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<blockquote data-quote="CleverNickName" data-source="post: 5932654" data-attributes="member: 50987"><p>My playtesting group and I were interested in how balanced each of the classes were with respect to each other, combat-wise. So we decided to find out the best way we knew how: on the battlefield!* We ran a four-hour Player vs. Player test, to see how the classes matched up in combat.</p><p></p><p>[SBLOCK="The Test"]1. Each battle was one-on-one.</p><p>2. The battle took place on a chessboard, with each piece randomly placed by rolling 2d8 (one for the x coordinate, one for the y.)</p><p>3. Each contest consisted of 10 battles.</p><p>4. Initiative was not rolled. Instead, Contestant No. 1 went first for 5 battles, and then Contestant No. 2 went first for 5 battles.</p><p>5. The first contestant to reduce his opponent's Hit Points to 0 or less was declared the winner.[/SBLOCK]</p><p></p><p>The results:</p><p></p><p><strong>Fighter vs. Cleric of Pelor</strong></p><p>If fighter won intiative: Fighter 100%, Pelor 0%</p><p>If cleric won initiative: Fighter 60%, Pelor 40%</p><p></p><p><strong>Fighter vs. Cleric of Moradin</strong></p><p>If fighter won initiative: Fighter 100%, Moradin 0%</p><p>If cleric on initiative: Fighter 100%, Moradin 0%</p><p></p><p><strong>Fighter vs. Rogue</strong></p><p>If fighter won initiative: Fighter 100%, Rogue 0%</p><p>If rogue won initiative: Fighter 100%, Rogue 0%</p><p></p><p><strong>Fighter vs. Wizard</strong></p><p>If fighter won initiative: Fighter 100%, Wizard 0%</p><p>If wizard won initiative: Fighter 80%, Wizard 20%</p><p></p><p><strong>Cleric of Pelor vs. Cleric of Moradin</strong></p><p>If Pelor won initiative: Pelor 80%, Moradin 20%</p><p>If Moradin won initiative: Pelor 40%, Moradin 60%</p><p></p><p><strong>Cleric of Pelor vs. Rogue</strong></p><p>If cleric won initiative: Pelor 100%, Rogue 0%</p><p>If rogue won initiative: Pelor 80%, Rogue 20%</p><p></p><p><strong>Cleric of Pelor vs. Wizard</strong></p><p>If cleric won initiative: Pelor 60%, Wizard 40%</p><p>If wizard won initiative: Pelor 40%, Wizard 60%</p><p></p><p><strong>Cleric of Moradin vs. Rogue</strong></p><p>If cleric won initiative: Moradin 100%, Rogue 0%</p><p>If rogue won initiative: Moradin 100%, Rogue 0%</p><p></p><p><strong>Cleric of Moradin vs. Wizard</strong></p><p>If cleric won initiative: Moradin 80%, Wizard 20%</p><p>If wizard won initiative: Moradin 60%, Wizard 40%</p><p></p><p><strong>Rogue vs. Wizard</strong></p><p>If rogue won initiative: Rogue 60%, Wizard 40%</p><p>If wizard won initiative: Rogue 60%, Wizard 40%</p><p></p><p>Conclusions</p><p></p><p>1. In a one-on-one fight with any other character, the fighter almost always wins. The only exceptions were when the cleric of Pelor had initiative and hit him with a scorching ray spell, or when the wizard had initiative and hit him with shocking grasp (having advantage against metal armored opponents was a huge deal for him).</p><p></p><p>2. In a one-on-one battle with any other character, the rogue almost always loses. The only exception is when he is fighting the wizard, in which case he wins 60% of the time.</p><p></p><p>3. The clerics seem more or less equally-matched against each other.</p><p></p><p>Any other conclusions?</p><p></p><p>-----</p><p></p><p>*Yes, I know that there is more to an effective character than "how well they fight on the battlefield." If this were a contest to see which character could unlock a trapped chest, clearly the rogue would be the most effective.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5932654, member: 50987"] My playtesting group and I were interested in how balanced each of the classes were with respect to each other, combat-wise. So we decided to find out the best way we knew how: on the battlefield!* We ran a four-hour Player vs. Player test, to see how the classes matched up in combat. [SBLOCK="The Test"]1. Each battle was one-on-one. 2. The battle took place on a chessboard, with each piece randomly placed by rolling 2d8 (one for the x coordinate, one for the y.) 3. Each contest consisted of 10 battles. 4. Initiative was not rolled. Instead, Contestant No. 1 went first for 5 battles, and then Contestant No. 2 went first for 5 battles. 5. The first contestant to reduce his opponent's Hit Points to 0 or less was declared the winner.[/SBLOCK] The results: [B]Fighter vs. Cleric of Pelor[/B] If fighter won intiative: Fighter 100%, Pelor 0% If cleric won initiative: Fighter 60%, Pelor 40% [B]Fighter vs. Cleric of Moradin[/B] If fighter won initiative: Fighter 100%, Moradin 0% If cleric on initiative: Fighter 100%, Moradin 0% [B]Fighter vs. Rogue[/B] If fighter won initiative: Fighter 100%, Rogue 0% If rogue won initiative: Fighter 100%, Rogue 0% [B]Fighter vs. Wizard[/B] If fighter won initiative: Fighter 100%, Wizard 0% If wizard won initiative: Fighter 80%, Wizard 20% [B]Cleric of Pelor vs. Cleric of Moradin[/B] If Pelor won initiative: Pelor 80%, Moradin 20% If Moradin won initiative: Pelor 40%, Moradin 60% [B]Cleric of Pelor vs. Rogue[/B] If cleric won initiative: Pelor 100%, Rogue 0% If rogue won initiative: Pelor 80%, Rogue 20% [B]Cleric of Pelor vs. Wizard[/B] If cleric won initiative: Pelor 60%, Wizard 40% If wizard won initiative: Pelor 40%, Wizard 60% [B]Cleric of Moradin vs. Rogue[/B] If cleric won initiative: Moradin 100%, Rogue 0% If rogue won initiative: Moradin 100%, Rogue 0% [B]Cleric of Moradin vs. Wizard[/B] If cleric won initiative: Moradin 80%, Wizard 20% If wizard won initiative: Moradin 60%, Wizard 40% [B]Rogue vs. Wizard[/B] If rogue won initiative: Rogue 60%, Wizard 40% If wizard won initiative: Rogue 60%, Wizard 40% Conclusions 1. In a one-on-one fight with any other character, the fighter almost always wins. The only exceptions were when the cleric of Pelor had initiative and hit him with a scorching ray spell, or when the wizard had initiative and hit him with shocking grasp (having advantage against metal armored opponents was a huge deal for him). 2. In a one-on-one battle with any other character, the rogue almost always loses. The only exception is when he is fighting the wizard, in which case he wins 60% of the time. 3. The clerics seem more or less equally-matched against each other. Any other conclusions? ----- *Yes, I know that there is more to an effective character than "how well they fight on the battlefield." If this were a contest to see which character could unlock a trapped chest, clearly the rogue would be the most effective. [/QUOTE]
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