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General Tabletop Discussion
*Dungeons & Dragons
The Quadratic Fighter - rebuilding the class (PEACH)
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<blockquote data-quote="Kaisoku" data-source="post: 5054672" data-attributes="member: 58447"><p>The reason I'd see fixing the Fighter's linear progression is to give him more options.</p><p></p><p>A Wizard (or Sorcerer) isn't just getting more "power" at higher levels, he's getting more options that can be interchanged and swapped out as needed.</p><p></p><p>What the Fighter needs is some way to compete with options.</p><p></p><p>If you want to just go all out, here's how I'd do it:</p><p></p><p>Replace each "Bonus Feat" with "Combat Stance/Talent/Pool/etc +1". This is the number of feats the Fighter can train every morning.</p><p></p><p>Then, give him a feat pool that increases quadratically (2,4,7,10,14,18,23,28,34,40) instead of linearly (1,2,3,4,5,6,7,8,9,10).</p><p>This gives him quadratic <em>options</em>, instead of making his <em>power</em> grow astronomically.</p><p></p><p>At 20th level, the fighter can have most trees under his belt, he just has to pick which ones he is using <em>today</em>.</p><p></p><p>If you want to give the Fighter extra options that aren't just combat (to help him have a role outside of fighting), add some extra feats to the list:</p><p></p><p>Skill Focus (any fighter class skill)</p><p>Endurance</p><p>Diehard</p><p>Fleet</p><p>Run</p><p>Any +2/+2 feat that has a fighter skill included</p><p>Toughness</p><p>Master Craftsman</p><p>Craft Magic Arms and Armor</p><p></p><p>Lastly, I might add a few more skills to the Fighter's skill set (Perception, Sense Motive, Knowledge (nobility), and increase his skills to 4 + Int.</p><p></p><p>There... now we have a Fighter who can adapt to the situation, and has wider options out of combat that are better than a Commoner of the same level.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5054672, member: 58447"] The reason I'd see fixing the Fighter's linear progression is to give him more options. A Wizard (or Sorcerer) isn't just getting more "power" at higher levels, he's getting more options that can be interchanged and swapped out as needed. What the Fighter needs is some way to compete with options. If you want to just go all out, here's how I'd do it: Replace each "Bonus Feat" with "Combat Stance/Talent/Pool/etc +1". This is the number of feats the Fighter can train every morning. Then, give him a feat pool that increases quadratically (2,4,7,10,14,18,23,28,34,40) instead of linearly (1,2,3,4,5,6,7,8,9,10). This gives him quadratic [I]options[/I], instead of making his [I]power[/I] grow astronomically. At 20th level, the fighter can have most trees under his belt, he just has to pick which ones he is using [I]today[/I]. If you want to give the Fighter extra options that aren't just combat (to help him have a role outside of fighting), add some extra feats to the list: Skill Focus (any fighter class skill) Endurance Diehard Fleet Run Any +2/+2 feat that has a fighter skill included Toughness Master Craftsman Craft Magic Arms and Armor Lastly, I might add a few more skills to the Fighter's skill set (Perception, Sense Motive, Knowledge (nobility), and increase his skills to 4 + Int. There... now we have a Fighter who can adapt to the situation, and has wider options out of combat that are better than a Commoner of the same level. [/QUOTE]
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