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*Dungeons & Dragons
The Quadratic Fighter - rebuilding the class (PEACH)
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<blockquote data-quote="Kaisoku" data-source="post: 5054699" data-attributes="member: 58447"><p>Also, while I'm at it, I'd add some kind of morale boosting bonus.</p><p></p><p>Yeah, yeah... Bards. But follow me on this one:</p><p></p><p>Who is the guy that most movies, tv shows, literature, etc, all have as the leader of the group? Who is the person the average commoner looks up to and admires and wants to follow?</p><p></p><p>The Bard? He's the guy playing music to cheer people up (barring those specific drill sergeant builds).</p><p>The Cleric? He's the pious "holier-than-thou" boob.</p><p>The Wizard? He's the bookish, mysterious, no-one-understands, snob.</p><p>The Sorcerer? Didn't his mom "do-it" with a Dragon or something?</p><p>The Rogue? Need I say more?</p><p>The Druid? Does he even <em>like</em> people?</p><p>The Ranger? That scary guy who just appeared out of no where with a pet wolf? Yikes!</p><p>The Barbarian? He's scarier than the wolf!</p><p>The Monk? His mouth isn't even in synch with his words!</p><p></p><p>No.. barring some special story about a unique "classed" character, it's often the layman warrior who leads the group. Both because he's supposed to be knowledgeable with tactics (which really needs to be a knowledge), and because he's the one people want to follow. A man's man.</p><p></p><p>So give him a morale booster (in place of his Bravery), that can be used to increase a check for anyone (everyone?) within earshot or sight. This can be a check for saves against fear (<em>Hold fast! We've fought worse!</em>), to confirm criticals (<em>Strike hard my friends! Remember his weakspot!</em>), or as a bonus to a single skill check (from the fighter skill set).</p><p></p><p>Make it a move action to grant the bonus, which could turn into a free action at later levels.</p><p>Do it 3 + Cha times per day?</p><p></p><p>Call it Tactical Leadership.</p><p></p><p>You could even add feats to expand on this:</p><p></p><p>Extra Tactics</p><p>+2 uses</p><p></p><p>Tactical Movement</p><p>grant a move action</p><p></p><p>Tactical Strike</p><p>grant a single attack</p><p></p><p>Which, of course, could be chosen for their feat pool in the previous suggestion.</p><p></p><p>.</p><p></p><p>This, to me, gives the Fighter some inter-party oomph, without really making him that much more powerful (it's a +5 bonus by 20th), as well as some unique options that are more than just "Hey, it's a another +1!".</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5054699, member: 58447"] Also, while I'm at it, I'd add some kind of morale boosting bonus. Yeah, yeah... Bards. But follow me on this one: Who is the guy that most movies, tv shows, literature, etc, all have as the leader of the group? Who is the person the average commoner looks up to and admires and wants to follow? The Bard? He's the guy playing music to cheer people up (barring those specific drill sergeant builds). The Cleric? He's the pious "holier-than-thou" boob. The Wizard? He's the bookish, mysterious, no-one-understands, snob. The Sorcerer? Didn't his mom "do-it" with a Dragon or something? The Rogue? Need I say more? The Druid? Does he even [I]like[/I] people? The Ranger? That scary guy who just appeared out of no where with a pet wolf? Yikes! The Barbarian? He's scarier than the wolf! The Monk? His mouth isn't even in synch with his words! No.. barring some special story about a unique "classed" character, it's often the layman warrior who leads the group. Both because he's supposed to be knowledgeable with tactics (which really needs to be a knowledge), and because he's the one people want to follow. A man's man. So give him a morale booster (in place of his Bravery), that can be used to increase a check for anyone (everyone?) within earshot or sight. This can be a check for saves against fear ([I]Hold fast! We've fought worse![/I]), to confirm criticals ([I]Strike hard my friends! Remember his weakspot![/I]), or as a bonus to a single skill check (from the fighter skill set). Make it a move action to grant the bonus, which could turn into a free action at later levels. Do it 3 + Cha times per day? Call it Tactical Leadership. You could even add feats to expand on this: Extra Tactics +2 uses Tactical Movement grant a move action Tactical Strike grant a single attack Which, of course, could be chosen for their feat pool in the previous suggestion. . This, to me, gives the Fighter some inter-party oomph, without really making him that much more powerful (it's a +5 bonus by 20th), as well as some unique options that are more than just "Hey, it's a another +1!". [/QUOTE]
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