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<blockquote data-quote="CleverNickName" data-source="post: 5932742" data-attributes="member: 50987"><p>Yep, but that was what was so interesting about this test. Sure, the fighter is going to win every battle in a one-on-one match; it's what he does. But it was interesting that the wizard or the cleric was still able to get the drop on him every now and then. I like it.</p><p></p><p>I was surprised, too. And the wizard did try the withdraw tactic you describe, but it made little difference. The fighter still did damage with his crossbow every single round, hit or miss (and thanks to the wizard's low armor class, he rarely missed.) So while the wizard was plinking away for 2-5 damage (average of 3) every round with Magic Missile, the fighter was blasting him for 1-13 (average of 7) every round with a crossbow. Even so, the wizard still managed to get lucky sometimes with shocking grasp...having Advantage was a huge benefit.</p><p></p><p>Turns out, at-will Magic Missile isn't as combat-breaking as I thought. At-will Shocking Grasp is much more of a threat, especially against armored opponents.</p><p></p><p>The point was to have fun, Jester. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We wanted to get a feel for what NPC encounters might be like in the new edition, and what these new abilities and powers would look like from the other side of the battlefield, and how balanced they were against each other. So we just treated them all like NPCs.</p><p></p><p>We all expected the fighter to win at...well, fighting. If it were a lockpicking contest, I'm fairly certain the rogue would have pwned everyone else.</p><p></p><p>Yep. Fighters are the best fighters...who knew? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But if you take the fighter out of the equation and only look at the other classes, you can see that the non-combat-oriented characters are more or less equally matched.</p><p></p><p>Check out the cleric vs. cleric, for example...they are more or less equally effective on the battlefield. I had expected Laser Cleric to beat the stuffing out of the defense-oriented Hammer Cleric, but it didn't play that way. Sure, the Cleric of Pelor has an edge if he can fire off a Scorching Ray first...but if he can't, or if he is cornered and forced to use his pitiful quarterstaff or ranged attacks in melee (at Disadvantage), he is less likely to win.</p><p></p><p>Or the Wizard vs. Laser Cleric: they are more or less identical on the battlefield, standing far apart from each other and throwing spells at each other. Whoever went first got a slight edge, as expected, but the winner was essentially a coin-toss.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5932742, member: 50987"] Yep, but that was what was so interesting about this test. Sure, the fighter is going to win every battle in a one-on-one match; it's what he does. But it was interesting that the wizard or the cleric was still able to get the drop on him every now and then. I like it. I was surprised, too. And the wizard did try the withdraw tactic you describe, but it made little difference. The fighter still did damage with his crossbow every single round, hit or miss (and thanks to the wizard's low armor class, he rarely missed.) So while the wizard was plinking away for 2-5 damage (average of 3) every round with Magic Missile, the fighter was blasting him for 1-13 (average of 7) every round with a crossbow. Even so, the wizard still managed to get lucky sometimes with shocking grasp...having Advantage was a huge benefit. Turns out, at-will Magic Missile isn't as combat-breaking as I thought. At-will Shocking Grasp is much more of a threat, especially against armored opponents. The point was to have fun, Jester. :) We wanted to get a feel for what NPC encounters might be like in the new edition, and what these new abilities and powers would look like from the other side of the battlefield, and how balanced they were against each other. So we just treated them all like NPCs. We all expected the fighter to win at...well, fighting. If it were a lockpicking contest, I'm fairly certain the rogue would have pwned everyone else. Yep. Fighters are the best fighters...who knew? ;) But if you take the fighter out of the equation and only look at the other classes, you can see that the non-combat-oriented characters are more or less equally matched. Check out the cleric vs. cleric, for example...they are more or less equally effective on the battlefield. I had expected Laser Cleric to beat the stuffing out of the defense-oriented Hammer Cleric, but it didn't play that way. Sure, the Cleric of Pelor has an edge if he can fire off a Scorching Ray first...but if he can't, or if he is cornered and forced to use his pitiful quarterstaff or ranged attacks in melee (at Disadvantage), he is less likely to win. Or the Wizard vs. Laser Cleric: they are more or less identical on the battlefield, standing far apart from each other and throwing spells at each other. Whoever went first got a slight edge, as expected, but the winner was essentially a coin-toss. [/QUOTE]
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