Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Quadratic Problem—Speculations on 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 3750700" data-attributes="member: 35788"><p>I agree completely. Being a 20th level character whose levels are half as significant in every way as a 10th level character - so they end up exactly the same character - is pointless. It means people level twice as fast but half as much at each level. No significant change is present. </p><p></p><p></p><p></p><p>I agree with your last comment, but not so much the paragraph above. What you propose is correct, and I can't argue with the logic. Assuming I am understanding your point (and I might not be - if so please try to reexplain!) what you are saying can be done in the current rules just by cutting the XP award per encounter. Cut the award per encounter and you slow down the progression easily enough.</p><p></p><p>What I'd actually like is a system that accepts that all level increases are not created equal. In other words, the relative power from 1st to 2nd might be much more significant than from 20th to 21st. Perhaps you might get 2nd level spells at 3rd level, 3rd level spells at 6th level, 4th level spells at 10th level, etc. [Not that this is what I am actually proposing, mind you. I'm just trying to demonstrate a system where the power curve is steep at the beginning and tapers off after midgame rather than the current 3.5 system where the power curve is moderate in the beginning and accelerates as the game goes on.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3750700, member: 35788"] I agree completely. Being a 20th level character whose levels are half as significant in every way as a 10th level character - so they end up exactly the same character - is pointless. It means people level twice as fast but half as much at each level. No significant change is present. I agree with your last comment, but not so much the paragraph above. What you propose is correct, and I can't argue with the logic. Assuming I am understanding your point (and I might not be - if so please try to reexplain!) what you are saying can be done in the current rules just by cutting the XP award per encounter. Cut the award per encounter and you slow down the progression easily enough. What I'd actually like is a system that accepts that all level increases are not created equal. In other words, the relative power from 1st to 2nd might be much more significant than from 20th to 21st. Perhaps you might get 2nd level spells at 3rd level, 3rd level spells at 6th level, 4th level spells at 10th level, etc. [Not that this is what I am actually proposing, mind you. I'm just trying to demonstrate a system where the power curve is steep at the beginning and tapers off after midgame rather than the current 3.5 system where the power curve is moderate in the beginning and accelerates as the game goes on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Quadratic Problem—Speculations on 4e
Top