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*Dungeons & Dragons
The Quadratic Fighter - rebuilding the class (PEACH)
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<blockquote data-quote="harpy" data-source="post: 5054029" data-attributes="member: 85243"><p>I've been tinkering with the martial classes, trying to figure out ways to tweak them so that they fall more in line with the power curve of the full casters in the game.</p><p></p><p>So I decided to go back and look at the now long established "linear fighter, quadratic wizard" issue and decided to just tackle it head on. Why not simply rebuild the Fighter class so that it has a quadratic progression?</p><p></p><p>It might not work, it might be grossly overpowered, but since there is such a huge disparity between the Wizard and the Fighter in the later levels of the game there ought to be plenty of room to boost the fighter without it becoming problematic.</p><p></p><p>In addition, because of Star Wars Saga and it's heavy use of talents, and seeing that the Rogue in Pathfinder is also using this method for progression, I thought to rework the fighter using this method. It adds more variety and flavor for the player to work with and I think is ultimately a superior way of customizing most classes.</p><p></p><p>In terms of sources, I'm drawing upon the updated fighter out of Trailblazer, the Warrior in Fantasy Concepts, and of course the Pathfinder Fighter. The basis of the analysis is building off of the work that Craig Cochrane did with his overhaul of the CR system.</p><p></p><p>Beat it, mash it, smash it apart... but we can rebuild him... bigger, faster, stronger.</p><p></p><p><a href="http://www.mediafire.com/?0zinhalm1z0" target="_blank">The Quadratic Fighter</a></p></blockquote><p></p>
[QUOTE="harpy, post: 5054029, member: 85243"] I've been tinkering with the martial classes, trying to figure out ways to tweak them so that they fall more in line with the power curve of the full casters in the game. So I decided to go back and look at the now long established "linear fighter, quadratic wizard" issue and decided to just tackle it head on. Why not simply rebuild the Fighter class so that it has a quadratic progression? It might not work, it might be grossly overpowered, but since there is such a huge disparity between the Wizard and the Fighter in the later levels of the game there ought to be plenty of room to boost the fighter without it becoming problematic. In addition, because of Star Wars Saga and it's heavy use of talents, and seeing that the Rogue in Pathfinder is also using this method for progression, I thought to rework the fighter using this method. It adds more variety and flavor for the player to work with and I think is ultimately a superior way of customizing most classes. In terms of sources, I'm drawing upon the updated fighter out of Trailblazer, the Warrior in Fantasy Concepts, and of course the Pathfinder Fighter. The basis of the analysis is building off of the work that Craig Cochrane did with his overhaul of the CR system. Beat it, mash it, smash it apart... but we can rebuild him... bigger, faster, stronger. [URL="http://www.mediafire.com/?0zinhalm1z0"]The Quadratic Fighter[/URL] [/QUOTE]
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The Quadratic Fighter - rebuilding the class (PEACH)
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