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The Quadratic Problem—Speculations on 4e
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<blockquote data-quote="mmadsen" data-source="post: 3769106" data-attributes="member: 1645"><p>I don't think it's the overspecialization so much as the large number of stacking bonuses that creates the problem.</p><p></p><p>As you point out, the Fighter doesn't simply have a large BAB; he also has feats that add to his attack bonus, ability scores that add to his attack bonus, magic items that add to abilities that increase his attack bonus, and magic weapons that add to his attack bonus.</p><p></p><p>If a 10th-level Fighter simply had the higher BAB -- or if he got fewer magic items, or fewer of the "right" magic items -- things wouldn't get out of hand quite so quickly.</p><p>The difference is even bigger than that. An enemy the Fighter can hit 90 percent of the time (natural 3 or higher), the Wizard can only hit 5 percent of the time (natural 20). </p><p></p><p>Of course, the Wizard's role is not to hit enemies in close combat. To balance the two classes, the game system has to make sure the Wizard's abilities don't rely on making a to-hit roll -- and they generally don't.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3769106, member: 1645"] I don't think it's the overspecialization so much as the large number of stacking bonuses that creates the problem. As you point out, the Fighter doesn't simply have a large BAB; he also has feats that add to his attack bonus, ability scores that add to his attack bonus, magic items that add to abilities that increase his attack bonus, and magic weapons that add to his attack bonus. If a 10th-level Fighter simply had the higher BAB -- or if he got fewer magic items, or fewer of the "right" magic items -- things wouldn't get out of hand quite so quickly. The difference is even bigger than that. An enemy the Fighter can hit 90 percent of the time (natural 3 or higher), the Wizard can only hit 5 percent of the time (natural 20). Of course, the Wizard's role is not to hit enemies in close combat. To balance the two classes, the game system has to make sure the Wizard's abilities don't rely on making a to-hit roll -- and they generally don't. [/QUOTE]
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