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General Tabletop Discussion
*Dungeons & Dragons
The purpose of deity stats in D&D.
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<blockquote data-quote="Upper_Krust" data-source="post: 9525874" data-attributes="member: 326"><p>We know that some deities gain power from worship (and seek that worship as a consequence), we also know immortals (in their totality) do not necessarily require worship to exist (as many don't look for it).</p><p></p><p>Therefore the relevant question is not "do immortals require worship?" but "what do immortals gain <strong>from </strong>worship?"</p><p></p><p>Its a question I only came up with a good answer for (in a way I think mechanically and philosophically makes sense) fairly recently. I won't go into mechanical specifics here, since its in the new book (out soon-ish <img class="smilie smilie--emoji" alt="🤞" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91e.png" title="Crossed fingers :fingers_crossed:" data-shortname=":fingers_crossed:" loading="lazy" width="64" height="64" /> ), but I think it also solves the dilemma of Immortal PC Players not being interested in having worshipers if they can just gain immortality via EXP; which was something I noticed with the 3rd Edition Immortals Handbook. If Immortals do not need/benefit from worship, then it just becomes a largely redundant mechanical feature which players could not be bothered to engage with.</p><p></p><p>So therefore for immortals; 'worship' must have some benefit to offset the trouble of "looking after" worshipers...or in the Player's case offset slightly more book-keeping.</p><p></p><p>Additionally I think the difference between those immortals actively seeking worship and those that do not perfectly explains the whole Gods vs. Anti-gods setup we often see in Mythology (where sometimes Anti-gods are called Asuras, Titans, Giants or something else).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9525874, member: 326"] We know that some deities gain power from worship (and seek that worship as a consequence), we also know immortals (in their totality) do not necessarily require worship to exist (as many don't look for it). Therefore the relevant question is not "do immortals require worship?" but "what do immortals gain [B]from [/B]worship?" Its a question I only came up with a good answer for (in a way I think mechanically and philosophically makes sense) fairly recently. I won't go into mechanical specifics here, since its in the new book (out soon-ish 🤞 ), but I think it also solves the dilemma of Immortal PC Players not being interested in having worshipers if they can just gain immortality via EXP; which was something I noticed with the 3rd Edition Immortals Handbook. If Immortals do not need/benefit from worship, then it just becomes a largely redundant mechanical feature which players could not be bothered to engage with. So therefore for immortals; 'worship' must have some benefit to offset the trouble of "looking after" worshipers...or in the Player's case offset slightly more book-keeping. Additionally I think the difference between those immortals actively seeking worship and those that do not perfectly explains the whole Gods vs. Anti-gods setup we often see in Mythology (where sometimes Anti-gods are called Asuras, Titans, Giants or something else). [/QUOTE]
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