AD&D characters at high levels (especially with artifacts) are certainly capable of taking on deities. 5E and 4E (and probably 3E, but I never played Epic levels in 3E) make it a little easier and build the system to accommodate it better. They still generally define in the rules that to actually permanently destroy a deity is a super-epic quest which requires a unique process and special tools or weapons. Similar to destroying an artifact in 1E, but moreso. For example in the first 1st-30th level 4E campaign a friend of mine ran, the finale involved defeating Orcus and then Vecna. But to kill Vecna we had to quest for the Sword of Kas and the Hand of Vecna, because he could only be permanently destroyed with the Sword, wielded in the Hand. [/QUOTE]
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