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The Quadratic Problem—Speculations on 4e
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<blockquote data-quote="mmadsen" data-source="post: 3753164" data-attributes="member: 1645"><p>All Lanchester's Square Law assumes is that Side A's casualties are a function of how many units are left on Side B, and vice versa. Each tank or warship may only target one other tank or warship on the other side, but when that target goes down, it's no longer a target, and it no longer draws fire.</p><p></p><p>This is in contrast to hand-to-hand combat in a narrow pass, where the larger force cannot bring all its forces to bear.</p><p></p><p>This is also in contrast to indirect artillery fire, where casualties are not purely a function of many guns are on the other side, but also how many units <em>we</em> have on our side. The more units we have suffering the barrage, the more casualties we take, and as we lose casualties we do not take casualties at a higher and higher rate, as we would under direct, or aimed, fire.</p><p></p><p>As long as every combatant in a D&D battle can find a (single) target, Lanchester's Square Law should hold.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3753164, member: 1645"] All Lanchester's Square Law assumes is that Side A's casualties are a function of how many units are left on Side B, and vice versa. Each tank or warship may only target one other tank or warship on the other side, but when that target goes down, it's no longer a target, and it no longer draws fire. This is in contrast to hand-to-hand combat in a narrow pass, where the larger force cannot bring all its forces to bear. This is also in contrast to indirect artillery fire, where casualties are not purely a function of many guns are on the other side, but also how many units [i]we[/i] have on our side. The more units we have suffering the barrage, the more casualties we take, and as we lose casualties we do not take casualties at a higher and higher rate, as we would under direct, or aimed, fire. As long as every combatant in a D&D battle can find a (single) target, Lanchester's Square Law should hold. [/QUOTE]
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