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General Tabletop Discussion
*Dungeons & Dragons
The Quadratic Fighter - rebuilding the class (PEACH)
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5054200" data-attributes="member: 94"><p>I can't see that you explicitly accounted for the fact that the fighter has no resource management:</p><p></p><p>As the wizard uses up his spell slots, his power curve will obviously <em>invert</em>; you're comparing them in a static (fully rested) state-- which is fine, but neither is it negligible from a design standpoint. You have a pretty complex problem to solve and it's going to require a calculus that includes dT (change over time). After 5 rounds, the wizard's power has changed; after 5 encounters, the wizard's power has changed <em>dramatically</em>. Conversely the fighter doesn't suffer any loss of power/resources. (They both have to worry about hit points as a resource; I'm happy to drop them out of the equation but, if not, I'll simply note that the fighter has <em>more</em>.)</p><p></p><p>Furthermore, I would only count the wizard's top 3-4 levels of spells, as spells below that (regardless of how he tries to optimize) will dramatically fall off in utility with respect to combat power (which, ultimately, is what folks seem to want to compare). </p><p></p><p>You should probably also "value" the spells quadratically-- so that if a 1st level spell has a value of X, a 9th level spell could have a value of 81X; but you seem to have valued them linearly (4x spell level). The power of spells doesn't actually scale quadratically, I don't believe; but <em>something </em>in the wizard's arsenal needs to be valued quadratically or his power won't actually scale quadratically. <em>Something </em>in there needs to be valued as the square function of our known variable, Level.</p><p></p><p>Your graph-- ergo your methodology-- seems to show the 1st level wizard starting out with power in excess of the 1st level fighter. That's definitely not the case so I'd send you back to the drawing board.</p><p></p><p>Personally I don't find it desirable to compare the wizard's ability to cast one or two <em>wish </em>spells at 17th level with anything in the fighter's arsenal. The two classes are not meant to operate under the same (or even remotely analogous) mechanic.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5054200, member: 94"] I can't see that you explicitly accounted for the fact that the fighter has no resource management: As the wizard uses up his spell slots, his power curve will obviously [I]invert[/I]; you're comparing them in a static (fully rested) state-- which is fine, but neither is it negligible from a design standpoint. You have a pretty complex problem to solve and it's going to require a calculus that includes dT (change over time). After 5 rounds, the wizard's power has changed; after 5 encounters, the wizard's power has changed [I]dramatically[/I]. Conversely the fighter doesn't suffer any loss of power/resources. (They both have to worry about hit points as a resource; I'm happy to drop them out of the equation but, if not, I'll simply note that the fighter has [I]more[/I].) Furthermore, I would only count the wizard's top 3-4 levels of spells, as spells below that (regardless of how he tries to optimize) will dramatically fall off in utility with respect to combat power (which, ultimately, is what folks seem to want to compare). You should probably also "value" the spells quadratically-- so that if a 1st level spell has a value of X, a 9th level spell could have a value of 81X; but you seem to have valued them linearly (4x spell level). The power of spells doesn't actually scale quadratically, I don't believe; but [I]something [/I]in the wizard's arsenal needs to be valued quadratically or his power won't actually scale quadratically. [I]Something [/I]in there needs to be valued as the square function of our known variable, Level. Your graph-- ergo your methodology-- seems to show the 1st level wizard starting out with power in excess of the 1st level fighter. That's definitely not the case so I'd send you back to the drawing board. Personally I don't find it desirable to compare the wizard's ability to cast one or two [I]wish [/I]spells at 17th level with anything in the fighter's arsenal. The two classes are not meant to operate under the same (or even remotely analogous) mechanic. [/QUOTE]
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