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The purpose of deity stats in D&D.
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<blockquote data-quote="James Gasik" data-source="post: 9524397" data-attributes="member: 6877472"><p>All one really has to do is make it impossible to assault a god under normal circumstances. Then if you want your high level party to fight a god, you can invoke those circumstances; for example, The Time of Troubles in the Forgotten Realms where the overdeity declared that the gods would temporarily be rendered vulnerable and have to prove their worth.</p><p></p><p>Alternately, the stats of a god is merely those of their avatar, and the real deal unassailable without the intercession of another god of equal or greater power, or an artifact of some kind.</p><p></p><p>I know in the AD&D game I've played in for many years, any deity or quasi-deity that is killed anywhere but their home plane cannot be permanently killed (I think this is spelled out in the rulebooks somewhere but I can't be sure without doing some digging). And of course, to assault a deity on their home base, where they can manipulate the surroundings to their will, and no doubt have a ton of Petitioners and servitors (including high level champions and powerful extraplanar beings) is virtual suicide under most circumstances anyways.</p><p></p><p>It's not like you turn around a corner in a dungeon, see Hermes, and roll initiative, after all, lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9524397, member: 6877472"] All one really has to do is make it impossible to assault a god under normal circumstances. Then if you want your high level party to fight a god, you can invoke those circumstances; for example, The Time of Troubles in the Forgotten Realms where the overdeity declared that the gods would temporarily be rendered vulnerable and have to prove their worth. Alternately, the stats of a god is merely those of their avatar, and the real deal unassailable without the intercession of another god of equal or greater power, or an artifact of some kind. I know in the AD&D game I've played in for many years, any deity or quasi-deity that is killed anywhere but their home plane cannot be permanently killed (I think this is spelled out in the rulebooks somewhere but I can't be sure without doing some digging). And of course, to assault a deity on their home base, where they can manipulate the surroundings to their will, and no doubt have a ton of Petitioners and servitors (including high level champions and powerful extraplanar beings) is virtual suicide under most circumstances anyways. It's not like you turn around a corner in a dungeon, see Hermes, and roll initiative, after all, lol. [/QUOTE]
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