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The Quadratic Problem—Speculations on 4e
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<blockquote data-quote="Cheiromancer" data-source="post: 3766321" data-attributes="member: 141"><p>This is a problem in our estimates for fighter types, too. We don't know how the "per encounter" abilities interact with with our estimates of power. Healing is an especially crucial factor- if a character can heal himself with per encounter combat maneuvers (maybe like the crusader in Bo9S) then he could have practically infinite power according to our formula. That's because he has practically infinite hit points.</p><p></p><p>Practically speaking, players will use up some of their "per day" abilities when the tide of battle swings against them- and eventually they may wear down and have to rest. But if WotC are trying to get rid of the "15 minute adventuring day" they might have a way of encouraging multiple encounters per day. Abilities usable 1/hour or something.</p><p></p><p>Our power formula is basically based on one combat that goes to the death, and our assumption is that this is the same as four combats that use up 25% of resources. But maybe this assumption is flawed.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3766321, member: 141"] This is a problem in our estimates for fighter types, too. We don't know how the "per encounter" abilities interact with with our estimates of power. Healing is an especially crucial factor- if a character can heal himself with per encounter combat maneuvers (maybe like the crusader in Bo9S) then he could have practically infinite power according to our formula. That's because he has practically infinite hit points. Practically speaking, players will use up some of their "per day" abilities when the tide of battle swings against them- and eventually they may wear down and have to rest. But if WotC are trying to get rid of the "15 minute adventuring day" they might have a way of encouraging multiple encounters per day. Abilities usable 1/hour or something. Our power formula is basically based on one combat that goes to the death, and our assumption is that this is the same as four combats that use up 25% of resources. But maybe this assumption is flawed. [/QUOTE]
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